Thoughts on the current Mass effect 2 combat layer system. Constructive criticism on improvement's and ways to make it possibly more enjoyable.
#126
Posté 19 décembre 2010 - 04:25
#127
Posté 19 décembre 2010 - 04:32
#128
Posté 19 décembre 2010 - 05:35
That section of the game.. those enginers
Have Health/Armor/SHIELDS
ON INSANITY...
On your game they dont, NOW, UNLESS A BUG EXISTS, where overload on the incomming ships ALSO happens to strip them of there ARMOR... your not playing on insanity.
#129
Posté 19 décembre 2010 - 05:40
Look at that, they aren't on someone else's 360 vid of the same section either.
Oh ****, another insanity video where THOSE engineers don't have shields AND armor. Because they DON'T. How about next time you try to knock someone's credibility you do your research. Cause at the moment all you are doing is making yourself look like a clown.
[edit here] MORE insanity vids of said section with NO ARMOR
http://www.youtube.com/watch?v=W8wU2i4fPg8&hd=1
http://www.youtube.com/watch?v=bTF_a0gmxVc&hd=1
Got any more moronic statements to make?
Modifié par sinosleep, 19 décembre 2010 - 06:03 .
#130
Posté 19 décembre 2010 - 06:12
#131
Posté 19 décembre 2010 - 06:14
I play the PC version, there may well be a diffrence in that section of the game, now I am replaying from a save to get to that spot since I didnt have any saves there on the DLC...
After that I will post screenshots of the Enginers having Health/Armor/Shields..
I am 100% they do.. because AT THE TIME I thought it was rather overdone to have them so protected.
Now if it turns out I am wrong.. I will apoligise.. not that I think I am but I COULD BE...
So if you think, that you could hold off from being INSULTING, untill I do, it could verywell turn out that the XBOX and PC versions have diffrent versions of insanity... which wouldnt be the FIRST TIME such a thing was done on a FPS that both shared.
AntiChris5
Still sore over the last battle you lost?
Modifié par BattleRaptor, 19 décembre 2010 - 06:15 .
#132
Posté 19 décembre 2010 - 06:17
I started out playing on insanity and I've never gone back.
Why would I start trying to mislead people now. I'm not going to lay off the insults because you insulted me by accusing me of not playing on the difficulty I said I'm playing on. That's taking a direct shot at me. If you don't want return fire don't take the first shot.
Modifié par sinosleep, 19 décembre 2010 - 06:23 .
#133
Posté 19 décembre 2010 - 06:17
And you have a hilarious definition of "Lost".
#134
Posté 19 décembre 2010 - 06:30
#135
Posté 19 décembre 2010 - 06:52
After replaying..
the answer was.. I was remebering wrong.
However I will keep this thread bookmarked for both of you and remind you the way you to carried on.
The Next time your wrong.... not that it will happen of course.. as your both perfect.
Ohh and I do have an apology to make dont I?
Not that I really want to.. my opinion of both of you would get me banned if stated BUT.
Sorry sinosleep, I was wrong.
#136
Posté 19 décembre 2010 - 06:59
#137
Posté 19 décembre 2010 - 07:06
#138
Posté 19 décembre 2010 - 07:38
Shotokanguy wrote...
I think the armor bar in ME2 sucked. It prevented a lot of powers from working and didn't make any real sense in the universe.
This. Most of the powers not working on the tougher enemies- kinda suck-y. I mean- If you peeled the invincible badass du jour's shields and armor- why use a power when you are 1/3 away from killing him- just shoot and be done with it.
#139
Posté 19 décembre 2010 - 07:42
desonnac00 wrote...
This. Most of the powers not working on the tougher enemies- kinda suck-y. I mean- If you peeled the invincible badass du jour's shields and armor- why use a power when you are 1/3 away from killing him- just shoot and be done with it.
I see that argument tossed around on these forums CONSTANTLY when that's simply not the case. Fact of the matter is you're not actually 1/3 away. Weapons are keyed to defenses, they take them down quicker than they do health. Same goes for most ammo powers, and the same can once again go for many of the powers themselves.
Modifié par sinosleep, 19 décembre 2010 - 07:42 .
#140
Posté 19 décembre 2010 - 08:13
Its a Extreme example but a Fenrir is dead as soon as its armor runs out of any weapon in just a second or 2 of accurate fire.
The game could have had weapons work far better then they did.
SMG could have bypassed shields with 50% of there damage.
Sniper Rifles could have bypasses armor with 50% of there damage.
Shepard could have had armor aswell.
Soldier could be the heavily armored class
Sentinal the Heavily Shielded class.
Far more options could have been opend and it would feel far more satisfying to take out a mech by punching though its armor with a anti armor weapon then wearing its armor down.
Ohh they have the same end effect.. could even have the same time to kill, but punching though armor/shields would feel so much more effective then just wearing them down faster as what happens in me2.
PS-You can be angry... but you could have explained that you were 100% sure it was on INSANITY.
Which I would have gone and then doublechecked.... LIKE I DID.
