Why keeping the Collector base is a bad idea.
#201
Posté 19 décembre 2010 - 02:59
Did I miss something, where did they get planet crackers?
#202
Posté 19 décembre 2010 - 03:01
The tech is there. I dont know about planet cracking, but you could crack a tectonic plate easily.Praetor Shepard wrote...
Thinking of the Rachni Wars remind me of Starship Troopers, and the war being that of attrition.
Did I miss something, where did they get planet crackers?
1 ship full of dense metal going at super fast speeds equals one less continent to worry about.
thats enough for tonight. replys be in 10 hours if applicable.
Modifié par Vaenier, 19 décembre 2010 - 03:08 .
#203
Posté 19 décembre 2010 - 03:15
World ******.. and take out all lifelike planets in 15-20 ly if its a nova or up to a thousand light years if its a supernova of main sequence star.
Now your saying a masseffect field would have to be massive.. no.. it wouldnt.
You would need a masseffect field that worked over a very large area.. but not one that was very strong.
Something on the grounds of able to make the star change mass by just 0.1% would start it shrinking...
Once its shrunk you reverse the field making it 0.1% lighter...... then when its expanded to its maxium you reverse it again.......
And on you go and just like a swing.. each compression and expansion is bigger then the ones before... till it goes nova.
Masseffect fields... so many posibilites for so many very large very devastating and very very nasty weapons.
I think I know why the Reapers want to take out humanity
#204
Posté 19 décembre 2010 - 03:24
I never said that they wouldn't be sucessful with JUST oribital bombarment. But the Rachni are an extremely resilient race. A single living Queen and solider would be all they need to create a new army after the Council fleet has moved on to another world.Vaenier wrote...
You underestimate orbital bombardment. Their surface would be turned to glass. They could crack the planets crust with their technology. When you are going at near light speed, that planet is ****ed.thegreateski wrote...
The ships did not fair better. But they were able to deliver the Krogan to the Rachni's worlds so that they could kill them on the ground and disable their ship making capabilities.Vaenier wrote...
Krogans got their ships from the citadel fleet. Krogan had zero industry, there was no infastructure like ship yards or mining stations to build their own ships. So why did their ships instantly fair so much better? They dont have any technology to upgrade them with, space tactics are nonexistant for them. Unless krogan give birth to their starships, they wouldnt have helped.
Orbital bombard the Rachni worlds... Council does not like bombarding habital worlds, they dont mind killing death worlds.
I imagine that they DID try to use orbital bombing when they could. Problem is . . . the Rachni can just wait underground until bombing stops and then launch their own counter-attack and retake the space around their world, giving them time to make new ships.
I'm sure that the traditional strategy for a fight would be the Council fleets clearing out the space around a Rachni world, then they would send the Krogan to the surface so that they could wipe out the enemy on the ground, preventing them from creating more ships or launching a counter-attack.
Suppress and destroy.
Plus, just park a few ships in orbit to shoot out any ships they start building. Contain the threat till a Rachni genophage is developed.
The Rachni of a world wouldn't have to break the siege of their planet themselves. Rachni from other solar systems/galaxies could show up and attack the Council fleet while they're bombarding the planet. The Council races needed to be able to fight off both a ground attack and a space attack at the same time. Hence the Krogan.
also the Council races don't have tech that powerful yet. They would have to discharge their drive cores eventually or risk blowing up their own ship.
also there are Mass Effect shields that could be used by the Rachni to defend their ground bases.
Modifié par thegreateski, 19 décembre 2010 - 03:32 .
#205
Posté 19 décembre 2010 - 03:55
thegreateski wrote...
Ah. But you're missing a vital point. The more control a Reaper exerts, the less capable its thralls become.
Saren was kept under a low level of control. The reason why he killed himself (possibly) after Shepard convinced him he was being controlled by Sovereign is because Sovereign was about to increase his control over Saren (which he did, but with technology instead of indoctrination).
I didn't miss that point, it's another thing to keep in mind with this.
What you're referring to is for indoctrinated people. Indoctrination also requires that the host still be alive. And Saren was indeed under indoctrination. He fought against it, similar to how Benezia did before she also was killed.
Grayson was under full control/indoctrination but transformed into a fairly powerful Reaper vehicle. Note that even there though that Grayson died with a shotgun blast... and that was it... no more control. Reason being that Grayson was killed. Saren was killed while under indoctrination also... which also meant no more control... unless Sovereign got in there and took over himself (breathe life into the corpse).
It should be obvious though that the Collectors are in a totally different category from those who undergo indoctrination like that.
Modifié par Mr. Gogeta34, 19 décembre 2010 - 03:57 .
#206
Posté 19 décembre 2010 - 04:03
#207
Posté 19 décembre 2010 - 04:25
Undertone wrote...
Geez are we having that arguments again? People keep making the same and same threads again and again. At this point I'm not even gonna argue why keeping the base is beneficial. It's always the same arguments.
