I'm a huge fan and love the DLC has led me to conitnually play ME2. However, I would like to see a tactical trainning program that allows us to keep our skills up in between DLCs. Something perhaps on the Normandy like a Holodeck training. Where you punch in what you want to train fight against. Perhaps relive the threshar maw battle or something. Just anything that keeps me able to keep on fighting.
I'm sure lots of people would love this and keep ME2 awesome.
Thanks
AI playble Tactical system program
Débuté par
Berkezt
, déc. 18 2010 08:26
#1
Posté 18 décembre 2010 - 08:26
#2
Posté 18 décembre 2010 - 08:30
You mean like Pinnacle Station? *flees*
#3
Posté 18 décembre 2010 - 08:48
training? I don't know. but when you play game for hours, that's already training. you will get familiar with mission because all enemies pop up the same locations. so you know how.
#4
Posté 19 décembre 2010 - 08:23
Yeah, something like Pinnacle station for ME2, but something you can do after end game and just to keep things going.
#5
Posté 19 décembre 2010 - 08:29
Perhaps with several diverse maps that aren't designed like a bunch of prefabs were stuck together.
I'd like to fight against my team.
I'd like to fight against my team.
#6
Posté 19 décembre 2010 - 08:29
"but something you can do after end game and just to keep things going."
Well you can do what I did and make 9 different shepards to get every conceivable ending when ME3 pops out. Believe me, it will give you plenty to do... I remember reading some BW stats pulled from user data, some people had played through the game over 20 times. Yikes...
I do see what you're going for, and it's a good thought. It's hard to say how to implement that because we're not really aware if shep's going to go pirate with the ship he has now, or what have you.
Well you can do what I did and make 9 different shepards to get every conceivable ending when ME3 pops out. Believe me, it will give you plenty to do... I remember reading some BW stats pulled from user data, some people had played through the game over 20 times. Yikes...
I do see what you're going for, and it's a good thought. It's hard to say how to implement that because we're not really aware if shep's going to go pirate with the ship he has now, or what have you.
Modifié par DominusVita, 19 décembre 2010 - 08:30 .





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