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The Elder Scrolls V: Skyrim Discussion Thread


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#24251
Elhanan

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D-Monay wrote...

Destruction spells are immensely powerful once you get to expert and master. My main dude is a mage. As far as I'm concerned, one-handed and two-handed weapons are too powerful and unbalanced. All magicka is very well balanced for the most part. The notion restoration is useless is extremely preposterous.


Based on the writing of one mod author, melee weapons may gain increases of +150%, and bows may gain +180% before Smithing, Enchanting, Sneak Attacks, etc; Destruction magic gets an increase of +50%, See here for info:

http://steamcommunit...2240=

And NPC's apparently scale upward while the Dragonborn does not, plus they can spam spells faster, too.

Now this is not the mod I used as I prefer to see change over a wider range, but I appreciated the description and figures.

#24252
Guest_greengoron89_*

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Well, I've mapped out a really kick ass build for my next character - he's a mage with some warrior and thief skills on the side. Gonna go necromage vampire with this guy and I'm gonna rip Skyrim a new one with exploding fireballs, thunderous shouts, and just flat out sowing chaos throughout the land. If it works out how I want, it will be glorious.

Gonna hijack the Jagged Crown and proclaim myself High King, too - screw Ulfric and Elisif both. Hail to the Dragonborn, baby! :wizard:

Modifié par greengoron89, 30 juillet 2012 - 03:26 .


#24253
LobselVith8

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Considering the visual cues to Volkihar vampirism (like the Khajiit getting longer teeth like a saber cat), as well as the obvious addition if the protagonist becomes a Vampire Lord, how do you think Volkihar vampires hide their true nature from people (from civilians to the Dawnguard) since it seems a bit obvious?

#24254
Haplose

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Joy Divison wrote...

So spent a few hours getting my feet wet in Oblvion and realized that if I customize a class and pick the skills that I want to do, every level I only get +2 in three attributes.

But if I want to play a pure mage and spend 2 hours in a dungeon wearing heavy armor and not using my destruction powers, I'll get those coveted +5 bonuses.

Really? It is amazing that I think Skyrim has one of the best leveling up mechanics I've seen and Oblivion has got to be absolutely the worst.


Yeah, I did warn you.

If you want to have a good character in Oblivion, you gotta tag your least used skills as class/Major.

#24255
Haplose

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Well, at least on Master difficulty, the Destruction spells are really terribly underwhelming. Yes, including the expert ones. Sure, you can make it work by using 100% Fortify Destruction equipment for 0 Destruction casting cost and spamming dual cast projectile spells, what keeps the enemies permanently staggered, but for me that was no fun at all.

And not dual-casting meant a quick and horrible death after barely scratching the enemies.

Modifié par Haplose, 30 juillet 2012 - 05:48 .


#24256
termokanden

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Since they didn't release Dawnguard, I'm trying out my first pure mage. NO ARMOR (only robes and clothes), NO SMITHING, and NO SPELL COST REDUCTION ENCHANTS. House rules.

I'm a little worried about the poor Destruction spells, but I know that Conjuration is insane and that Restoration and Illusion are quite good as well, so it should be possible.

Question: Will my illusion spells ever be outleveled, assuming that I get all relevant illusion perks? I'm thinking if I'm 81, will enemies eventually outlevel my spells? I have googled it a few times and found no actual reply, just a bunch of people saying it seems to be going fine for their level 20 characters.

Also, which bear is best?

#24257
Haplose

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I don't know about level 81 (and new Dawnguard enemies), but at level 50 Illusion is still working just fine.

Most enemies are capped way below this level anyway. You may actually need to dual-cast in order to affect some Deathlords or Centurion Masters.

Well, if you face problems, you can always become a vampire for the 25% boost to effective level.
Plus there are pots of Fortify Illusion, which also boost the affected levels. Not that I ever needed to use either (Master difficulty).

For offensive skill the Bound Bow is very good and fun to use, particularly for a Sneaky mage. And you need no Smithing or Enchanting to make it competetive :)

Modifié par Haplose, 30 juillet 2012 - 08:53 .


#24258
termokanden

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I won't be becoming a vampire. This new character has higher moral standards than the others I made and isn't going to join the DB either. But the pots might be a good choice, considering I'm going for Alchemy (I love making potions for some reason).

The bound weapons will come in handy when leveling weapons skills I guess.

I actually have another question: I have read that there are permanent ash piles if you disintregrate your enemies. Some people claimed this hasn't actually been fixed. Anyone know if that's an issue?