My view also
#208
Posté 19 décembre 2010 - 04:31
Well I think it works like this: The base decision is a rather complicated plot device that is meant to make us consider pros and cons with both decisions. Some people have problem with the concept of a world that is not black or white. They need to claim being absolutely right all the time even if ME is not the kind of story where you can make such generalisations. Thus these debates never ends.Undertone wrote...
Geez are we having that arguments again? People keep making the same and same threads again and again. At this point I'm not even gonna argue why keeping the base is beneficial. It's always the same arguments.
#209
Posté 19 décembre 2010 - 04:34
Encarmine wrote...
Undertone wrote...
Geez are we having that arguments again? People keep making the same and same threads again and again. At this point I'm not even gonna argue why keeping the base is beneficial. It's always the same arguments.
My view also
The question is not the Collector Base being beneficial. It's the Collector Base being beneficial, for whom?
#210
Posté 19 décembre 2010 - 04:54
#211
Posté 19 décembre 2010 - 05:32
*collect new technology to make arguably the most advanced ship ever
*develop a counter (small but still) to Seeker Swarms
*reacquire a Reaper IFF which... had Cerberus not have gotten it and kept it, would've made the Suicide Mission impossible
*Team up with criminals and those on the edge of the law to save humanity
but not do the same thing to stop the actual Reapers... that's occasionally confusing to me...
Modifié par Mr. Gogeta34, 19 décembre 2010 - 05:33 .
#212
Posté 19 décembre 2010 - 02:16
Orbital bombardment is to make planets unlivable. not just toxic, but devoid of all life. you will crack the planet, creating massive volcanos, the sun will get blocked out by ash, the planet will freeze and there will be no food. that is on top of the massive amounts of lava flodding over the surface. The planet will look very much like hell. a fleet will render the planet crossed off in no time flat.thegreateski wrote...
never said that they wouldn't be sucessful with JUST oribital bombarment. But the Rachni are an extremely resilient race. A single living Queen and solider would be all they need to create a new army after the Council fleet has moved on to another world.
The Rachni of a world wouldn't have to break the siege of their planet themselves. Rachni from other solar systems/galaxies could show up and attack the Council fleet while they're bombarding the planet. The Council races needed to be able to fight off both a ground attack and a space attack at the same time. Hence the Krogan.
also the Council races don't have tech that powerful yet. They would have to discharge their drive cores eventually or risk blowing up their own ship.
also there are Mass Effect shields that could be used by the Rachni to defend their ground bases.
Also, they could have just used regular marines to take back their own worlds. They had the numbers, they had the technology. Aparently they just didnt have the will. Either way, if you are occupying all their worlds, there is no where for help to come from. they are trapped till you finish them off or get a genophage worked out. it shouldnt be too hard to pull one of those out of their asses, they did it for the Krogan in no time flat...
And they definitally have the tech for this. They just never seem to use it to its full potential.
#213
Posté 19 décembre 2010 - 02:22
That is odd, because I am always complaining that mass effect is only black and white. There are always just paragon or renegade, there is no give base to council option. or for rachni, its release or kill, there is no relocate and observe option.lovgreno wrote...
Well I think it works like this: The base decision is a rather complicated plot device that is meant to make us consider pros and cons with both decisions. Some people have problem with the concept of a world that is not black or white.Undertone wrote...
Geez are we having that arguments again? People keep making the same and same threads again and again. At this point I'm not even gonna argue why keeping the base is beneficial. It's always the same arguments.
Who wants to be wrong? Plus they are fun.They need to claim being absolutely right all the time even if ME is not the kind of story where you can make such generalisations. Thus these debates never ends.
#214
Posté 19 décembre 2010 - 06:16
Look, it's simple.
Destroy the Base = You'll still beat ME3 and if you're a Paragon than you will get more cameos, more goodies, and the Best Ending for everyone.
Keep the Base = You'll still beat ME3 and if you're a Renegade than you will get more badass moments, more random murders/killings for the heck of it, and get the Human Dominance Ending.
#215
Posté 19 décembre 2010 - 08:16
I never said anything about being wrong, this is not a matter of right or wrong. I belive it's more a case of having good enough self esteem to admit that there are other ways to see things than the point of wiev you personaly prefer. I agree on the fun part though.Vaenier wrote...
Who wants to be wrong? Plus they are fun.They need to claim being absolutely right all the time even if ME is not the kind of story where you can make such generalisations. Thus these debates never ends.
#216
Posté 19 décembre 2010 - 08:19
That is a priblem... This stupid morality system has corrupted your ability to make choices. You dont see the problem before you, you only see Blue is good, Red is bad...Elite Midget wrote...
These threads never die...
Look, it's simple.
Destroy the Base = You'll still beat ME3 and if you're a Paragon than you will get more cameos, more goodies, and the Best Ending for everyone.
Keep the Base = You'll still beat ME3 and if you're a Renegade than you will get more badass moments, more random murders/killings for the heck of it, and get the Human Dominance Ending.





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