I couldn't agree more ..... thats why I only never ever play any game more than 1 or 2 levels above normal ..... the tedium becomes unbearible and the game becomes an un-fun waste of time. If there were new enemies, tactics and weapons then it would be worth it, but gimping and just giving enemies more health, shield and numbers is a ticket to tedium and it also breaks the flow of the game.
Also, repeated death is by far the most immersion breaking problem of any game. It ruins the experience and the game becomes a series of obsticles and bosses to beat instead of a free flowing expierience. Especially when death is impossible to avoid and random.
The other huge immsersion breaking problem with games is when you need to know the layout, every enemy present and where every ammo pack is beforehand to avoid death. A properly designed level allows you to progress the very first time if you understand the situation and act appropriately.
That said, the ME avoids these problems for the most part and that it a tribute to the devs.
Lastly ...... the thermal clip system was just a lazy method of controlling the situation and the difficulty. I thought it was a step backwards, but it made life far easier for the devs as they could use scarcity of ammo to increase difficulty and a nice ammo pack to reduce dificulty when needed. It was about them not us. The sheer rediculousness of Shep going into battle with an empty heavy weapon hoping to find ammo highlights the immersion breaking drawbacks of this method of control. They simply didn't want you firing it when the devs didn't want you to.
ME1 was a much free-er flowing game than ME2 with much much more freedom in many ways. I hated serving Cerebus and had to break my Shep to do. Bioware could have save this situation by allowing a clean break with Cerebus 1/2 way though the game, buy winning over most of the crew, freeing the ship AI ..... and sticking it the the elusive man. Even the levels in ME2 were mostly on rails. They were good rails though ....
revengeance wrote...
I just feel that for any game the enemy should stay realisticly even with you in things that they naturally would be, give or take a little of course a boss would be a little stronger health and armor wise, probably damage as well. But for the most part the main portion of enemies you fight should only mainly get better intellectually.
I feel that instead of this system the A.I should be improved. The difficulty settings should affect enemy squad aggressiveness, cohesion, and overall teamwork. Let's say these factors are at 50% for normal, then they scale to 75% for the next difficulty and then 100% for insane. Sure a little better gear is fine maybe i take 4 shots to drop shield they take 6-7 but it should not feel like it takes all my squad together on one guy like 2 clips each to kill a grunt. The system basically encourages max Damage per second over dynamic teamwork and using your noggin.
I also feel that this makes the game far less fun for anyone who is not a soldier. Powers should not be negated by anything except maybe other powers. Sure they work, some are even tailored for specific layers. But generally most are made useless and any fun aspect of them gone. They may do a little damage or knock your enemy back but I never really feel that powerful. You should always feel that if you are smart you can get the upper hand, and as the main character are generally a lot more powerful than most enemies.
They have the advantage of number's, maybe some better gear, maybe some decent biotic capabilities. But i am sheppard and through my sheer fortitude, histoy, combat experience and generally my elite squad and raw skill, if we are smart we can nullify their advantages.
I think the whole layer system sucks, to be blunt. 
Now understand!!! i do not have any trouble on any difficulty with any character class, This is about making it more fun! I just think we could make some easy improvements. If the ones i have posted above are not feasable to the Developers There are plenty of other things so please post your idea's below!!!!
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IT is TEDIOUS!! and could be far more enjoyable, my hopes are that this arguement could make ME3 better for all of us.
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Also This seems to be a heated debate when it comes to ME combat so i will voice my view. My opinion on the ME 1 heat system compared to the ME 2 thermal clip system is this,
I think the first system would be very feasible that far in the future with alien technologies around to boot. I would imagine we would have energy sources in the future that would never need replacing maybe only break periods to regenerate energy. Also I would never say the weapons were useless, they may have had a safety ( an automatic cut off) that stopped the gun from ever getting to a point where it would become useless or at all damaged and stopped it for a brief cooldown period.
I would much rather have a gun with infinite ammo and fire it in interavals that would never make it overheat than have limited ammo. And if i ever got in to trouble i have a sidearm or two to fall back on while my main weapon cools. I find it a far better option than having limited supplies and running the danger of not being able to defend myself period.
Who is to say in the future they would not have rediculous systems to cool these weapons with?
Also, i think the military would far rather have a weapon that never run's out of ammo! and when fired in a controlled manner would never even need to cool off. And at most they would never completely discontinue use of such a technology that has so many advantages in certain situations maybe they would use both.
My final verdict - A hybrid system should be used to appease everyone.
The ME2 TC system goes against the Lore of ME2 and i do not like it. that said, in the end it comes down to it being a decision made by the dev's to try make combat more interesting and tense.
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