Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....
#26
Posté 20 décembre 2010 - 12:25
#27
Posté 20 décembre 2010 - 12:28
outlaworacle wrote...
Linky no worky. ME2 had "timed decisions", they just called them "Paragon/Renegade interrupts". Personally, I hope they add tons more of these as they were one of my favorite additions in ME2.
Aye, my favorite conversation feature also. I doubt they'd implement a timer in the fashion Alpha Protocol did, but having to make quick decisions in combat scenarios for example would be a fitting choice I think. Having to make some snap decisions in combat could add some new excitment, frustration, and chuckles I'm sure.
#28
Guest_Ms. Lovey Dovey_*
Posté 20 décembre 2010 - 12:30
Guest_Ms. Lovey Dovey_*
yukidama wrote...
That seems like... an incredibly awful feature.
No that seems pretty cool. At least for a first playthrough.
#29
Posté 20 décembre 2010 - 12:30
#30
Posté 20 décembre 2010 - 12:31
http://vodpod.com/wa...ext-hhgs-121910
Skip to the 30 min part, I havent narrowed it down to the exact info we're looking for.
#31
Posté 20 décembre 2010 - 12:31
#32
Posté 20 décembre 2010 - 12:32
#33
Posté 20 décembre 2010 - 12:32
"I they're smarter than that."
Modifié par DominusVita, 20 décembre 2010 - 12:33 .
#34
Posté 20 décembre 2010 - 12:34
bobobo878 wrote...
My issue is that there is a difference between making a decision in 10 seconds, and reading 6 options in 10 seconds, trying to figure out what bioware means by each phrase.
Exactly this!! I get that they can add some artificial "urgency" with
a time limit on dialogue choices but I hope it's closer to a minute
than 10 seconds, because I spend a good amount trying to figure out what
psychotic piece of wisdom Shepard is about to utter if I don't pick the
Space Unicorn Paragon Good Guy option at the top.
#35
Posté 20 décembre 2010 - 12:35
#36
Posté 20 décembre 2010 - 12:37
bobobo878 wrote...
My issue is that there is a difference between making a decision in 10 seconds, and reading 6 options in 10 seconds, trying to figure out what bioware means by each phrase.
Indeed. And not only that, but you have to then figure out which one best suits the character you're trying to play. Although that's already really hard with the currently implemented dialog system.
#37
Posté 20 décembre 2010 - 12:41
#38
Posté 20 décembre 2010 - 12:43
Modifié par DominusVita, 20 décembre 2010 - 12:44 .
#39
Posté 20 décembre 2010 - 12:44
I wouldnt be dead set against it but wouldnt push for it either.
#40
Posté 20 décembre 2010 - 12:49
#41
Posté 20 décembre 2010 - 12:53
Ms. Lovey Dovey wrote...
yukidama wrote...
That seems like... an incredibly awful feature.
No that seems pretty cool. At least for a first playthrough.
To you, maybe. To me it sounds bad.
Especially if you *really* have to go to the bathroom during dialogue
#42
Posté 20 décembre 2010 - 12:54
#43
Posté 20 décembre 2010 - 12:55
#44
Posté 20 décembre 2010 - 01:29
#45
Posté 20 décembre 2010 - 01:32
It's the third and last game in the trilogy. Why fix what isn't broken? But for now (game's a year away), everything's just speculation. Really scary speculation apparently
#46
Posté 20 décembre 2010 - 01:36
#47
Posté 20 décembre 2010 - 01:40
With dialogue, i can just pause the game while making my decision, so it's not too bad. But what is that thing about multiplayer in the link? The link won't work for me so i can't see it for myself.
#48
Posté 20 décembre 2010 - 01:47
Since apparently people have their panties in a know over this, it goes very well with a realism difficulty setting (yes please)
Modifié par blocks, 20 décembre 2010 - 02:13 .
#49
Posté 20 décembre 2010 - 01:51
no timer= ALT + TAB and chooce best option like it seems many are doing.
Modifié par Ertai, 20 décembre 2010 - 01:52 .
#50
Posté 20 décembre 2010 - 02:41





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