Constructive Criticism on ME2's Galaxy Map (and suggestions on how it can be improved for ME3)
#126
Posté 29 janvier 2011 - 05:06
#127
Posté 29 janvier 2011 - 05:52
I geusss youre an exception
#128
Posté 29 janvier 2011 - 06:23
ZachForrest wrote...
i actually like mining.
So do I, and I never had a problem with the mako either. I'm scared all these complaints are going to create a turd for ME3.
#129
Posté 29 janvier 2011 - 07:14
While I'm on the subject, if planet scanning is coming back for ME3 then the very least Bioware could do is give us an infinite number of probes. Having to tarvel back to a refueling point every time I mined a new planet got very annoying very quickly.
#130
Posté 29 janvier 2011 - 09:31
I liked mining. I didn't like relying on mining. I didn't like being put in the spatial position of mining when I'm going to Omega or Ilium.
What happened to the original galaxy map in the '06 demo? That was one of the coolest things I've ever seen in a video game. Not only does it look awesome, it also looks like the kind of thing that would exist in the future.
I agree...
#131
Posté 29 janvier 2011 - 09:40
Biotis.Hopefully BW makes them and powers more like ME1. I loved being able to control enemies regardless of their defenses. Hopefully we get a higher level and more powers as well.
Vehicles. I missed exploring the planets we landed on in the Mako. Overlord was a step in the right direction.
Immersion. The loading screen took me out of the gaming experience as apposed to the elevators and decontamination sequence when bording the Normandy.
Squad. Hopefully the squad will have more banter while exploring and on the Normandy.
Armor. Please give the squad a bonus for wearing different sets of armor.
Thats all i can think of for now.
#132
Posté 29 janvier 2011 - 09:57
1. I didn't care for the toy Normandy at all. It made the game feel dumbed down and really destroyed the idea that Shepard was actually using the map. I much prefer the cursor from ME1.
2. The planets were esthetically pleasing in the first game. I know there were just a quarter of the planet, but they just looked more like planets than what ME2 gave us. The ME2 planets looked a little too "cartoonish" (not sure if that's the right word) but they stood out from the reality of the rest of the game.
3. I didn't care for the hand holding either, the little "Help Jack" and "Recruit the Thief" messages got in the way and felt as if the game, again, had been simplified to an extreme.
4. The map really should be three dimensional and not have every solar system or nebula on the same plane. I realize not everyone is going to care about such things and that's fine, but still, I'll put it out there.
The ME1 galaxy map had its faults, but ultimately I preferred it over the ME2 map. I hope the ME3 map, as many other things, will be a combination of the best of both games.
Modifié par JamieCOTC, 29 janvier 2011 - 09:58 .
#133
Posté 29 janvier 2011 - 11:39
Something I would like to see is the ability to look at planets and such on the galaxy map and read their codex entry without having to travel there with the Normandy first. Why must I physically travel to planet x before I find out that it is most well known for the mass extinction event that occurred there? It's pretty obvious that that information was in the Normandy's database beforehand. Being able to read these codex entries also enables a player to choose where to explore based on interesting-looking codex entries. In ME2 I basically had to explore at random because I knew nothing about any planet before the Normandy arrived at that planet.
Related to this, I think it would be a good idea for some planets to have an initial codex entry that specifies what is generally known about it, and then when you go there with the Normandy the codex entry updates to include extra information such as scan results from the Normandy. It's a nice reward for exploration without requiring a lot of development resources (I think).
Percentages to show how much of something you've explored were a good idea, but I think they should be changed so that only obvious items like planets count. In ME2 they made it impossible to miss anything. Didn't see that one eezo-rich asteroid hidden in the asteroid belt? Don't worry, the exploration percentage will warn you that you haven't found everything yet.
Finally, I'd like the ability to zoom in and out in the galaxy map. In ME2 I often couldn't see the whole system or cluster at once and could only hope that I was going in the right direction when flying to a destination beyond visual range.
#134
Posté 30 janvier 2011 - 08:37
I agree that there should be an option to toggle off the mission messages.
Also I'm not a fan of planet descriptions that are mainly about their atmosphere's composition.
#135
Posté 30 janvier 2011 - 09:17
Zulu_DFA wrote...
ME2 Galaxy Map doesn't need constructive critisism. It needs to be destroyed with fire and replaced with the ME1 Galaxy Map.
Stop.
@OP
Keep ME2's system in systems, but return to ME1's for galaxy view and clusters.
#136
Posté 30 janvier 2011 - 06:39
faeriehunter wrote...
I don't think the "toy" Normandy should go entirely. Yes, it's silly that you have to fly the thing manually; that's only appropriate for combat and even then it's Joker's job. But the little Normandy is an excellent way to show exactly where in the galaxy the Normandy is at the moment. In ME1 I was never entirely sure where in a star system I was at the moment unless I actually landed somewhere.
