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Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....


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#1
khawaja07

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So, i was surfing the Internet randomly as IAM :), and i came across some news that Mass Effect 3's gonna take some influence from Alpha Protocol and use TIMED DECISIONS instead of the normally making it..
so PLEASE Bioware I BEG YOU to not to use this system as i want to play and discover every part of it....

Edit: Sorry guys im such an idiot.. forgot to paste the link.. here it is: n4g.com/news/667174/mass-effect-3-will-have-timed-decisions-thanks-to-alpha-protocol-multi-player-should-be-next-hhgs/pen

its at N4G so you may need to register as it has a PENDING tag on it.......

Modifié par khawaja07, 20 décembre 2010 - 12:06 .


#2
Annihilator27

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Got a link?

#3
Ponchoe

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What are timed decisions?



Oh if you google it it'll appear as the first link but the vid aint loading for me.

#4
Annihilator27

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Video works?

Modifié par annihilator27, 20 décembre 2010 - 12:08 .


#5
Dominus

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My guess is that it wouldn't fully implement timed decisions - just normal discussions with NPCs will likely retain the original mechanic. However, as used during a little known flawed but fun game "Rise of the Argonauts" certain situations may call for something that feels like it should fall in that category - take the Tali Loyalty Quest for example. In reality, the entire quarian group of judges isn't going to wait for you to make a decision ad infinitum. In other words, if they are going to officially apply that, do so when appropriate. Both alpha protocol and RotA were seriously flawed games, but had some RPG-related merits to take a glance at.

#6
Bullets McDeath

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Linky no worky. ME2 had "timed decisions", they just called them "Paragon/Renegade interrupts". Personally, I hope they add tons more of these as they were one of my favorite additions in ME2.



I haven't played Alpha Protocol but if I understand correctly, they used a similar dialogue/paraphrase wheel system but the game would select a default response for you in conversations if you took too long. Is that about right? I would not like this in ME3, that would suck. For one thing, I love agonizing over dialogue choices and secondly, I frequently use the infinite pause in conversation to admire my custom Shepard face. I'd hate to lose that!

#7
khawaja07

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Ponchoe wrote...

What are timed decisions?

Oh if you google it it'll appear as the first link but the vid aint loading for me.


it means that there will be a time cap and a minimum amount of time which will be given to you when your making choices

#8
Yakko77

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Timed decisions eh? I wouldn't have a problem with that really. It'd add a sense of urgency to the mission which is a realistic expectation if Earth is getting the crap "nuked" out of it by Reapers.

#9
khawaja07

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outlaworacle wrote...

Linky no worky. ME2 had "timed decisions", they just called them "Paragon/Renegade interrupts". Personally, I hope they add tons more of these as they were one of my favorite additions in ME2.

I haven't played Alpha Protocol but if I understand correctly, they used a similar dialogue/paraphrase wheel system but the game would select a default response for you in conversations if you took too long. Is that about right? I would not like this in ME3, that would suck. For one thing, I love agonizing over dialogue choices and secondly, I frequently use the infinite pause in conversation to admire my custom Shepard face. I'd hate to lose that!


iam not talking about the interupts.. those were like an instant but in this one, every choice shall have a time cap..and this video is of a gaming show..

Modifié par khawaja07, 20 décembre 2010 - 12:13 .


#10
Bullets McDeath

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Then I am with you in hoping this is not the case, OP. It adds nothing (in my opinion) and subtracts much. Of course, some people say that about ME2 vs ME1, but I'm not one of them.

#11
True Zarken

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No.

That's Obsidians thing and I didn't like it and I paid $100 AUD for that game and only played it once O_O

Besides I don't think Bioware would do a drastic change to the dialogue system now. 

Modifié par True Zarken, 20 décembre 2010 - 12:16 .


#12
Cyberstrike nTo

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DominusVita wrote...

My guess is that it wouldn't fully implement timed decisions - just normal discussions with NPCs will likely retain the original mechanic. However, as used during a little known flawed but fun game "Rise of the Argonauts" certain situations may call for something that feels like it should fall in that category - take the Tali Loyalty Quest for example. In reality, the entire quarian group of judges isn't going to wait for you to make a decision ad infinitum. In other words, if they are going to officially apply that, do so when appropriate. Both alpha protocol and RotA were seriously flawed games, but had some RPG-related merits to take a glance at.



So let me see if I got this right:  there are time limits for you to make a decision (or to go somewhere) and if you don't  do it with in the time limit, the decesions will be made for you or you will lose the option to make it one way or the other?