Modifié par termokanden, 30 juillet 2012 - 08:58 .


#24259
Elhanan

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termokanden wrote...

Since they didn't release Dawnguard, I'm trying out my first pure mage. NO ARMOR (only robes and clothes), NO SMITHING, and NO SPELL COST REDUCTION ENCHANTS. House rules.

I'm a little worried about the poor Destruction spells, but I know that Conjuration is insane and that Restoration and Illusion are quite good as well, so it should be possible.

Question: Will my illusion spells ever be outleveled, assuming that I get all relevant illusion perks? I'm thinking if I'm 81, will enemies eventually outlevel my spells? I have googled it a few times and found no actual reply, just a bunch of people saying it seems to be going fine for their level 20 characters.

Also, which bear is best?


From what I gather in the vanilla game, most foes stop progression about 30th lvl; so max Illusion should work well. However, I installed a mod to aid higher lvl play, and thus making some encounters more difficult (eg; a Feral Grizzly bear does not care about Kyne's Shout or much else besides dinner).

http://steamcommunit...1389=

In my experience, no armor and no Smithing is quite viable, but would hesitate to avoid any spell reductions. I have been taking one for Destruction and another for Restoration. The costs of higher lvl spells are prohibitive, and if you wish to enjoy use of several of them, either mastery and/or reducing costs seems to be the only solutions I see... besides avoiding Master spells which is quite viable.

The problem I encountered in my like playthrough was at mid-30's, MMO like usage of Alteration for encounters was simply not fun for me; more like work. I have seen a mod or two to increase durations, but still require more research.

Modifié par Elhanan, 30 juillet 2012 - 11:58 .


#24260
Elhanan

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termokanden wrote...

I won't be becoming a vampire. This new character has higher moral standards than the others I made and isn't going to join the DB either. But the pots might be a good choice, considering I'm going for Alchemy (I love making potions for some reason).

The bound weapons will come in handy when leveling weapons skills I guess.

I actually have another question: I have read that there are permanent ash piles if you disintregrate your enemies. Some people claimed this hasn't actually been fixed. Anyone know if that's an issue?



I think Yrkoon mentioned something of this, and it seemed to be a viable concern. But going w/o Disintegration has not hurt me at all, and those higher lvl effects do not add any extra dmg as far as I can tell anyway; simply may end an encounter a little faster.

But Runes and Cloaks are quite helpful; vanilla game, too. However, with a non-armored Mage, both will take tactical leaps in usage.

Modifié par Elhanan, 30 juillet 2012 - 11:57 .


#24261
Guest_greengoron89_*

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With my current perk setup, I'll be unable to get the Rage perk, so my Frenzy spells sadly won't be able to hit the highest level opponents - hopefully between Necromage, the Illusion bonus from vampirism, and Animage and Kindred Mage, I'll still be able to Frenzy most enemies.

EDIT: Actually, I take that back - the level calculator I'm using apparently stops being accurate past level 50, so I have no idea what level I'll be when I've hit all of my skill goals. No accurate calculator seems to exist either, so I'll have to figure it out as I go along. :pinched:

Modifié par greengoron89, 30 juillet 2012 - 01:58 .


#24262
Elhanan

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greengoron89 wrote...

With my current perk setup, I'll be unable to get the Rage perk, so my Frenzy spells sadly won't be able to hit the highest level opponents - hopefully between Necromage, the Illusion bonus from vampirism, and Animage and Kindred Mage, I'll still be able to Frenzy most enemies.

EDIT: Actually, I take that back - the level calculator I'm using apparently stops being accurate past level 50, so I have no idea what level I'll be when I've hit all of my skill goals. No accurate calculator seems to exist either, so I'll have to figure it out as I go along. :pinched:


This one seems to work:

http://skyrimcalculator.com/#2696

#24263
Redneck1st

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Yrkoon wrote...

D-Monay wrote...
 The notion restoration is useless is extremely preposterous.

Restoration is a perfectly valid school of magic.


I couldn't agree with you more as I use healing spells allot. Saves from having to carry allot of potions of healing with me. But if I should pick up healing potions in my travels I will quick slot them and use them.

Just started a new play through as a female Nord jack of all trades hopefully it won't be long for DG to be released for the PC. Any more on the release date for it? 

#24264
Yrkoon

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Nope. No mention. no hints, no teases, Nothing to even read between the lines with.

Pretty remarkable, really, if I didn't know better, I'd say it's not going to come out for PC/PS3

Modifié par Yrkoon, 30 juillet 2012 - 03:47 .


