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Constructive Criticism on ME2's Galaxy Map (and suggestions on how it can be improved for ME3)


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#51
Vit246

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1) Get rid of fuel. It's a money sink that discourages traveling.

2) For scanning and mining, just make one scan of the entire planet at once and reveal the resource points. In case of finding anomalies, don't force us to waste a probe just to activate the anomaly. Just select it.

3) Implement some kind of income/funding system. I found it ridiculous how expensive things were, how finite money was and how I could run out of money despite having the declared support and resources of Cerberus. Make it like Assassin's Creed 2 money system.

4) Be able to sell resources for credits and spend credits on ship upgrades.

Modifié par Vit246, 20 décembre 2010 - 02:35 .


#52
RAF1940

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Vit246 wrote...

1) Get rid of fuel. It's a money sink that discourages traveling.

2) For scanning and mining, just make one scan of the entire planet at once and reveal the resource points. In case of finding anomalies, don't force us to waste a probe just to activate the anomaly. Just select it.

3) Implement some kind of income/funding system. I found it ridiculous how finite money was and how I could run out of money despite having the declared support and resources of Cerberus. Make it like Assassin's Creed 2 money system.

4) Be able to sell resources for credits and spend credits on ship upgrades.


I couldn't agree more.

#53
Vit246

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Initially, I liked manual flying the Normandy ship around, but looking at the galaxy in E3 06 demo of ME1, god I want that so badly for ME3.

#54
Lvl20DM

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Fuel does seem mostly pointless to me. And I agree with others that see the mini ship as gimmicky and a little silly. ME1, on the other hand, was a bit too abstracted, I thought. I suspect that the very cool alpha galaxy map was too resource intensive - it looked fantastic and that is what I'd prefer, though.

We've heard conflicting statements on planet scanning from Bioware. If they keep it it should be largely optional - something you do for extra money or special assignment/achievement awards. On a side note, hacking should probably be handled the same way.

#55
AllenShepard

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Vit246 wrote...

1) Get rid of fuel. It's a money sink that discourages traveling.

2) For scanning and mining, just make one scan of the entire planet at once and reveal the resource points. In case of finding anomalies, don't force us to waste a probe just to activate the anomaly. Just select it.

3) Implement some kind of income/funding system. I found it ridiculous how expensive things were, how finite money was and how I could run out of money despite having the declared support and resources of Cerberus. Make it like Assassin's Creed 2 money system.

4) Be able to sell resources for credits and spend credits on ship upgrades.


I don't see how it is remotely possible that you ran out of money. I have 500,000 floating.

#56
Guest_iOnlySignIn_*

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There should be a fuel limit on the Normandy to reflect realism. Once fuel is depleted, you can only go at 1% of your normal speed, but refueling should be free of charge. This would encourage route planning, but not discourage exploration in general. Fuel limit upgrades should cost money, but that won't discourage exploration because it needs to be done only once.

I completely agree with the OP's opinion on the difference between cursor navigation (ME1) and naviagting with a tiny Normandy (ME2). Directing the ship's minute movements is the job of Joker and EDI, not Shepard (player). A Commander gives general instructions on where to go, but does not navigate the ship personally.

#57
DJBare

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I don't mind the fuel, a little saving can be made by coasting to a system, but they have got it wrong, the ship would need to be FTL to get from one system to another, once FTL there is not a lot that's going to slow it down, in fact it would take considerable energy to put the breaks on!



The scanning is absolutely a snooze fest, why the heck am I the captain of an advanced starship with a "AI" on board manually scanning for elements?



As for the galaxy map, I'm currently playing ME1 to build a second character for ME2 and beyond, and I must say the galaxy map is much more comfortable to use!

#58
blocks

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I think it would be cool if we got the me1 map with the cursor thing, but when we picked a place it would actually take some time to get there and we could look out the window or chill for a second while it loads, then we could choose to land or look for resources, then maybe you would have to protect your mining equipment for a while and certain planets would be more or less valuable or rewarding. I think it would feel more intimate and more professional than either of the games, and it would also present more gameplay aside from missions and so long as the combat is improved on it would be way cooler than a regular mini game.



Variety could also be widened because different planets have different conditions. Eg. a jungle planet wouldn't be easily accessible from aircraft, so you would probably be on foot. similarly some planets are dangerous to just dick around on where maybe you would protect a mining probe while you fly around chopper gunner style.

#59
Angel-Shinkiro

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They should also have a codex entry for the mass relay in each cluster that basically tells about how it was discovered what clusters they lead to. The mass relays are central to the universe and we should be able to find out more about them.