Or I could have reverted to your level and instead of checking my own facts inisted I was correct and started calling you a moron etc.
if I had responded in kind what would have happend.. us maybe both getting suspended or banned from the forums.
Or do you disagree with this?
#141
Posté 19 décembre 2010 - 08:14
RideUrLightning wrote...
I agree; I feel that ME1 did much better in this department.
LOLOLOLOL
Immunity spam anyone? Going up against that is like digging a tunnel using spoons.
Modifié par Skilled Seeker, 19 décembre 2010 - 08:15 .
#142
Posté 19 décembre 2010 - 08:15
desonnac00 wrote...
Shotokanguy wrote...
I think the armor bar in ME2 sucked. It prevented a lot of powers from working and didn't make any real sense in the universe.
This. Most of the powers not working on the tougher enemies- kinda suck-y. I mean- If you peeled the invincible badass du jour's shields and armor- why use a power when you are 1/3 away from killing him- just shoot and be done with it.
I agree.
#143
Posté 19 décembre 2010 - 08:24
BattleRaptor wrote...
So your saying A Fenrir mech has lots of Health?
Its a Extreme example but a Fenrir is dead as soon as its armor runs out of any weapon in just a second or 2 of accurate fire.
The game could have had weapons work far better then they did.
SMG could have bypassed shields with 50% of there damage.
Sniper Rifles could have bypasses armor with 50% of there damage.
Shepard could have had armor aswell.
Soldier could be the heavily armored class
Sentinal the Heavily Shielded class.
Far more options could have been opend and it would feel far more satisfying to take out a mech by punching though its armor with a anti armor weapon then wearing its armor down.
Ohh they have the same end effect.. could even have the same time to kill, but punching though armor/shields would feel so much more effective then just wearing them down faster as what happens in me2.
PS-You can be angry... but you could have explained that you were 100% sure it was on INSANITY.
Which I would have gone and then doublechecked.... LIKE I DID.
Or I could have reverted to your level and instead of checking my own facts inisted I was correct and started calling you a moron etc.
if I had responded in kind what would have happend.. us maybe both getting suspended or banned from the forums.
Or do you disagree with this?
100% agree, these are great points and like many other posts on this forum are simple thing's that could make the system a lot funner in my eyes.
And i agree with a lot of you, i feel mass effect one was a lot funner of a combat system.
#144
Posté 19 décembre 2010 - 08:39
BattleRaptor wrote...
So your saying A Fenrir mech has lots of Health?
Its a Extreme example but a Fenrir is dead as soon as its armor runs out of any weapon in just a second or 2 of accurate fire.
The game could have had weapons work far better then they did.
SMG could have bypassed shields with 50% of there damage.
Sniper Rifles could have bypasses armor with 50% of there damage.
Shepard could have had armor aswell.
Soldier could be the heavily armored class
Sentinal the Heavily Shielded class.
Far more options could have been opend and it would feel far more satisfying to take out a mech by punching though its armor with a anti armor weapon then wearing its armor down.
Ohh they have the same end effect.. could even have the same time to kill, but punching though armor/shields would feel so much more effective then just wearing them down faster as what happens in me2.
PS-You can be angry... but you could have explained that you were 100% sure it was on INSANITY.
Which I would have gone and then doublechecked.... LIKE I DID.
Or I could have reverted to your level and instead of checking my own facts inisted I was correct and started calling you a moron etc.
if I had responded in kind what would have happend.. us maybe both getting suspended or banned from the forums.
Or do you disagree with this?
I'm saying it's quicker to shoot off a fenris mech's armor than it is to shoot off it's health. Most enemies in the game have 1:1 armor to defenses, if weapons, ammo powers, and defense stripping powers are all keyed to defenses the way they are in this game then it's common sense that what I'm saying is the case.
If an enemy has 300 shields and 300 health and you have a shotgun, AR, or SMG you will remove 300 shields FASTER than 300 health, that's a fact. Then you have to take things like AOE defense strippers into account which make defense stripping substantially easier than taking down groups of enemies from health.
An incineration blast for instance will instantly strip a group of enemies of armor, that same incineration blast WON'T kill the same group of enemies once they are on health. In fact, as you can see in that same engineer video I posted, I have to follow up Mordin's incineration blast with my own (or viceversa) when hitting enemies on health in order to kill them whereas on cast of it from either of us will strip defenses.
And as for the BS between you and me, the video I posted, amd 99% of the videos I have on my account feature a portion where I show you the difficulty screen. I don't have to justify myself to you in a post when it's included in the damned video and there are 60 other videos showing the fact that I only play on insanity. You are the one who decided to try and call my credibility into question with no form of evidence whatsoever. I had all the evidence I needed on my youtube profile and on the videos I posted.
Modifié par sinosleep, 19 décembre 2010 - 08:51 .
#145
Posté 19 décembre 2010 - 09:00
#146
Guest_Bennyjammin79_*
Posté 19 décembre 2010 - 09:04
Guest_Bennyjammin79_*
revengeance wrote...