#13
mellifera

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That seems like... an incredibly awful feature.

#14
Ponchoe

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Thanks khawa, was a really supid question on my part. I should've been more specific...



Though from what Ive seen I think I'd prefer timed decisions. Urgency is a nice thing, and if it creates bigger waves among the characters then I'd prefer that.



Then again, I usually don't take much longer than a minute to make my decisions so...

#15
Jonp382

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I do not support this move if true. I already hate the interrupts. Even more, I hate Alpha Protocol's stop watched dialog system.

#16
Bluefuse

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I'm sure that after you beat it, they'll have a menu option to switch it off. No worrys, BioWare won't restrict us in any way.

#17
Bullets McDeath

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Cyberstrike nTo wrote...

DominusVita wrote...

My
guess is that it wouldn't fully implement timed decisions - just normal
discussions with NPCs will likely retain the original mechanic.
However, as used during a little known flawed but fun game "Rise of the
Argonauts" certain situations may call for something that feels like it
should fall in that category - take the Tali Loyalty Quest for example.
In reality, the entire quarian group of judges isn't going to wait for
you to make a decision ad infinitum. In other words, if they are going
to officially apply that, do so when appropriate. Both alpha protocol
and RotA were seriously flawed games, but had some RPG-related merits to
take a glance at.



So let me see if I got this
right:  there are time limits for you to make a decision (or to go
somewhere) and if you don't  do it with in the time limit, the decesions
will be made for you or you will lose the option to make it one way or
the other?


Or it could mean, sort of like the first trailer for the original Mass Effect implied, that the order you choose to do missions in has a real effect on the story. Like, say not going to Feros until late in the game means the entire colony fell to the geth. Or waiting too long to go to Virmire means Saren finished his krogan army before you got there. Stuff like that... might actually be cool.

Time limits on your dialogue choices, not so much.

Without a working link, this is only so much smoke for the moment, however. This is definitely the first I've heard of it.

Modifié par outlaworacle, 20 décembre 2010 - 12:20 .


#18
Yakko77

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Yakko77 wrote...

Timed decisions eh? I wouldn't have a problem with that really. It'd add a sense of urgency to the mission which is a realistic expectation if Earth is getting the crap "nuked" out of it by Reapers.


To be clear, I'd rather ME3 did NOT have timed missions but I could see why it'd be in there given the situation on Earth with the Reaper invasion.

#19
khawaja07

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Cyberstrike nTo wrote...

DominusVita wrote...

My guess is that it wouldn't fully implement timed decisions - just normal discussions with NPCs will likely retain the original mechanic. However, as used during a little known flawed but fun game "Rise of the Argonauts" certain situations may call for something that feels like it should fall in that category - take the Tali Loyalty Quest for example. In reality, the entire quarian group of judges isn't going to wait for you to make a decision ad infinitum. In other words, if they are going to officially apply that, do so when appropriate. Both alpha protocol and RotA were seriously flawed games, but had some RPG-related merits to take a glance at.



So let me see if I got this right:  there are time limits for you to make a decision (or to go somewhere) and if you don't  do it with in the time limit, the decesions will be made for you or you will lose the option to make it one way or the other?


you're right to some part of it....if you cannot make a decision in time then which ever default option that the cursor will be on will be selected..

#20
geertmans

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I actually really like that idea, adds more realism to the conversations and it gives you the idea that your choices have bigger consequences due to the urgent feeling they give you.

#21
Ozzyfan223

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I think any specifics about ME3 at this point are just hypotheses with no confirmation from the makers.



(did not click link...too lazy...so if the link proves otherwise, I'm a jackass)

#22
ObserverStatus

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Shepard: Not time to think this through, gotta make a snap decision!

#23
khawaja07

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Jonp382 wrote...

I do not support this move if true. I already hate the interrupts. Even more, I hate Alpha Protocol's stop watched dialog system.


i think in the game(Alpha Protocol) in which it was applied..it merely gave you a minimum of ten seconds to make a decision..so thats prettly short..

Modifié par khawaja07, 20 décembre 2010 - 12:23 .


#24
Dominus

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This is purely speculation, but the design if time ran out would mean the latter - the decision would be removed as if you had nothing to say, a la not hitting the intervention button in time. Outlaw also may have a point with timING, and not necessarily timed dialogue decisions.

#25
mellifera

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bobobo878 wrote...

Shepard: Not time to think this through, gotta make a snap decision!


Seriously, this would be a pretty bad system to implement. I'd rather keep quick-thinking and snap decisions to battle.