#60
BiancoAngelo7

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Angel-Shinkiro wrote...

They should also have a codex entry for the mass relay in each cluster that basically tells about how it was discovered what clusters they lead to. The mass relays are central to the universe and we should be able to find out more about them.


This would be a great improvement/addition that would certainly provide us with interesting lore additions.

#61
tonnactus

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Clay Curragh wrote...

I for one hope they do it like in the early demo build back in 2006. ^_^
What do you think?



I would buy a remake of Mass Effect if it would be like that.

#62
Jzadek72

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tonnactus wrote...

Clay Curragh wrote...

I for one hope they do it like in the early demo build back in 2006. ^_^
What do you think?



I would buy a remake of Mass Effect if it would be like that.


Do want!

(Sorry for mild necro, I think there's still more to speak about on this.)

Modifié par Jzadek72, 28 janvier 2011 - 12:32 .


#63
Sentox6

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Gibb_Shepard wrote...

I have never encountered a thread where all users agree on a single matter, this is good progress.

My thoughts exactly. I was afraid this would be full of fans of the ME2 GM. Luckily, it seems that's not the case.

Honestly, I just can't help but imagine Shepard making pretend spaceship noises while waving a toy Normandy around. It does not help my suspension of disbelief.

#64
landis963

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These are all great ideas (I'm still salivating over that link to the alpha galaxy map) but why not have it so that you instantly-teleport to the basic three or four systems in a cluster, but if/when subsequent systems are unlocked, you have to drive there once (without needing fuel, of course) and then teleport on subsequent trips. I thought it was always canon that Shep's ship used the drive core to go from system to system akin to what the ME2 map shows. I think the idea about codex entries for each mass relay would be a bit much, but I like the idea.

#65
HBC Dresden

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Combo: ME1's zooming in of planets, ME2's interface that made me feel like I was traveling not clicking and moving, and that demo build for the look.

#66
SithLordExarKun

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ME2's GM well felt like a dumb minigame and the planet views suck. I'd like it if they brought back the alpha GM in one of ME1's trailers that really felt like a holographic interface.

#67
StowyMcStowstow

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I didn't like the fact that drifting through space used up gas. Really? What about that whole Newton's First Law thing? An object in motion stays in motion? Furthermore, didn't the soldiers on the Citadel make this ABUNDANTLY clear?



The reason Voyager 1 is still drifting through space is because at one point, it was launched from the earth, and it hasn't stopped moving since. The same principle applies in the Mass Effect series. Or at least it should.

#68
Preston Watamaniuk

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Some interesting feedback in this thread. Thanks for the discussion.

#69
Doctor_Jackstraw

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i didn't like the tiny ship flying arround the galaxy it felt silly, especially on pc

#70
Estelindis

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I agree with everyone who has praised the 2006 galaxy map.  It looks great - like the kind of map we'd actually expect people living in the ME universe to use.  The way it highlights groups of star clusters makes sense in the same way that our maps have state/country borders or topographical lines.

I didn't like the tiny model Normandy of the ME2 galaxy map.  The interface wasn't as responsive as it could have been, and whenever I overshot something I felt like a tool.  :-D  I could just see Joker glaring at me...  ;-)

I don't agree with the following:

mattylee10 wrote...

i just hope that they get rid of the 'empty' systems ie systems where there is nothing interesting going on - no plot or N7 missions just more worlds to mine..

To my mind, the most interesting thing about any given planet (apart from whatever missions might take place on or near it) is the description.  We got so much wonderful flavour text just from reading these.  

This, on the other hand...

SmokePants wrote...

If you don't approve of anything else, you have to at least acknowledge that the % explored numbers in ME2's map are a godsend. It was very difficult to keep track of where you had been in ME1.

Yes: in spite of my reservations about ME2's galaxy map, I'd definitely want to keep this % explored figure.

Pacifien wrote...

I didn't much like the ME2 map, particularly when it was filled with quests that were obscuring systems on the map and there was no way to toggle them off or, better yet, rotate the map. I would love if the galaxy map used in the old 2006 E3 demo was used.


And this: yes, a thousand times yes.  Just for the sake of seeing what would happen, I picked up some of the element-rich planet info in LotSB.  Now, even after I visit those planets, their map tags won't go away!  I reloaded and didn't get the info, just for the sake of removing this annoyance.

#71
meh_cd

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I pretty much agree with everything in the original post. Those skyboxes were gorgeous in the first game. I'm also a freak who misses the SR1. EXCEPT for the elevator. Aaaargh.

Modifié par meh_cd, 28 janvier 2011 - 05:56 .


