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Barcode trees are a disaster


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8 réponses à ce sujet

#1
AmstradHero

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I've previously  complained about the process of posting trees rendering "barcode billboards".  However, it is now really annoying me.  I cannot make a single level without suffering this problem, and for the life of me I cannot find any sort of reliable solution.

I've even resorted to the following process but STILL had no luck.
1) Switch to single player
2) Create new default sized exterior level
3) Add in tree controllers that match those present in my "real" level
4) Add one of each item for each tree controller
5) Set up an exportable area and save the level
6) Close ALL other programs and windows apart from toolset.
7) Run Post Trees to Local and do use the computer AT ALL during the post process.
8) Rename the .dds files generated from this process to the names required by my "real" level, and copy them into the appropriate folder.

This had worked for me on a previous level, but I've repeated the process for a new level and I still get barcode trees.

This is the single most aggravating issue with the toolset for me - even more so than lighting, blackspots from tesselation issues and countless other problems that the toolset has.  I simply cannot make appealing outdoor levels if trees billboards have barcodes.  It is impossible and infinitely infuriating given the amount of time and effort I put into making attractive levels.

Please, if you have any advice for how I can get rid of this problem - if it hardware/driver dependent or anyone has ANY ideas on how to prevent this from occuring, I would be extremely grateful.

Edit: I've since gone through the same process three times, and now on the third try it has actually worked. This still is highly aggravating, as I don't want to have to feel like I'm taking a chance everytime I click the "Post Trees To Local" button.

Modifié par AmstradHero, 18 décembre 2010 - 10:48 .


#2
-Semper-

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could you please upload the test level you made so that we can look into this at our machines? imo i think the posting trees to local process, or better to say the miscalculating of it, depends highly on the computer.

#3
AmstradHero

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Not a problem -  a small 94Kb download can be found here. (Mediafire link)

Of course note that I have actually got it working now - it's just that it's still not a reliable process, and the fact that I have to resort to this hack in order to get it working at all is annoying. I find that any level of any reasonable complexity utterly refuses to post trees properly.

#4
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hm, as i thought. not a single problem. even after 4 times of posting to local with changed tree places and added seeds. dunno why this process is hardly reliable but i never got any tree problems at all. instead i've got a strange error where the mesh of my level was integrated within the lod system and therefore changed it's whole geometry and not only the textures as normal. a mountain from far back transformed into a pyramide where the test level with the exact same size behaved correctly.

imo you could nothing besides the things you already do to enhance the posting. it's just clicking, leaving the pc alone and praying for a "perfect" outcome.

#5
AmstradHero

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Thanks for the effort and test. I guess I'll just have to rely on sheer dumb luck in order to get proper trees.

#6
errant_knight

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Could you post a picture of the problem? I don't think I've encountered it, and I'm mighty curious as to what it looks like.

#7
AmstradHero

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The basic issue is that trees in the distance have something like this protruding from the side of the tree:
Posted Image

Results can be more or less prominent depending upon random luck, but if it occurs at all I consider it distracting enough that I couldn't release the level.

#8
errant_knight

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Whoa! Look at that! Thanks for posting the picture. Now I know what to look for, although I don't thinl it's happened so far. I might not have noticed, though, since I've been building levels for single images or outside game use.

#9
errant_knight

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Got my first barcode tree today. Bah! Is this pretty much random? Might it go away if I just rerender? It's a level from the game (Flemeth's hut) with much of the vegitation removed and the ground textures changed to winter.

Alistair notices there's something wrong...besides the fact that he's holding the torch with his wrist.

Posted Image

Edit: It went away when I deleted the erf and rerendered. Whew!

Posted Image

Modifié par errant_knight, 31 mars 2011 - 05:33 .