Preston Watamaniuk wrote...
Some interesting feedback in this thread. Thanks for the discussion.
Preety cool Preston made a comment, hopefully it sparks debate in the dev room.
Preston Watamaniuk wrote...
Some interesting feedback in this thread. Thanks for the discussion.
That little feature would probably be the only thing about ME2's GM that I found good about it.AntiChri5 wrote...
ME 1 Galaxy Map was dreadful compared to ME 2.
In ME1, there was no indication of where you had or had not been, meaning i have to make a little chart for every playthrough to tick the box when i go to the system so i don't have to keep rechecking. It was a failure.
In ME2, all the information i need is conveyed to me: The map provides percentages of available systems that have been explored.
Modifié par CannotCompute, 28 janvier 2011 - 09:15 .
Modifié par ZLurps, 28 janvier 2011 - 01:19 .
In this case, it is well worth it!Jzadek72 wrote...
(Sorry for mild necro, I think there's still more to speak about on this.)
Modifié par Lumikki, 28 janvier 2011 - 03:03 .
Modifié par CanadAvenger, 29 janvier 2011 - 02:34 .
CanadAvenger wrote...
[*]The detail of the planets when viewing their codex entries was excellent in ME1. It made it much more realistic. Going to the surface and exploring more so, but after a while it got repetative. In ME2, the only planets that had significant detail (in my opinion) was the planets in the Sol system, and all the hub worlds. The rest seemed generic (the exception being gas giants. Gas giants are likely to be somewhat similar to each other).
Ulzeraj wrote...
Jupiter's animated texture is gorgeous on ME2. The other gas giants just seem like those textures Celestia applies to unknown planets. But I think its asking too much to add detailed textures on imaginary random gas giants.
It would be cool (for the astronomer wanna-be in me think it would be cool anyway) if the description contained the mass of the planet. Also, the class and size of its parent star.
And btw... scale was weird on ME2. I know size != mass but I remember some planets being larger than its parent star and this is weird.
Thats just random ****ing. I don't think its uber important to waste resources on so much detail.
CanadAvenger wrote...
And you're right about the scale. However if they were true to it, the star would take up the entire screen and it would be extremely difficult to find the planets. Either that or the star would be decent sized, but the planets would be microscopic.
On average, anyway.
Modifié par Ulzeraj, 29 janvier 2011 - 02:42 .
Ulzeraj wrote...
CanadAvenger wrote...
And you're right about the scale. However if they were true to it, the star would take up the entire screen and it would be extremely difficult to find the planets. Either that or the star would be decent sized, but the planets would be microscopic.
On average, anyway.
Nith(?) on the Krogan DMZ is on the limit of a B class (14.9 sun masses) star and it almost takes the entire screen heh. I don't think the scale is that hard to do considering most of the stars we visited on ME2 are M red dwarfs or C-F sun-sized stars and they didnt failed anyway. Its just that a small number of gas giants were strangely bigger than the parent star.
Anyway I should had expressed myself better. I agree with everything you said.
CanadAvenger wrote...
Ulzeraj wrote...
CanadAvenger wrote...
And you're right about the scale. However if they were true to it, the star would take up the entire screen and it would be extremely difficult to find the planets. Either that or the star would be decent sized, but the planets would be microscopic.
On average, anyway.
Nith(?) on the Krogan DMZ is on the limit of a B class (14.9 sun masses) star and it almost takes the entire screen heh. I don't think the scale is that hard to do considering most of the stars we visited on ME2 are M red dwarfs or C-F sun-sized stars and they didnt failed anyway. Its just that a small number of gas giants were strangely bigger than the parent star.
Anyway I should had expressed myself better. I agree with everything you said.
I'll be honest. I have no idea what star classes are and what the scaling should be. But you're right about the gas giants being monstrous. There are a couple though that are "brown dwarfs" which are failed stars orbiting right close to the star itself. Scale wise, I don't know if they should be similar in size, but there are real brown dwarfs (dwarves?) that orbit in that fashion, if those are the ones you're thinking of.
Anyway... Doesn't matter too much, IMO.
Modifié par Ulzeraj, 29 janvier 2011 - 03:23 .
Played ME1 on 360 and had no trouble what so ever moving the cursor around to select what ever planet/asteroid/space station/star system I wanted. It was easy to manuver around and find anything. You could even choose to do little twirly circles with it if you wanted to.matt-bassist wrote...
ive only read the OPs post, so someone migh have posted this already. but i assume the reason they took away the cursor and replaced it with a mini ship you have to fly around was because using a console controller to move a mouse cursor around is annoying. so to appeal to the console crowd, they made you 'control' a little ship instead of moving a cursor and clicking.
Modifié par The Spamming Troll, 29 janvier 2011 - 04:19 .
Guest_Brodyaha_*
Vena_86 wrote...
The biggest problem I have with ME2s galaxy map is that it is not a map!
You stand there on the bridge looking at the full galaxy map but once you zoom in you are "trapped" in the current solar system, to look beyond you actually have to physically fly out. When you then see the cluster you can not see all solar systems. So to find systems that are not in sight you have to fly arround, even spending fuel. To actually see the galaxy map like it is shown on the normandy bridge you have to fly to a mass relay and plot a course, only then can you see the map, Shepard is actually standing in front of.
Why is the camera fixed to the toy Normandy?
Why can you not freely zoom out, eventhough the full galaxy map is visible on the Normandy bridge?
These things are the reason why the galaxy map is not even a map but a simple and unrealistic presentation of space travel. It does not even make sense that you have to fly the Normandy in an ineffective manner (accidently "missing" a solar system, spending too much fuel).
You are the commander, the captain of this ship. You should tell your pilot where to go, having the whole mapped galaxy freely at your disposal at all times. For this, the galaxy map of the first game was actually superior. You felt more like the commander and the map had the functionality of a map.