I like scaling because it removes the weirdness that your chracter (who may have been fighting all his life before, depending on what game it is) can barely kill a rat but then fights for a few weeks and suddenly slaughters experienced war veterans and swordmasters in droves and then after some more weeks of training kills the Giant Evil Super Monster Of Doom. In Dragon Age the monster that amost solo'd your entire group stayed somewhat challenging even after you fought enough to become somewhat better but not by that much (read: the entire game)
It also removes the problem where either area A only has big rats and beggars with broken bottles with absolutely noone being stronger than a certain limit while area B (which through a lucky coincidence, your characcter happens to come by just after visiting the area where everyone is just slightly weaker) only has ancient liches and gigantic dragons (often with no explanation of why that is) or where the bears in area X just happens to be twenty times stronger than the ones in area Y (which, once again, your character just happens to stumble upon first) for no reason whatsoever. One of the biggest offenders is WOW where the boars in Winterspring likely have 100 times the health of the demons of the Burning legion in Durotar.
I'm okay with all this for gameplay reasons but scaling adds a nice touch of realism and greatly helps the immersion.
Modifié par druplesnubb, 18 décembre 2010 - 08:39 .





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