#24265
Guest_greengoron89_*

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Well, if it ends up not coming out for PS3 and PC, you can bet Microsoft has something to do with it - perhaps they're pushing for Skyrim DLC to be 360 exclusive period. Wouldn't put it past the rotten bastards to screw over Bethesda and non-360 players in such a manner.

#24266
Elhanan

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Considering the masses that use Win7 or some other version, I believe the PC will gain DG fairly soon.

#24267
wickedgoodreed

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According to this tweet, more info should be coming later this week.

My guess would be they're waiting to get the PS3 caught up to date with patches, but who knows.

#24268
Giggles_Manically

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You know its easy to be pessimistic.

But I really doubt that Bethesda is just going to ****** of 2/3 of its customers.
But then again Bioware's pisses off 90% of its customers.

#24269
termokanden

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I sincerely doubt it won't be released for the PC. As it is, people are considering it a major betrayal that it hasn't been released already (a bit ridiculous considering the absence of a release date). Would they really risk angering all their PC and PS3 players like this?

Anyway, I am doing my mage thing at the moment. But my damage is so incredibly low. Dragon fights consist of me summoning an atronach and hiding behind a rock. There are no other good options for damaging them without constantly running out of mana. I really hope this gets better! Not much point in playing a pure mage if you have to resort to using weapons anyway.

Modifié par termokanden, 30 juillet 2012 - 05:45 .


#24270
Guest_greengoron89_*

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You're gonna need to find some magicka regeneration and spell cost reducing gear, and also select perks which halve spell costs as well. If you've got the money for it, you can often just buy enchanted gear from armor and general vendors. Otherwise, raid dungeons or do a bit of pickpocketing - lots of NPCs keep enchanted jewelry on their person.

#24271
termokanden

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Yeah I am working on that gear.

I was just a bit shocked when I saw how little damage I was dealing in tough fights.

#24272
Joy Divison

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wickedgoodreed wrote...

According to this tweet, more info should be coming later this week.

My guess would be they're waiting to get the PS3 caught up to date with patches, but who knows.


I think this is it.

Re: Illusion magic. 
Fantastic when it works, just recognize that you can tell yourself and read testimonials of people taking all those perks saying illusion is fun to use against deathords, just know that most of the DB's adventuring career, a school you have much invested in will be worthless in many dungeons and encounters.  And it takes a lot of perks to invest in illusion.

One note about destruction magic.  It's more fun and arguably more effective NOT to take the stagger perk.  It's a bad investment magicka-wise, costs two perks you can use somewhere else, 95% of the time you don't need to stagger the enemy and those 5% of the times when it would be convenient, there are numerous alternatives - something as simple as using an iron dagger coated with paralysis poison will help out a mage much more than the investment needed for stagger.

Though I do suggest a mod which scales destruction magic to make the experience less frustrating at higher levels.

#24273
Joy Divison

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Haplose wrote...

Joy Divison wrote...

So spent a few hours getting my feet wet in Oblvion and realized that if I customize a class and pick the skills that I want to do, every level I only get +2 in three attributes.

But if I want to play a pure mage and spend 2 hours in a dungeon wearing heavy armor and not using my destruction powers, I'll get those coveted +5 bonuses.

Really? It is amazing that I think Skyrim has one of the best leveling up mechanics I've seen and Oblivion has got to be absolutely the worst.


Yeah, I did warn you.

If you want to have a good character in Oblivion, you gotta tag your least used skills as class/Major.


True dat.  It's just so counter-intuitive that its something one has to see for themselves.  I do find myself liking the game; it's just that I get the strong impression the developers took a long and honest look at Oblivion before deciding what to do in Skyrim.  That's something which gives me faith in a company and something I wish Bioware would demonstrate.

#24274
termokanden

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Impact sucks now? Too late, already went there :)

I don't think it's bad anyway. I won't be spamming it, but I like having it. It's a neat little tool, and the dual casting perk allows you to go all out when you have enough magicka.

I do think the "execute" perks in the destruction tree are pretty awful though. Never going to take those.

#24275
hangmans tree

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GOD DAMN!
I am back to Skyrim after some months and it became unplayable! I was playing with 4GB mod, but the game patched and it says I dont need it anymore, so I start with vanilla exe. Till now I could play blisfully high-ultra range of custom settings. Now? Even when I se;ect MEEDIUM or LOW I get average of 15FPS!!!!!!!

WHAT! THE! ****!?

WHAT THE HELL HAPPENED? Is this how patching the game is nowadays? They call that an update? Am I missing something?