I've even resorted to the following process but STILL had no luck.
1) Switch to single player
2) Create new default sized exterior level
3) Add in tree controllers that match those present in my "real" level
4) Add one of each item for each tree controller
5) Set up an exportable area and save the level
6) Close ALL other programs and windows apart from toolset.
7) Run Post Trees to Local and do use the computer AT ALL during the post process.
8) Rename the .dds files generated from this process to the names required by my "real" level, and copy them into the appropriate folder.
This had worked for me on a previous level, but I've repeated the process for a new level and I still get barcode trees.
This is the single most aggravating issue with the toolset for me - even more so than lighting, blackspots from tesselation issues and countless other problems that the toolset has. I simply cannot make appealing outdoor levels if trees billboards have barcodes. It is impossible and infinitely infuriating given the amount of time and effort I put into making attractive levels.
Please, if you have any advice for how I can get rid of this problem - if it hardware/driver dependent or anyone has ANY ideas on how to prevent this from occuring, I would be extremely grateful.
Edit: I've since gone through the same process three times, and now on the third try it has actually worked. This still is highly aggravating, as I don't want to have to feel like I'm taking a chance everytime I click the "Post Trees To Local" button.
Modifié par AmstradHero, 18 décembre 2010 - 10:48 .





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