I'm curious; to what extent does the order in which you complete mission depend on the upgrades you want to get?
I've made a poll for this here:
social.bioware.com/874605/polls/13097/
The four options I've got in the poll are:
1. Mission order is totally determined by upgrade path.
2. Forget upgrades, mission order depends only on making sense in your story.
3. Missions containing important class specific upgrades are prioritised. Others don't matter.
4. For those playing NG+ do you sometimes edit your save (using an ini file or whatever) to give yourself the upgrades you want, enabling freedom in mission choice?
I know 1-3 and 4 aren't exclusive, but I can't do that in the poll, so just state any other possibilities in this thread.
I'm guessing 3 is probably the standard, but honestly after replaying the game a lot I tend to get sick of collecting them on NG+.
New game is fine, because they accumulate as your level and skills grow, but NG+ is a bit of a chore. I'm not speaking of the difficulty of the missions, that's not a problem; rather it is that I want to enjoy playing Korlus in the same way as the suicide mission for example.
There is the other possibility that (due to the addition of DLC characters) you could leave most missions until you've collected most upgrades anyway (excluding the main missions and say Mordin's recruitment) - and by this I mean one or two each game, and by all the combinations you could end up doing most mission late in the game. By this logic, it would be acceptable to give yourself the upgrades you could get if you played a particular mission later on, and still play it early.
I know there are holes in that such as squad members having access to loyalty powers they otherwise wouldn't have, and doing it this way would make zero sense story wise other than playing the mission for the sake of it.
I hope that made sense (I'm still trying to wrap my head around it
Modifié par Curunen, 17 décembre 2010 - 08:41 .





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