Zulu_DFA wrote...
So what was the last M-rated action movie where none of the introduced good guys gets killed?
The wonderful thing about Mass Effect is that your ending and my ending can be different. I happen to like happy endings and am sick and tired of my favorite characters always dying. Being able to save Wrex on Virmire was like giving a sandwich to a starving man. Saving the whole team was a glorious feast!
If anything, I'd like to pat Mass Effect 2 on the back for breaking free of the "cool guy always dies" trope. It gets old after a while; if I see it enough, I just stop caring about the characters at all. Why root for the guy you know will lose? Is the "noble sacrifice" truly noble when everyone and their mother is doing it? It's a nice plot element, but it's overused and unnecessary.
ME2 sucks, of course! At the LIs this time.
What, you expect everyone's personal taste in romantic partners to be covered in six characters? And wouldn't you complain about lack of originality if Bioware pumped out a character just like Nova?
So why is it so hard to admit that the "suicide mission" would have been only better (possibly better enough to not suck at all) if the odds of survival were lower and a couple or two of manadatory squad deaths peppered it up for real? In a purely videogamey sense?
You totally missed the definition of "purely videogamey sense," didn't you? And you missed the part where I explained that, since In Utter Darkness was part of some crazy-ass prophetic dream, the deaths weren't real and could be prevented in the future. I already knew you were a selective reader, since you only bothered to quote the parts of my posts you wanted to make a point of disagreeing with, but now you're being ridiculous.
And there's one major difference between StarCraft and Mass Effect: in SC, you send a bunch of faceless, replaceable peons out to be slaughtered. In Mass Effect, your soldiers have names and faces, and you get to know them almost as if they were real people. You only care when the peons die because they cost you time and money, but when someone you know and trust is on the line, you owe it to them to try and save them.
I wouldn't have minded if the suicide mission had been a little tougher and more nuanced. However, I'm not one of those sadistic bastards who needs the people I care about to die for my dramatic pleasure. In fact, I am sick and tired of the entertainment industry thinking it has to off the BAMFest of the BAMF just to make things more dramatic. It's a cheap shot, and I deal with enough death in real life. No matter how many places I volunteer, no matter how many charities I donate to, no matter how many times I stop by for a visit and help around the house, I can't save the people I care about the most. Just once I want to escape from that ugly reality and go to a place where I can rescue the people that have come to trust me. The person on the other side of my computer screen needs to be a hero, because I'm not. If videogames were a fair reflection of real life, there'd be no point in playing them.