Cyberstrike nTo wrote...
DominusVita wrote...
My
guess is that it wouldn't fully implement timed decisions - just normal
discussions with NPCs will likely retain the original mechanic.
However, as used during a little known flawed but fun game "Rise of the
Argonauts" certain situations may call for something that feels like it
should fall in that category - take the Tali Loyalty Quest for example.
In reality, the entire quarian group of judges isn't going to wait for
you to make a decision ad infinitum. In other words, if they are going
to officially apply that, do so when appropriate. Both alpha protocol
and RotA were seriously flawed games, but had some RPG-related merits to
take a glance at.
So let me see if I got this
right: there are time limits for you to make a decision (or to go
somewhere) and if you don't do it with in the time limit, the decesions
will be made for you or you will lose the option to make it one way or
the other?
Or it could mean, sort of like the first trailer for the original Mass Effect implied, that the order you choose to do missions in has a real effect on the story. Like, say not going to Feros until late in the game means the entire colony fell to the geth. Or waiting too long to go to Virmire means Saren finished his krogan army before you got there. Stuff like that... might actually be cool.
Time limits on your dialogue choices, not so much.
Without a working link, this is only so much smoke for the moment, however. This is definitely the first I've heard of it.
Modifié par outlaworacle, 20 décembre 2010 - 12:20 .