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Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....


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208 réponses à ce sujet

#26
AdmiralCheez

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I wouldn't mind this sort of thing if it was done well.

#27
Veex

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outlaworacle wrote...

Linky no worky. ME2 had "timed decisions", they just called them "Paragon/Renegade interrupts". Personally, I hope they add tons more of these as they were one of my favorite additions in ME2.


Aye, my favorite conversation feature also. I doubt they'd implement a timer in the fashion Alpha Protocol did, but having to make quick decisions in combat scenarios for example would be a fitting choice I think. Having to make some snap decisions in combat could add some new excitment, frustration, and chuckles I'm sure.

#28
Guest_Ms. Lovey Dovey_*

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yukidama wrote...

That seems like... an incredibly awful feature.


No that seems pretty cool. At least for a first playthrough.

#29
ObserverStatus

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If this turns out to be true, i'm going to have to start saving the game a lot more.

#30
Annihilator27

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It may have came from this.

http://vodpod.com/wa...ext-hhgs-121910

Skip to the 30 min part, I havent narrowed it down to the exact info we're looking for.

#31
ObserverStatus

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My issue is that there is a difference between making a decision in 10 seconds, and reading 6 options in 10 seconds, trying to figure out what bioware means by each phrase.

#32
Ozzyfan223

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also, I doubt Bioware would choose ME3 to test experimental new features. I they're smarter than that.

#33
Dominus

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It's a good thought, veex. Say, being thrown into a conflict you didn't choose to get into, and having to make a snap decision(!) to choose which side you ally yourself with. That could offer some...interesting consequences.

"I they're smarter than that." :blink:

Modifié par DominusVita, 20 décembre 2010 - 12:33 .


#34
Bullets McDeath

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bobobo878 wrote...

My issue is that there is a difference between making a decision in 10 seconds, and reading 6 options in 10 seconds, trying to figure out what bioware means by each phrase.



Exactly this!! I get that they can add some artificial "urgency" with
a time limit on dialogue choices but I hope it's closer to a minute
than 10 seconds, because I spend a good amount trying to figure out what
psychotic piece of wisdom Shepard is about to utter if I don't pick the
Space Unicorn Paragon Good Guy option at the top.

#35
charmingcharlie

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Seriously it is Hip Hop Gamer, the guy has never got anything right, just look at the comments on N4G to see just how much he is despised. Basically if Hip Hop Gamer says something then the exact opposite will happen.

#36
Jonp382

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bobobo878 wrote...

My issue is that there is a difference between making a decision in 10 seconds, and reading 6 options in 10 seconds, trying to figure out what bioware means by each phrase.


Indeed. And not only that, but you have to then figure out which one best suits the character you're trying to play. Although that's already really hard with the currently implemented dialog system.

#37
Bullets McDeath

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The impression I got from Alpha Protocol was it that it was like they knew their wheel was basically a rip-off from Mass Effect so they added the timing issue to make it "different". Seems like an odd thing for Bioware to "lift" for their own games, considering that, not to mention most of the reviews I've read mention the game's time-limit dialogue as a bad feature, not a cool one.

#38
Dominus

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There is a solution to that. Keep it simplified to 2 or 3 decisions. The 6 option method works fine without a sense of time, but could you imagine that in a timed event?

Modifié par DominusVita, 20 décembre 2010 - 12:44 .


#39
The Narrator

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it would add realism, and ive never had that hard of a choice to make in an ME game, but still...



I wouldnt be dead set against it but wouldnt push for it either.

#40
Dominus

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@Outlaw Oracle, it didn't help that the descriptions of each timed choice was written almost deliberately complex, so many gamers would have a hard time making the right decision through 4 choices over the course of 3-5 seconds. It was more of how it was done, rather than the concept itself.

#41
mellifera

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Ms. Lovey Dovey wrote...

yukidama wrote...

That seems like... an incredibly awful feature.


No that seems pretty cool. At least for a first playthrough.


To you, maybe. To me it sounds bad.

Especially if you *really* have to go to the bathroom during dialogue :P

#42
Rykn

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First there's nothing definitive yet. Second I actually wouldn't mind. I doubt it would change much anyway.

#43
khawaja07

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i just hope that they don't ruin the third one because it has been one my best trilogies of game parts that i have played.. but they can do this in a mass effect spin-off after the trilogy is done.. but please bioware don't experiment with this feature as it'll not let me enjoy the full experience...

#44
ObserverStatus

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As this cartoon explains, the current dialogue system is already difficult enough.
Image IPB

Modifié par bobobo878, 20 décembre 2010 - 01:31 .


#45
ztonkin

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Geez, I would hope BioWare wouldn't use anything at all from that broken-ass game Alpha Protocol.



It's the third and last game in the trilogy. Why fix what isn't broken? But for now (game's a year away), everything's just speculation. Really scary speculation apparently

#46
Vaenier

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As long as you dont put a time limit on decisions like the Geth decision or the base decision, or genophage decision. You got alot to weigh there and a timer ticking down in the corner would not help the situation. All it would do is annoy the **** out of people so that they load up a save before the conversation and then pick the choice after they have had time to think about it.

#47
Gibb_Shepard

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ANYTHING timed is BAD. It stresses me the **** out. I absolutely hate missions that are timed. If ME3 gives you a time limit to gather everything before Earth is destroyed, i will cry.



With dialogue, i can just pause the game while making my decision, so it's not too bad. But what is that thing about multiplayer in the link? The link won't work for me so i can't see it for myself.

#48
blocks

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in dialogue it's great, in some missions it's great, but it definitely shouldn't be on the whole game.
Since apparently people have their panties in a know over this, it goes very well with a realism difficulty setting (yes please)

Modifié par blocks, 20 décembre 2010 - 02:13 .


#49
Ertai

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I'm definetly likint this idea (espes playing alpha protocol). Kinda fun, espes for your first playthrough - you play as you are, and game is more intense and packed in action = good.
no timer= ALT + TAB and chooce best option like it seems many are doing.

Modifié par Ertai, 20 décembre 2010 - 01:52 .


#50
Catsith

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If it's restricted to critical choice moments (ashley or kaidan), then I think that'll be great. Casual dialogue does not need to be timed, that's just annoying.