I agree with everyone who has praised the 2006 galaxy map. It looks great - like the kind of map we'd actually expect people living in the ME universe to use. The way it highlights groups of star clusters makes sense in the same way that our maps have state/country borders or topographical lines.
I didn't like the tiny model Normandy of the ME2 galaxy map. The interface wasn't as responsive as it could have been, and whenever I overshot something I felt like a tool. :-D I could just see Joker glaring at me... ;-)
I don't agree with the following:
mattylee10 wrote...
i just hope that they get rid of the 'empty' systems ie systems where there is nothing interesting going on - no plot or N7 missions just more worlds to mine..
To my mind, the most interesting thing about any given planet (apart from whatever missions might take place on or near it) is the description. We got so much wonderful flavour text just from reading these.
This, on the other hand...
SmokePants wrote...
If you don't approve of anything else, you have to at least acknowledge that the % explored numbers in ME2's map are a godsend. It was very difficult to keep track of where you had been in ME1.
Yes: in spite of my reservations about ME2's galaxy map, I'd definitely want to keep this % explored figure.
Pacifien wrote...
I didn't much like the ME2 map, particularly when it was filled with quests that were obscuring systems on the map and there was no way to toggle them off or, better yet, rotate the map. I would love if the galaxy map used in the old 2006 E3 demo was used.
And this: yes, a thousand times yes. Just for the sake of seeing what would happen, I picked up some of the element-rich planet info in LotSB. Now, even after I visit those planets, their map tags won't go away! I reloaded and didn't get the info, just for the sake of removing this annoyance.