And i agree with a lot of you, i feel mass effect one was a lot funner of a combat system.
What combat system?
#147
Posté 19 décembre 2010 - 09:07
desonnac00 wrote...
Say you're an adept and you face a geth prime, or a krogan with armor and shields- warp and singularity are the only things you can use. It's not that the ME2 system doesn't work- it's that it's not as much fun as can be. Throw andliftpull, shockwave and slam don't have effect if the enemy has ANY armor or shields- how the **** does that make sense? It makes those powers basically unnececeary against the tougher enemies (layer defences). It just rubs me up the wrong way- somethings wrong. You dont need the powers later in the game because the weak enemies you kill with a couple of shots and the tougher ones- you can't use them against. For example- the "Assumed direct control" of dudes (avoiding spoilers)- no health. They are completely immune to you- no freeze, no throw, no pull, no slam, etc. You can warp and incinerate or maybe immobilize with singularity. That is not fun- you're an adept not being able to use 80% of your arsenal... against the guys you most need it.
I feel your pain buddy.
Modifié par revengeance, 19 décembre 2010 - 09:11 .
#148
Posté 19 décembre 2010 - 09:08
Bennyjammin79 wrote...
revengeance wrote...
And i agree with a lot of you, i feel mass effect one was a lot funner of a combat system.
What combat system?
That broken, boring, unbalanced mess you use to neutralise foes.
revengeance stop spamming posts that contribute nothing more than you saying you agree with others. If you have no point to make then no one gives a crap what you think.
Modifié par Skilled Seeker, 19 décembre 2010 - 09:09 .
#149
Posté 19 décembre 2010 - 09:08
Say you're an adept and you face a geth prime, or a krogan with armor and shields- warp and singularity are the only things you can use. It's not that the ME2 system doesn't work- it's that it's not as much fun as can be. Throw and lift pull, shockwave and slam don't have effect if the enemy has ANY armor or shields- how the **** does that make sense? It makes those powers basically unnececeary against the tougher enemies (layer defences). It just rubs me up the wrong way- somethings wrong. You dont need the powers later in the game because the weak enemies you kill with a couple of shots and the tougher ones- you can't use them against. For example- the "Assumed direct control" of dudes (avoiding spoilers)- no health. They are completely immune to you- no freeze, no throw, no pull, no slam, etc. You can warp and incinerate or maybe immobilize with singularity. That is not fun- you're an adept not being able to use 80% of your arsenal... against the guys you most need it./images/forum/emoticons/andy.png
You're shortchanging one of the EASIEST ways to beat harby, and scions for that matter. Throw a singularity and they sit there convulsing inside of it instead of bothering to fight you while you and your squadmates shoot/warp/incinerate em to death.
In fact singularity can open up a battle field to unbridled biotic wrath QUITE easily. Throw a singularity down, strip one guy of defenses, singularity automatically floats him, warp bomb him, splash damage strips nearby enemies of defenses, do whatever you want to them.
If you choose to continue shooting them at that point you have no one to blame but your own. I mean if shooting them is so much easier on insanity than it stands to reason that shooting them on normal where they have no defenses is just as easy. You can't sit here and say it's fine on normal, but it's not fine on insanity when enemies on insanity are turned into enemies on normal in no time flat if you know what you are doing.
As for it making sense, **** I'll be the last one to claim that shields or armor stopping your abilities from working doesn't make much sense from a lore perspective. It's clearly a gameplay over lore issue (just like the +12 Sword of Badassery that lore claims killed a million ogres is obsolete 5 levels later) and so that aspect of it doesn't really bother me. And looking at it from a gameplay perspective I like it.
It makes enemies more resilient while giving the player easy counters to essentially bring things back to "normal" in no time by simply bringing along a couple of defense strippers with you.
Modifié par sinosleep, 19 décembre 2010 - 09:11 .
#150
Guest_Bennyjammin79_*
Posté 19 décembre 2010 - 09:10
Guest_Bennyjammin79_*
desonnac00 wrote...
Say you're an adept and you face a geth prime, or a krogan with armor and shields- warp and singularity are the only things you can use. It's not that the ME2 system doesn't work- it's that it's not as much fun as can be. Throw andliftpull, shockwave and slam don't have effect if the enemy has ANY armor or shields- how the **** does that make sense? It makes those powers basically unnececeary against the tougher enemies (layer defences). It just rubs me up the wrong way- somethings wrong. You dont need the powers later in the game because the weak enemies you kill with a couple of shots and the tougher ones- you can't use them against. For example- the "Assumed direct control" of dudes (avoiding spoilers)- no health. They are completely immune to you- no freeze, no throw, no pull, no slam, etc. You can warp and incinerate or maybe immobilize with singularity. That is not fun- you're an adept not being able to use 80% of your arsenal... against the guys you most need it.
Biotics did get nerfed in ME2. Shields and armor shouldn't stop powers like pull or throw. However I don't find ME1 bullet spam, power spam and clusterf*ck combat very enjoyable anymore.





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