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Why the hell are enemy archers son overpowered?


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#1
AzureDemon

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They hit me for 25/40 and thats not even critical attacks!

And thats damage they do to my tank wtf?

Not to mention how they constantly spam aoe stun attacks -_-

And my archer (leliana) cant even do half that damage.

Seriously? There's a differency between hard and ****ing annoying impossible.

Im having this issues with the back alley thugs in Denerim...its insanely stupid -_-

#2
Azrailx

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ur tank sux!?!?!

yeah a tank should rly sword and sheild tbh...

Modifié par Azrailx, 13 novembre 2009 - 02:22 .


#3
Dynamomark

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do you use dexterity fix?

#4
Eressa

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Excuse me, but... Archers? Well, at the beginning they could pack quite a punch, but now they miss most of the time. A high dexterity helps a lot. And good armor.



No. If there's something overpowered in this game, it's not archers. Mages on the other hand...

#5
Bullets McDeath

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Actually, it's because you are in Denerim. I just recently made a post about how the Denerim bandits are overpowered ****s but it got deleted. I mean, maybe you still suck, but those encounters are unbalanced no matter how good you are.



Cue 15 people saying they did it on Nightmare without pausing, yadda yadda yadda...

#6
II Relics II

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Fireball FTW...



Seriously, archers are very easy to handle if you have you mage cast a CC spell such as fireball.

#7
Fishy

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outlaworacle wrote...

Actually, it's because you are in Denerim. I just recently made a post about how the Denerim bandits are overpowered ****s but it got deleted. I mean, maybe you still suck, but those encounters are unbalanced no matter how good you are.

Cue 15 people saying they did it on Nightmare without pausing, yadda yadda yadda...

Who care? They just want to belittle other player so they sleep better at night.

Also well attack archer first..Use LOS ... if you use Los they will come closer to you and won,t snipe your ass.
use your shield BUFF ..Nothing to add.

#8
chizow

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Its because the enemies scale to your levels, and as such, they start getting the more powerful abilities as well. While an individual archer poses little threat to your tank, 5-10 of them simultaneously launching attacks that either 1) pierce/ignore/debuff armor or 2) chain stun your group can prove to be very lethal.



http://dragonage.gul...allenge_scaling



You may think they're just hitting you with auto-attacks, but if you look carefully (pause and look at their floaties), they're actually cueing up heavy hitting abilities like Critical Shot, Shattering Shot, Arrow of Slaying.



This is probably why Archery was nerfed so badly imo, playtesting probably revealed archers were too powerful but they failed to realize it was because of any single archer's abilities or damage tables, it was merely the fact you had 5-10 of them in a single encounter bearing down on a single target at once.


#9
AzureDemon

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My tank can take on 6 to 8 melee guys no problem. But come 2 or 3 archers...and she is eating damage like she was wearing a thong and nothing else.

EVEN with shield cover on.

#10
AzureDemon

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Maybe I should add im not new to this.



Im on my second playthrough (played first with a rogue main).



Now started with a warrior...I really dunno what teh hell sis going on...I never took this kind of damage from archers! Its just insane.




#11
marshalleck

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There's almost always cover available, if not completely then you can use some objects to partially obstruct enemy archers.

If you're inside a building, use a door as a chokepoint. Drag all the melee enemies who will chase you through the door, dispatch them, then buff up your tank for missile deflection and send him in with a healer right behind.

Modifié par marshalleck, 13 novembre 2009 - 02:44 .


#12
Deflagratio

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One archer is not an issue, but people need to remember, this is a TACTICAL game. Pause the game, and look around. I have played on Nightmare from Day 1, and sure, there are fights where I have to reload and reassess the situation, but once I take the time to really look at the situation, the Battles become a lot easier (By easier, I mean from being literally impossible, to beatable).

One such fight, taking away spoilers. Has you in some dudes Estate, with some girl in a disguise, you turn right and Boom, ambush with about 12 enemies. 8Archers, 2 Sword and Shield guards, a Mage (Yellow) and the Elite Boss, a Girl with a very big sword. This fight was incredibly hard straight up, I came close a few times, but the archers started using Scatter shot IN PERFECT succession to keep my group stunned. I let my arrogance go and pulled the screen back to isometric. Looked around. And saw my plan.

Use Morrigan to cast a Sleep spell on all the Archers. The Mage And Guardsmen would resist, of this I am sure. And they did.

Right after the sleep, I used Leliana to pinning shot the Mage, it landed, as mages have bad Physical resistance.

I then got my entire group to run and take cover in a Library, that completely obliterated the Archers advantage of line-of-sight and range.

The Elite boss followed my Tanker (Alistair currently in the Full Juggernaut Plate armor) He and Leliana's wolf (Second specialization ranger) held him, while I used myself and Morrigan (Between healing spam) to ambush the Archers as they came through. Cone of Cold + Pinpoint strike +Momentum. Let me put it this way
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
(Literally that fast)

The fight was fairly straightforward from there, I had Alistair kite the Elite boss around the bookcases while everyone focused on her Guardsmen afterwards, it was a simple matter of outlasting her extremly powerful strikes.

The point is, you really need to take the time to assess the situation and deny advantage to your enemies. You COULD just lower the difficulty whenever an archer is on screen, but I have not run into a battle that couldn't, well, be cheaped into victory by basic tactical advantages. The Above fight was easily the hardest I came across though, Not Flemeth, nor the High Dragon was even half as difficult.

