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Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....


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208 réponses à ce sujet

#51
Chala

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If my memory doesn't fails me, Christina Norman said that no, they won't take the timed decisions system, but that was a long time ago....

#52
TelexFerra

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Timed decisions would mean punishing players who can't think fast enough. The paragon and renegade systems are iffy as it is; I am very annoyed with the very fast paragon interrupt at the end of Overlord.



Games should not punish players.

#53
TekFanX

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ERGH!

I pretty much liked the paragon/renegade-interrupts, but anything that will take more immersive decisions I'd like to think about from me, would definetely be negative.

#54
Guest_PureMethodActor_*

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I wouldn't like timed decisions at all. I found it extremely annoying in Alpha Protocol and Mass Effect's decisions, while I don't find them overbearingly complex, take way too much time to think through in mere seconds. Besides, doing this will take away the only method I can use for getting screenshots (as I have an Xbox 360)

#55
Yakko77

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Maybe there can be an option to do "x" number of missions but you can only do "y" number of missions before Earth is totally wiped out.

#56
Ertai

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Catsith wrote...

If it's restricted to critical choice moments (ashley or kaidan), then I think that'll be great. Casual dialogue does not need to be timed, that's just annoying.


agreed!!!

good point

#57
Matchy Pointy

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For me, the reason it worked rather well in AP is that there were limited number of conversations, and you had no real control over who to talk to when (if you understand what I mean). The ME style conversation though, where you can investigate deeper subjects seems like it would be limiting to get that timelimit (even though I love the idea in theory, I'm not the biggest fan of it).

#58
Aidoru Kami

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If Mass Effect does something like Heavy Rain did... I'd be all over it.

#59
colossus50000

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I played Alpha Protocol and i hated that timed speech thing. It just didnt feel right. I didnt feel as if i was making a choice in a heated or rushed situation, i just felt annoyed everytime a convo happened. I really hope bioware stays away from that and someone should tell obsidain to stop making games, they really suck at it.

#60
DaewaNya

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I liked this feature in Alpha Protocol but it will really bother me in ME3. I won't be mad if it is forced in the first playthrought then we can deactivated it on the following ones.

#61
Inverness Moon

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I think timed decisions would be a bad thing for Mass Effect. While we may be playing Shepard, we're not actually him and we're not trained to make snap decisions and necessarily think on our feet. Of course that only applies to some people, but I think timed decisions are an unnecessary pressure that do nothing to make the game better.

#62
Fiery Phoenix

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Isn't the current interrupt system technically "timed decisions"?

#63
SomeKindaEnigma

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Mannnn Bioware if you MUST implement timed decisions, it better not be to every damn conversation. It might be kind of neat at critical moments, for example in ME1 when you had to decide to save the Council or not, that would have been interesting as a timed decision. That of course can backfire as well, and it seems like most people including myself are against the idea of timed decisions.



DON'T DO IT!

#64
Zavox

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In some critical moments which normally would require split-second decisions, I support this mechanism. It always seemed kind of weird when you had all the time to make a decision which logically would've had to have been decided virtually instantly.



But please, don't do this in normal conversations such as Alpha Protocol did...

#65
Epantiras

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I really hope the devs will comment about this.

I personally don't like the idea of making EVERY conversation a timed one, what if something interrupts me and I have to leave the game, like answering the phone? With no option to pause the game?

Bioware can't expect us to make tough decisions in few seconds, like saving Ash or Kaidan (it took me several minutes in real life to come with a decision).

Paragon/Renegade interrupts are ok, but please don't make everything timed.

#66
archurban

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that's just a rumor. do you really believe that will be happening? I don't think so. plus, how dare you can compare with Alpha protocol total junk with beautiful game?

timed decision? I know what you mean. I played this game about half of process total. during conversation, there is time you have to need quick. otherwise, conversion is made, then disappear. but it is too faster.

Modifié par archurban, 20 décembre 2010 - 10:31 .


#67
PHub88

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If this causes me to skip side missions to rush the game to get the best storyline...then this is a joke and the dumbest thing I have ever heard of and has to be some kind of hashed up rumor due to the stupid Earth trailer...god I wish they could just clear that much up.



Unless this is like Post collector attack on normandy and rushing into the relay or staying...as long as I can stay at a point and do missions as I please I am happy...no way would Bioware be this stupid to make the game so that you CANT play everything if you want a good ending.

#68
Half_Moon

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What if your phone goes off or you need to go to the toilet or a family member is speaking to you? I've often had that happen whilst in the middle of a dialogue (take the Admiralty Board during Tali's loyalty mission).



It'd be stupid if i went to answer the phone and came back and found out I lost Tali's loyalty by default or something.

#69
Funker Shepard

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Timed decisions worked just fine with Alpha Protocol's stance system (which, in itself, was kind of problematic). Don't think it would be that great a fit for the dialogue wheel.

#70
AllenShepard

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I sure hope not. I like exploring all of the dialogue options. Hopefully they won't start experimenting in ME3 though. Same for multi-player, GTFO with that ****.

#71
Alienmorph

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The Paragaon/Renegade Interruption system worked quite good... but normally my parents interrupts me every 10 minutes while I'm playing... timed dialogues will force me to replay several time some sections of the game if this is true :P

#72
Vena_86

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This would be a good thing in the right situations.
For example, the ship is about to explode you can only pull one squad mate into the escape pod. There would be only two options like save x, save y. Making such a tough decision under time pressure would really add to the tension and emotional impact and it would make sense in the situation (explosions don't wait).
Ofcourse, having situations with 6 paraphrased dialogue options with a time limit would be a very bad idea.

Modifié par Vena_86, 20 décembre 2010 - 10:49 .


#73
geertmans

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Geez how people can whine about a feature that can only be called a vague rumor at the most. If you want the exact same game as ME1 or ME2 play those games. I understand you don't want the last game in the trilogy to be f'ed up but have a little faith in BioWare here, i'm pretty sure they know what to do best to enhance the cinematic experience.

I would honestly like the idea of timed decisions at very important deciding game moments, it would only add realism, immersion and a feeling of urgency. We'll see, untill then i'll just wait.

Modifié par geertmans, 20 décembre 2010 - 10:47 .


#74
Tamahome560

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Bioware I support you all the way. Every game you make is awesome and ME2 was a big improvement from ME but please for the love of god ... don't mess with the timed decisions ... it will ruin the game ... dialogue is fine as it is with its wheel and interrupts(add more of those!) ... I don't remember there being any complaints about dialogue and/or the wheel and its overall structure so why fix it when it is not broken? I hope you don't make such a drastic change ... it will ruin the experience. We won't be able to ponder about our choices or have time to decide ... ME and ME2 were fine without timed choices, ME3 will be too.

#75
Master Shiori

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The whole timed dicisions thing was simply horrible in Alpha Protocol and I sincerely hope Bioware doesn't implement it in ME3.



Timed paragon/renegade interupts were fine, but there really shouldn't be a time limit when choosing replies during dialogue.