Something I would like to see is the ability to look at planets and such on the galaxy map and read their codex entry without having to travel there with the Normandy first. Why must I physically travel to planet x before I find out that it is most well known for the mass extinction event that occurred there? It's pretty obvious that that information was in the Normandy's database beforehand. Being able to read these codex entries also enables a player to choose where to explore based on interesting-looking codex entries. In ME2 I basically had to explore at random because I knew nothing about any planet before the Normandy arrived at that planet.
Related to this, I think it would be a good idea for some planets to have an initial codex entry that specifies what is generally known about it, and then when you go there with the Normandy the codex entry updates to include extra information such as scan results from the Normandy. It's a nice reward for exploration without requiring a lot of development resources (I think).
Percentages to show how much of something you've explored were a good idea, but I think they should be changed so that only obvious items like planets count. In ME2 they made it impossible to miss anything. Didn't see that one eezo-rich asteroid hidden in the asteroid belt? Don't worry, the exploration percentage will warn you that you haven't found everything yet.
Finally, I'd like the ability to zoom in and out in the galaxy map. In ME2 I often couldn't see the whole system or cluster at once and could only hope that I was going in the right direction when flying to a destination beyond visual range.
THIS.
You, sir, have read my mind and wrote the words down better than I would have:O
Mining and fuel issue...
One thing that has bugged me for the last two ME was the near uselessness of most the Normandy's crewmen (not the squadmate we pick up, but the crew people). For all the benefit of being the darn CO, Shepard sure does a lot of work that any of them could be assigned to do. Need some mining to do? Assign one of your crewmen to do it while you're off fighting. So far, everytime you walk around the ship, they're all just there talking and doing nothing... I'd like to see more of them involved in the things to do to keep the Normandy in top shape. I'm not saying to completely hand over the mining to them, but set something up. Like every 30min, around X amount of said mine has been taken in.
As for fuel, it bugged me to no end that you HAVE to go back to the system where the fuel station was to get some.
Ex: You'd go to the far end of a cluster and land on some planet, but didn't notice that you don't have enough to go back with. Darn. Surely, they can set up fuel stations on some planets (I'm not saying that some amazon world should miraculously have one amidst the trees, but the populated ones that are not in the same system as the mass relay ones. We should get to refuel at the docks at least.
Thoughts?
#137
Posté 30 janvier 2011 - 09:12
I'm very much in agreement with this. Not much else to say except that I also support the OT.Zulu_DFA wrote...
ME2 Galaxy Map doesn't need constructive critisism. It needs to be destroyed with fire and replaced with the ME1 Galaxy Map.
#138
Posté 30 janvier 2011 - 10:28
First and foremost, I mean no offense towards you, just expressing my personal opinion. At any rate, I hate the mini-Normandy simply because it feels so infantile and out-of-place. If something like this were implemented, I think I would probably vomit into my mouth a little.Liec wrote...
I may be in the minority here but I liked the mini Normandy. Just selecting your destination is dull. It'd be fun if once in a while other little ships appeared that you could shoot down for credits
#139
Posté 30 janvier 2011 - 10:38
#140
Posté 30 janvier 2011 - 10:41
#141
Posté 30 janvier 2011 - 10:47
Zulu_DFA wrote...
ME2 Galaxy Map doesn't need constructive critisism. It needs to be destroyed with fire and replaced with the ME1 Galaxy Map.
This.
#142
Posté 30 janvier 2011 - 10:48
#143
Posté 30 janvier 2011 - 10:53
AlanC9 wrote...
Without the mini-Normandy does the Normandy have a defined position? Or does it magically pop to wherever you hit the "Survey" button?
The way I see it is in ME1, it's Shepard at the galaxy map in the Normandy. In ME2, they attempted to actually depict the travel aspect and throw in a useless gas mechanic. To me, ME1 had greater immersion, and ME2 broke the 'show don't tell' rule.
Modifié par slimgrin, 30 janvier 2011 - 10:53 .
#144
Posté 30 janvier 2011 - 11:09
Perhaps a new function could be used in 2 after you just clicked into a world it auto counted it as you scanned it then the world was named which was fine. The part I didn’t like was as you went looking planet to planet it the % sign would fill up to be 100% explored but really you didn’t do that there were several worlds I saw as high mineral content but didn’t want to scan them at that time I would’ve liked to mark this world as a place of interest and have it filed into a side bar menu that could be accessed later so under minerals you’d get planet A and as you went back to mine them the computer would auto take it off kind of like how missions go in your journal. This way I can tag a world under minerals if I still have to scan or hopefully in ME3 land on at a later date I chose this could work for distress signals too.
