50 save limit? What the hell?
#26
Posté 18 décembre 2010 - 10:42
#27
Posté 18 décembre 2010 - 10:42
#28
Posté 18 décembre 2010 - 10:44
#29
Posté 18 décembre 2010 - 10:45
#30
Posté 18 décembre 2010 - 10:53
Modifié par FieryPhoenix7, 18 décembre 2010 - 11:48 .
#31
Posté 18 décembre 2010 - 10:55
Well, I'm paranoid that way. I'm not used to playing shooters, I tend to die frequently so in turn, I save frequently. Must must must SAVE FREQUENTLY is my philosophy,,, and dumb built in restrictions getting in the way of that is annoying.
#32
Posté 18 décembre 2010 - 10:56
#33
Posté 18 décembre 2010 - 11:01
#34
Posté 18 décembre 2010 - 11:20
I have to add that I only save after a full play session and that my sessions tend to be pretty long.Ryzaki wrote...
Fredvdp wrote...
On PC you van quicksave. I don't even reach 25 saves in a playthrough.Ryzaki wrote...
What ME1's limit was it certain was more than 50.
I have about 150 saves on one character.
While the 50 save limit makes sense for consoles with their limited space it makes no sense whatsoever for the PC.
That's you. I regularly find myself over the limit. (or extremely close to it). *sighs* Then again ME2 is so straightforward there's really no reason not to have one or two saves.
#35
Posté 18 décembre 2010 - 11:41
This actually reminds me: 99% of the time I overwrite my saves rather than creating a brand new one. It's always been like that for me, with both ME1 and ME2.KendallX23 wrote...
i overwrite my saves when i pass the limit..no problem there...it's not like i am going to go back to an earlier save
#36
Posté 18 décembre 2010 - 11:58
#37
Posté 18 décembre 2010 - 12:27
Why does it matter?, they want a zillion saves, I want a zillion saves, ok that was over the top, but I ran up over 100 saves in FO3 because of stability issues, and like someone else pointed out there are favorite missions/moments that folk like to re-visited, fortunately I've not reached the save limit in ME2, but that's probably because I have no stability issues with it accept getting stuck in the geometry occassionaly, I'd also like to see the return of named saves, slots are for consoles not pc.fmsantos39 wrote...
50 save limit? I think u can rewrite, why u need more than 50 different slots saved?...
#38
Posté 18 décembre 2010 - 01:44
So let me get this right, because you die frequently you figure constantly making 'NEW' saves is better than keeping just a few and overwriting them once you get to certain points?TheButterflyEffect wrote...
Bananas in pajamas.
Well, I'm paranoid that way. I'm not used to playing shooters, I tend to die frequently so in turn, I save frequently. Must must must SAVE FREQUENTLY is my philosophy,,, and dumb built in restrictions getting in the way of that is annoying.
I think the most I've ever had for 1 character is about 7 active saves, whereby I would probably have a couple set at certain stages of the game (where I figured I might want to change something on a replaythrough) and then others would be used as alternate overwrites.
If you took that method then you wouldn't have the issue you have, although your explanation above doesn't really make any sense unless your dying a lot in 1 mission. If you can register your game, you might be able to get some help with that from someone in the 'classes, Strategy and Builds' forum or you could look on youtube for videos where people have done tutorials for the various classes. There is some really good ones that even cater for beginners (not saying you are, just going by you stating how you aren't used to playing shooters).
#39
Posté 18 décembre 2010 - 01:57
#40
Posté 18 décembre 2010 - 03:10
We can't name them and 12 - Normandy doesn't say anything. So ended up making one on the Normandy and another one just when the mission starts, 13 - Korlus. This last one is only there to give meaning to the other save.
50 are not enough.
#41
Posté 18 décembre 2010 - 03:23
F:NV has a 1000 save limit.
#42
Posté 18 décembre 2010 - 03:41
Madness.
#43
Posté 18 décembre 2010 - 04:00
TheButterflyEffect wrote...