#13
Benny Kane

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Me and a roommate both have DA:O and we agree, Archers in general seem a lot more powerful (maybe not overpowered, but a lot stronger) than Leliana or an archer we make, but those back alley fights are freakin ridiculous.

#14
Deflagratio

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Benny Kane wrote...

Me and a roommate both have DA:O and we agree, Archers in general seem a lot more powerful (maybe not overpowered, but a lot stronger) than Leliana or an archer we make, but those back alley fights are freakin ridiculous.


Yah, the Back alley fights offer little cover. AOE disable spells are almost required on Nightmare, to disable to archers. beacuse those bastards can AND WILL kite you around, at least on Nightmare. Once I managed to get down the SLeep > Cone of Cold > Momentum > Pinpoint Strike. Those battles got a bit easier. But more often then not, every archer will just snipe Morrigan down in 1 volley.

#15
Cthy

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Deflagratio wrote...

One archer is not an issue, but people need to remember, this is a TACTICAL game. Pause the game, and look around. I have played on Nightmare from Day 1, and sure, there are fights where I have to reload and reassess the situation, but once I take the time to really look at the situation, the Battles become a lot easier (By easier, I mean from being literally impossible, to beatable).

One such fight, taking away spoilers. Has you in some dudes Estate, with some girl in a disguise, you turn right and Boom, ambush with about 12 enemies. 8Archers, 2 Sword and Shield guards, a Mage (Yellow) and the Elite Boss, a Girl with a very big sword. This fight was incredibly hard straight up, I came close a few times, but the archers started using Scatter shot IN PERFECT succession to keep my group stunned. I let my arrogance go and pulled the screen back to isometric. Looked around. And saw my plan.

Use Morrigan to cast a Sleep spell on all the Archers. The Mage And Guardsmen would resist, of this I am sure. And they did.

Right after the sleep, I used Leliana to pinning shot the Mage, it landed, as mages have bad Physical resistance.

I then got my entire group to run and take cover in a Library, that completely obliterated the Archers advantage of line-of-sight and range.

The Elite boss followed my Tanker (Alistair currently in the Full Juggernaut Plate armor) He and Leliana's wolf (Second specialization ranger) held him, while I used myself and Morrigan (Between healing spam) to ambush the Archers as they came through. Cone of Cold + Pinpoint strike +Momentum. Let me put it this way
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
Shattered!
(Literally that fast)

The fight was fairly straightforward from there, I had Alistair kite the Elite boss around the bookcases while everyone focused on her Guardsmen afterwards, it was a simple matter of outlasting her extremly powerful strikes.

The point is, you really need to take the time to assess the situation and deny advantage to your enemies. You COULD just lower the difficulty whenever an archer is on screen, but I have not run into a battle that couldn't, well, be cheaped into victory by basic tactical advantages. The Above fight was easily the hardest I came across though, Not Flemeth, nor the High Dragon was even half as difficult.


gonna try this next time I get to that spot... I got my face torn off in that fight when I did it with my mage, ended up just avoiding the fight entirely but i felt wrong doing that cause it was definitely not what that character would have done.

#16
hero 2

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Archery is insane. I did the Wilds map by turning everybody into archers and doing focus fire (i.e. put the hand on them and manually fire all the bows). I darkspwned them. I reckon this deserves a fix... after the memory leak and the shale bug and the dex issue, ofc... oh blimey we'll be here for months....

#17
MR-9

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Line of sight.

Use it or die.

Simple enough right?

#18
Sloth Of Doom

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According to people on these forums everything in the game is overpowered.

#19
Zealuu

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The inevitable Scattershot spam is quite lame, but then, again - who wouldn't have done the same in their stead?

#20
jdeneweth

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What level are you? Denerim is a hard place to do early on. http://dragonage.gul...allenge_scaling See the map at the bottom and read how scaling works.

On my first playthrough I made the mistake of trying to do Denerim right after Redcliffe and got destroyed by most fights, especially by archers since I didn't really have any good armor, save the shield from redcliffe. I ended up burning through all my healing potions before I got the message to go somewhere else. Even when I came back some of the fights were particularly challenging since you are out numbered by so many. I only had two ranged characters so I ended up trying to use sleep and individually CC or kill the archers that resisted with my 2 ranged.

#21
Elanareon

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It's impossible that the enemy archers are stronger than Leliana. They use the same rules! That was the good part about this game! maybe you build them wrong.... Actually Denerim is easier early on. There is no scattershot hahaha

Modifié par Elanareon, 27 novembre 2009 - 06:28 .


#22
MartinJHolm

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The Denerim bandit encounter isn't that hard if you just pull them around the corner, it will take some time but it's the best way if you do it early on.

#23
Kimberly Shaw

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The problem is we get one Leliana and the enemy has like 10 archers at some points. 10 archers sniping you with all their abilities going off hurts any tank!



There are a few spells and talents that can help though for every class, just need to use them and plan, rather than jam auto-attack and hope the archers don't kill you before you deal with the tank class monsters you're fighting.


#24
Rainen89

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^ Exactly. Archers are a problem in the end because there's always a freaking firing squad of them all of them with scattershot (thank god no arrow of slaying.)

#25
Zenon

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I play with the community dex fix, which tends to make all archers more effective. Ok, they can be a pain, but just have one of your melee fighters engage them in melee or freeze, paralyze, fireball them. Just a few suggestions. Acid bombs also help.

P.S.: So far I play on hard difficulty.

Modifié par Zenon, 27 novembre 2009 - 06:51 .