Help with Vanguard
#1
Posté 19 décembre 2010 - 09:25
Its certaintly alot harder then sentinel so far(currently at horizon).
I have the geth plasma shotgun, the pistol from the firepower pack, the starting smg, and the missile launcher.
The shotgun doesn't have enough ammo to use for most of the level, so charging becomes difficult.
Any tips on squad members to bring? (I have both Zaeed and Kasumi)
Or any other basic tips would be appreciated
#2
Posté 19 décembre 2010 - 09:34
Also be very careful when charging, on the higher difficulties it gets you killed. If you have a bonus power, I suggest Geth Shield Boost, Warp Ammo slam Slam. Use the SMG and heavy pistol if you can when the shotgun is out of ammo. I would change the missle launcher to the grenade launcher.
Just time your shots and powers, you should be fine. (If anything on some missions after the Collector Ship, the Mattock becomes really helpful if you use all the spare ammo armor with it)
Hope this helps you out. Vanguards are weapons of mass destruction and hard to play in the beggining for some people. Good luck.
#3
Posté 19 décembre 2010 - 09:39
Build: If you want to post your build I could help you there. Maxing out charge is your top priority.
Squad: Miranda with max passive and Cerberus leader is a must imo. The rest of her points should be in warp. I would suggest Kasumi with Rapid Shadow Strike as the second. Doing her loyalty mission before Horizon helps a ton as you get the best smg in the game and flashbang grenade is also very useful.
#4
Posté 19 décembre 2010 - 09:40
Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
Vanguard on Hardcore/Insanity - What am I dong wrong?
I highly recommend sinosleep's low level vanguard vids
#5
Posté 19 décembre 2010 - 09:43
#6
Posté 19 décembre 2010 - 09:45
Modifié par thachugabug, 19 décembre 2010 - 09:45 .
#7
Posté 19 décembre 2010 - 09:46
Cerberus Operative Ashley Williams wrote...
I usually use the Scimitar (the shotguns are pretty balanced, it's a preference thing). If you have the Tempest from Kasumi's loyalty mission, use it.
I'm not good with the weapon names, I tend to remeber them by where I find them. Isn't it the locust from Kaumi's loyalty mission. And the starting shotgun the katana? I may well be wrong.
#8
Posté 19 décembre 2010 - 09:48
^agree. Ammo on shotgun will be a problem until you get the third sg upgrade ( only available after horizon ).jwalker wrote...
Check out these two threads
Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
Vanguard on Hardcore/Insanity - What am I dong wrong?
I highly recommend sinosleep's low level vanguard vids
#9
Posté 19 décembre 2010 - 09:53
Malanek999 wrote...
Cerberus Operative Ashley Williams wrote...
I usually use the Scimitar (the shotguns are pretty balanced, it's a preference thing). If you have the Tempest from Kasumi's loyalty mission, use it.
I'm not good with the weapon names, I tend to remeber them by where I find them. Isn't it the locust from Kaumi's loyalty mission. And the starting shotgun the katana? I may well be wrong.
You're right. I suck at weapon names as well. The locust is the smg you want. The Tempest is the one from Tali's recruitment mission. Also, you can't even get the scimitar until samara's mission. I would use the eviscerator on Horizon.
#10
Posté 19 décembre 2010 - 10:12
But yes, you want the Locust (it is better then all other SMGs)
#11
Posté 19 décembre 2010 - 10:21
Modifié par sinosleep, 19 décembre 2010 - 10:23 .
#12
Posté 21 décembre 2010 - 12:00
#13
Posté 21 décembre 2010 - 12:06
#14
Posté 21 décembre 2010 - 12:08
GPS gets downplayed a lot but if you full charge it (can't while in cover but you can charge it while standing behind one of the many piles of crates scattered about) then strafe out and headshot Harbinger, that pretty much kills his barrier then you only have armor to worry about.
As for your other weapons - particularly the heavy pistol - ditch the M5. YES its uber powerful but its rate of fire is too slow when trying to take down a group of charging husks who have armor covering them. Hell the M3 might be your best bet - something with lots of ammo and stopping power.
Edit: Also the Cerberus Arc Projector? Best HW by far IMO. Its basically a overload that works like chain lightning and goes from one enemy to the next depending on how close they are to each other. Its awesome.
Modifié par aeetos21, 21 décembre 2010 - 12:12 .
#15
Posté 21 décembre 2010 - 04:49
Part of that might be because I saved Harbinger for last when he spawned, so I didn't have to keep killing him. I also didn't kill husks with the shotgun, I just dropped their armor and used charge to kill them. Moridin's Incinerate attack (and Zaeed's grenade) is pretty handy in any level with husks too. With husks shots below the belt seem to work better than head shots too, so that might help you conserve ammo.
#16
Posté 21 décembre 2010 - 11:49
M5 Phalanx can strip husk armor at close range in a single shot - very good for setting them up for biotic combo/attacks. If you bring Mordin along, his incineration blast should take care of the husk for you in no time.
#17
Posté 21 décembre 2010 - 03:21
Large clip, lots of ammo and high RoF. That's good when you tend to miss... like I do. And their armor is not huge, so with 2 shots it's gone, maybe 3. The problem is their health. Is advisable some instakiller like Slam for that.
#18
Posté 21 décembre 2010 - 04:54
aeetos21 wrote...
Yeah thing with insanity is you HAVE to break shields first - otherwise attacks like pull or sw with have zero effect. Charge is still damn effective as long as your specced and equipped right. The locust is by far the best SMG in the game but if this is an ME2 import chances are you picked some other weapon than an AR for your bonus (which takes away the possibility of using the mattock from the firepower pack).
I actually prefer the target to be armored or shielded before I charge. Guy stumbling back when armored and hit by a charge = easy to shoot in face at point blank range, guy flying backwards=hard to shoot in face at point blank range(heck I fully miss a lot and then have to run to the body on the ground and shoot him there). I get a lot more one shot kills when the target is shielded than I do when they are not.
#19
Posté 21 décembre 2010 - 05:00
Ahglock wrote...
I actually prefer the target to be armored or shielded before I charge. Guy stumbling back when armored and hit by a charge = easy to shoot in face at point blank range, guy flying backwards=hard to shoot in face at point blank range(heck I fully miss a lot and then have to run to the body on the ground and shoot him there). I get a lot more one shot kills when the target is shielded than I do when they are not.
Same here. I find charge to be far more effective on insanity than I do on casual. I mean, what's the point of charging into shotgun range, if that very same charge takes the enemy right back out of shotgun range? I suppose that if you charge a group with no intention of ever shooting at the original guy you charged then it takes one guy out of the equation while you focus on other's but I rarely find that to be particularly productive.
Modifié par sinosleep, 21 décembre 2010 - 05:22 .
#20
Posté 21 décembre 2010 - 05:05
sinosleep wrote...
Ahglock wrote...
I actually prefer the target to be armored or shielded before I charge. Guy stumbling back when armored and hit by a charge = easy to shoot in face at point blank range, guy flying backwards=hard to shoot in face at point blank range(heck I fully miss a lot and then have to run to the body on the ground and shoot him there). I get a lot more one shot kills when the target is shielded than I do when they are not.
Same here. I find charge to be far more effective on insanity than I do on casual. I mean, what's the point of charging into shotgun range, if that very same charge takes the enemy right back out of shotgun range then what is the point? I suppose that if you charge a group with no intention of ever shooting at the original guy you charged then it takes one guy out of the equation while you focus on other's but I rarely find that to be particularly productive.
That must be what Area Charge is for, Casual-Veteran difficulties I'd guess, because Heavy Charge is always the way to go on Hardcore/Insanity.





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