I hate to say this... but may I inquire as to why the **** I can only have 50 saves?
I mean, I know there's a lot of things that got changed for the worse from ME1, but this is the one that bugs me the most. As if NOT including an onscreen radar was bad enough, now there's a ****ing save limit?
What the hell BioWare? The save files are all REALLY tiny so there is absolutely no reason to put a limit on them.
Does anyone know any way to get over or around this halfassed restriction that some poor drunken underpaid sob at BioWare slipped in just to tick us off?
Mass Effect 2 is a console game that is available on the PC. Not only are saved limited to console limits, but the order in which we can recruit peope was limited because on the consoles they couldn;t fit it all on one disc. That's why Tali has dialog in areas you go to before you can recruit her (if you mod). Tis a sad time for the PC master race.
I can save past 50, but there are only 50 physical save files. So upon making save 51, save 1 is overwritten giving me saves 2 - 51. I didn't notice this until after I beat the game and I was looking over my saves.
Modifié par Darkhour, 18 décembre 2010 - 04:05 .
#44
Posté 18 décembre 2010 - 04:45
That aside, just rely on quicksaves during actual gameplay. So all this talk about people using 3 to 4 saves? That's great if you plan on rerolling a character each time you want to do a certain mission. Otherwise you aren't the sort of gamer that wants to play mass effect 2 through more than maybe five or six times total? This is just an estimate and I'm sure there are exceptions.
And for the record, as far as PCs go, there is virtually no limit on the amount of saves you can do for ME1 or DAO for that matter. That makes sense given the difference in size of HD for a terabyte size computer versus whatever 360 is using these days. Still there's nothing you can do about it, OP, at least no for ME2. Put it down in the wishlist for ME3 and hope that BW doesn't always try to keep features between different platforms as uniformed as possible. Same can be said for DA2.
Edit: Both DAO and ME1 were also 360 games (ME1 was originally only for 360 - the PC version was decided upon later) however they still managed to get unlimited saves.
The other reason people want a larger save load, at least from a PC standpoint, is if they feel like making other medias: guides, screenshots, ME trailers, music videos, and so on.
Modifié par aeetos21, 18 décembre 2010 - 04:52 .
#45
Posté 18 décembre 2010 - 10:19
#46
Posté 18 décembre 2010 - 10:22
#47
Guest_iOnlySignIn_*
Posté 18 décembre 2010 - 10:30
Guest_iOnlySignIn_*
TheButterflyEffect wrote...
Does anyone know any way to get over or around this halfassed restriction that some poor drunken underpaid sob at BioWare slipped in just to tick us off?
Easy. Once you are near the 50 save limit, go to your save folder. Cut your first 40 save files and paste them elsewhere. Now you can save 40 more files, i.e. up to "Save 90". Repeat ad infimum to get an infinite number of saves. I like to save every 20 minutes or so as well, just for my own reviewing pleasure. Have fun!
P.S. Please don't call the BioWare devs names. They made the Greatest Game Ever, so we should be grateful and just enjoy it!
Modifié par iOnlySignIn, 18 décembre 2010 - 10:32 .
#48
Posté 18 décembre 2010 - 11:12
aeetos21 wrote...
Edit: Both DAO and ME1 were also 360 games (ME1 was originally only for 360 - the PC version was decided upon later) however they still managed to get unlimited saves.
The other reason people want a larger save load, at least from a PC standpoint, is if they feel like making other medias: guides, screenshots, ME trailers, music videos, and so on.
Yes, ME1 and DAO's PC version were made to take advantage of the PC. ME2 was a pretty much just a console version on the PC. The end of PC gaming is nigh!!! The PC master race will be swallowed in the stinch of unwashed console masses. Ugh, the indignity!!
Modifié par Darkhour, 18 décembre 2010 - 11:14 .
#49
Posté 18 décembre 2010 - 11:21
#50
Posté 18 décembre 2010 - 11:26





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