Going back to asteroids and abandon ships in ME we could find these items through out the map which was fun. Can that come back in ME3? But the ships we find can be mix of no ones home and active with either real stranded persons or criminals looking to lure unsuspecting ships for a shanghai-ing. In the case of a shanghai attempt Shep would order the Normandy to break away Joker would fight off ships outside and we might hear explosions or feel the ship rock as a result we as the player would give not directions to him but maybe over the comm. Once a shudder is felt he’d scream happily or something letting us know he’s doing things. Inside the ship the would be kidnapers come out of hiding and the player must defeat them. It would add a spontaneous event to some of the ships. Asteroids are there to find rare and choice minerals that can later be sold at market for creds and my mine I mean go back to ME style just press Y to scan it.
A second new feature I’d like to see is once the reapers invade/ make their presence known you’ll see random fights real time on the galaxy most likely represented by a classic bang like mini explosions showing something is going on the player can click on the banging lights and zoom in it will show the planet style info map but the picture would be a reaper firing its weapons then the text (larger then type 3 please!) would show
Reaper Invasion!
The reapers have entered into this solar system ______forces are fighting them off!
Reapers forces: 120
Defending forces: 20 Human vessels 3 Turian battleships
Assist press Y
Decline press B
If the player presses Y then you go to a mini final fantasy type of war set up it simply shows the battle field the reapers on one end with loads of ships and the vessels specified whatever ships the humans have and whatever ships the Turians have this allows players to see all types of vessels in use sense I’m terrible on exactly what ship is what all I know if its big its like a battlestar BW can fill in the ship types. Also Crosiers, Cerberus, and Civilian ships would also be shown if the reapers where vs any of these. In the case of a civilian ship it would be a rescue mission. So then after that mini movie we’re on bridge Shep, Joker, and EDI all present and your XO. So Joker asks how to proceed and shep starts it off the player chooses offense or defense, then what guns to use and where they want to hit the reapers if offense. If defense is selected they get to choose their position we know max shields would be used but would shep stay put or use another vessel as a shield? Depending on several variables the attack strength of the reapers, how high Shep is with his command, I don’t think the para/ren meter should play a role here but lets say Shep is natural a cautious player he uses cover a lot so in this battle he chooses to be brazen that’s clearly not how he normally does things so he is weaker in that way. But if Shep was brazen then decides I’m gong defense and that’s clearly not how he normally acts in combat missions he’ll be weaker. Now a brazen player and a brazen choice will be stronger as will a careful player and a careful tactic. The player would keep mixing and matching offense and defense until either the reapers dice are exhausted or the players is. If player looses battle all ships are destroyed and Normandy is injured moves slower and will need to return to a port Omega, Illium, Cerberus station (if stayed), Alliance station (if left cerb), Citadel and get repaired also crewmen are hurt Shep will have less health and move slower for a few turns if player does not get ship fixed. If you win the fight awards are given like weapons and armor and the reapers you next fight will be weaker in dice strength. I hope all that made sense!
Also my ____ is a fill in the blank for whatever forces are resisting the reapers so Alliance forcers are fighting them off, Hanar forces are fighting them off, Civilian merchants are under attack!, ect.
Oh I almost forgot if you choose B to decline aid then the fight occurring becomes timed and so the player has a little bit to change their mind but after time runs out the whole dice situation occurs sometimes whomever is resisting wins but shep gets no reward or they loose and then the player has to avoid the ships and hide so as to not be auto dragged into a fight with them and most definitely loose!
#145
Posté 31 janvier 2011 - 12:01
#146
Posté 31 janvier 2011 - 12:15
Cootie wrote...
Oh, gawd, please give me back ME-1's map and for goodness' sake, gimme my double-clicking!
+1
#147
Posté 31 janvier 2011 - 12:51
slimgrin wrote...
The way I see it is in ME1, it's Shepard at the galaxy map in the Normandy.
If that is so then the Alliance engineers responsible should be court martialed and sent to the firing squad. ME1 map had awful usability.
I'll consider using it if they add:
-Tracking of what planets have you been on or not.
-If there are collectibles involved, keep track of what has been discovered/surveyed.
-Make it so, if I have to go back to the Normady or check the quest log I don't have to start clicking away from the beggining of the goddamn universe.
At least ME2's GM had some semblance of what I just said.
#148
Posté 31 janvier 2011 - 03:49
#149
Posté 31 janvier 2011 - 04:18
Ryzaki wrote...
Zulu_DFA wrote...
ME2 Galaxy Map doesn't need constructive critisism. It needs to be destroyed with fire and replaced with the ME1 Galaxy Map.
This.
No. I had to keep track of the star systems I've visited (and the ones I had to come back later because I didnt had certain decrypt or persuade skill) using pen and a notebook because for some reason alt-tabbing took years on my NVIDIA card. The % counter on ME2 map was like the best human invention after sliced bread.
Also, the miniature ship turns the game user friendlier to our console-playing friends. It's not a toy ship... never played games with an overland map? Even 20 y old Super Mario games had one of those.
#150
Posté 31 janvier 2011 - 04:28





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