#72
Anchor654

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I totally and completely agree that the ME2 map needs to be changed for ME3. It did create a better sense of economical realism with the need for fuel and materials; however, the way in which this concept was implemented actually, overall, detracted from the realism of ME1's map. ME2's map possibly shouldn't even be called a map, as mentioned earlier, as it is more of a mini-game that actually discourages exploration in some ways, and, for me, it actually disengaged me a bit from the immersion into the universe. For ME3, I want to be able to feel like I'm on the bridge of the Normandy plotting the next jump. Please, no more mini-Normandy.

**Here's a concept**
How about utilizing the Kinect camera, Bioware, in navigating ME3's galaxy map? I'm thinking something along the lines of how the touch screen of the Iphone, for example, is used when navigating google maps or the app star walk, but translated into 3-dimensional arm and hand movement. This is where I see possibly a map akin to the 2006 demo working, with it being multi-layer. A regular controller is of course used for everything else in the game (combat, movement, etc), but when entering the galaxy map, the player can just set the controller down on his/her lap and literally actively explore the universe with their hands.

Personally, if this were implemented, I would probably spend hours exploring. Who cares if the Reapers are attacking... lol

Of course, using the kinect device would probably have to be optional as not everyone may have it by ME3's release. I can see it as being a toggle in the option's menu indicating if the player has the Kinect device or not. But wouldn't this be awesome?

#73
Sentox6

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Anchor654 wrote...

Of course, using the kinect device would probably have to be optional as not everyone may have it by ME3's release. I can see it as being a toggle in the option's menu indicating if the player has the Kinect device or not. But wouldn't this be awesome?

I thought about this as soon as I saw the 06 demo footage; I just doubt very much that it would happen, mostly for reasons of resources. I have no idea how difficult it would be to implement, but I just don't see it being done for a subsection of players (you could argue that lots of content will only be experienced by subsections of players, but this is just a technical feature, and everyone has a controller that will do the job).

It would be insanely awesome though. But then I've have to actually buy a Kinect unit, which would cause my soul to implode.

Modifié par Sentox6, 28 janvier 2011 - 05:59 .


#74
Whereto

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I liked mass effects 2 map better, but controls worse. The ship model fuel and mining need to go, the relays should stay and there should be added models for the citadel and omega etc. Mass effects courser options will be a welcome inclusion

#75
Terror_K

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The original 06 footage would only really work with either an annoying, complex control system that requires you to navigate in three-dimensions, or if it basically allows you to simply flick from one planet to the next without having a more fluid control over the whole area, which would eliminate things like discovering hidden things within the map (ala the asteroids one could find in ME1). It's pretty much either make the control system unnecessarily cumbersome for prettiness, or making it really simple for prettiness.



Fuel either needs to go or needs to be given a proper reason to exist. I seem to recall the original concept was that there were certain areas that could only be reached once you'd upgraded your fuel capacity, but that didn't actually seem to be the end case in the final game, since you could reach anywhere and back without any fuel upgrades at all. As it stands the fuel system is pretty pointless and doesn't really add anything to the game. If anything it just makes the game feel gamey, which is something that Mass Effect shouldn't really do if it can help it. If fuel was once more given an actual purpose, then fine, but at the moment it just seems to be a pointless hindrance that drains your credits for no real gain other than to get in the way. I preferred just not having to deal with it in ME1.



Probes I have no real issue with. I suppose it'll depend on what they're doing with scanning in ME3. Though I never really understood why one had to send down a probe to confirm an anomaly when it was already pretty much confirmed via the scan. I'd probably say that if we still have to scan for anomalies in ME3 to do N7 style missions, then once you've found it with the scanner it should already just be pinpointed, since you're going to take a shuttle (or Hammerhead, or whatever the vehicles are going to be in ME3) down anyway.



Actually flying the ship around never really appealed to me, and just kind of made the whole thing feel gamey rather than actually simply choosing your destination, which is how it felt in ME1: the entire galaxy map just seemed like you interacting with the interface on the command deck and then selecting where you wanted to go. The galaxy map in ME2 just felt like a silly little game, and like the fuel aspect just feels more gamey and less immersive, as well as somewhat redundant. I guess if fuel takes a hike then so will this aspect, since without fuel there's no real need for it (not that there really is as it is anyway). Fuel could just automatically be calculated anyway, even if it stays.



I'd say bring back the ME1 style galaxy map for the most part, but retain the ME2 style when zoomed in on planets and points of interest. Maybe try and give us a little of that 3D nature of the original 06 footage too if possible.