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Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....


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#101
CarlSpackler

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Yeah I'll add my voice to the "Nay" for timed dialogues. I have always found that to be a loathsome game mechanic as it often distracts me from whats being said by the NPC to make sure I have the response I want. I've never seen this implemented in a way that makes the game enjoyable. While I enjoyed AP I hated the timed dialogue.

#102
Fiery Phoenix

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Bourne Endeavor wrote...

If this is true, it is universally worthless component for one sole reason. If you press the guide button on your 360, it will automatically freeze the game regardless of what is being shown. I have, on occasion, used this to pause scenes if someone calls for me. Thus, the 360 renders this feature completely irrelevant and ultimately useless. It merely means I have a button to press if I do not wish to allow the game to choose for me.

I've actually used that exact trick several times. Extremely handy, if you ask me.

#103
Tasker

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That was one of the things I hated about Alpha Protocal, the timed decisions just felt like I was been rushed, which I don't like in RPGs.

The current ME1/ME2 style of conversations is just right for me. ( I'm not keen on the text not matching the voice - because it can lead to missunderstandings. But other than that it's bob on. )



FieryPhoenix7 wrote...

Bourne Endeavor wrote...

If this is true, it is universally worthless component for one sole reason. If you press the guide button on your 360, it will automatically freeze the game regardless of what is being shown. I have, on occasion, used this to pause scenes if someone calls for me. Thus, the 360 renders this feature completely irrelevant and ultimately useless. It merely means I have a button to press if I do not wish to allow the game to choose for me.

I've actually used that exact trick several times. Extremely handy, if you ask me.


Same here, it sometimes carrys on with the speech, but the decision making is paused.  Which is a God send in some games.  I love Microsoft for adding the silver button.

Modifié par Orkboy, 20 décembre 2010 - 03:06 .


#104
ODST 5723

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Timed decisions isn't necessarily the same as timed dialogue. For everyone that doesn't like the idea of timed dialogue, what about timed decisions?



not a "you only have 72 game hours to do X" thing as much as the "you have X missions to do Y, otherwise Z" which is already present in the setup for the final mission in ME2


#105
catabuca

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Another problem with AP's system was that if you were replaying a section (because you didn't have time to choose the dialogue you wanted, for a topical example) and you were trying to rush through dialogue selection, the timer meant you had to wait for it to 'tick down' for that dialogue to happen. So I couldn't hit B, for example, and have Thorton say his line, I would select B then wait for the timer to run out, and then he'd say his line. That was crap.

#106
CarlSpackler

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ODST 5723 wrote...

Timed decisions isn't necessarily the same as timed dialogue. For everyone that doesn't like the idea of timed dialogue, what about timed decisions?

not a "you only have 72 game hours to do X" thing as much as the "you have X missions to do Y, otherwise Z" which is already present in the setup for the final mission in ME2


I'm actually not to crazy about timed "decisions" as you define them myself.  I get that its more realistic and all, but I figure I'm playing a game, I'd rather be able to go at my own pace. 

Now I don't mind them if they're contained.  For example if we have x number of minutes/hours to finish a particular mission or quest, that can be interesting.  But I dislike a time-limit on completing the main quest.  One of the things I did not enjoy about the original Fallout.

All that being said, given the question and answer reference AP's dialogue system it seems to me the context is timed dialogue, which I'll say again is something I despise.

I figure if players want the frantic pace of quick answers, nothing is stopping them from replying quickly, however if there is a timed sequence there's nothing I can do to eliminate the timing sequence to allow me to play the game the way I would like to short of modding or using some sort of trick via the guide button.

#107
Elvis_Mazur

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Babli wrote...

DO NOT WANT


This

#108
RAF1940

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I'm not really opposed to it. It is kind of stupid to have someone wait up to 15 minutes for you to say something >.>.

#109
RAF1940

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CarlSpackler wrote...

ODST 5723 wrote...

Timed decisions isn't necessarily the same as timed dialogue. For everyone that doesn't like the idea of timed dialogue, what about timed decisions?

not a "you only have 72 game hours to do X" thing as much as the "you have X missions to do Y, otherwise Z" which is already present in the setup for the final mission in ME2


I'm actually not to crazy about timed "decisions" as you define them myself.  I get that its more realistic and all, but I figure I'm playing a game, I'd rather be able to go at my own pace. 

Now I don't mind them if they're contained.  For example if we have x number of minutes/hours to finish a particular mission or quest, that can be interesting.  But I dislike a time-limit on completing the main quest.  One of the things I did not enjoy about the original Fallout.

All that being said, given the question and answer reference AP's dialogue system it seems to me the context is timed dialogue, which I'll say again is something I despise.

I figure if players want the frantic pace of quick answers, nothing is stopping them from replying quickly, however if there is a timed sequence there's nothing I can do to eliminate the timing sequence to allow me to play the game the way I would like to short of modding or using some sort of trick via the guide button.


I do agree with you in the regard that I'd like my own pace.

#110
DTKT

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I have to add my voice to "Nay" here.



But still, we dont know much about the feature and how it's implemented. We'll have to wait and see.

#111
CarlSpackler

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DTKT wrote...

But still, we dont know much about the feature and how it's implemented. We'll have to wait and see.


Right there are any number of ways this could be implemented etc.  But wild speculation is the hallmark of forum activity!

#112
ArcanistLibram

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You mean like the interrupts? Or the time limit on going through with a certain event before something irreversably bad happens? You know, stuff that was already present in ME2 and wouldn't be new at all?

#113
RAF1940

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DTKT wrote...

I have to add my voice to "Nay" here.

But still, we dont know much about the feature and how it's implemented. We'll have to wait and see.



True. We really shouldn't pass judgment on this until more information is available.

#114
macrocarl

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Alpha Protocol is amazing. It got slazzammed in reviews because the shooting aspect was more stat based like ol' ME and the graphics weren't as hawt as everyone wanted (the game looks great IMHO)

Time based is where you make a super fast decision and move through a convo so it flows like a real one. Each convo choice has an impact and it's stressful at first but really helps get you into the flow once you're used to it. I could see ME3 adding that to avoid weird stuff like Samra and wasserface locked in combat with furniture flying around them until you pick a choice, for instance.

#115
efesiah1DAO

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timed conversations NOOOO, please, NOOO. I hated it in Alpha Protocol. I like to be able to think my answers for hours. I play for fun not for stress ¬¬ you know...

interrupts? yes, please. more and more of them. tons of them if you want. but timed conversations? NO, no way, I beg you

http://www.hiphopgam...xt-hhgs-121910/

Modifié par efesiah1DAO, 20 décembre 2010 - 04:05 .


#116
JamieCOTC

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Catsith wrote...

If it's restricted to critical choice moments (ashley or kaidan), then I think that'll be great. Casual dialogue does not need to be timed, that's just annoying.


This would be fine w/ me, but on the other hand, they could have just been messing w/ the guy. It could be that ME3 will have the same timed decisions as ME2 - the paragon and renegade interupts.  It also strikes me odd that they would "confirm" such a feature and yet would neither confirm nor deny multiplyer. 

#117
ODST 5723

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RAF1940 wrote...

CarlSpackler wrote...

ODST 5723 wrote...

Timed decisions isn't necessarily the same as timed dialogue. For everyone that doesn't like the idea of timed dialogue, what about timed decisions?

not a "you only have 72 game hours to do X" thing as much as the "you have X missions to do Y, otherwise Z" which is already present in the setup for the final mission in ME2


I'm actually not to crazy about timed "decisions" as you define them myself.  I get that its more realistic and all, but I figure I'm playing a game, I'd rather be able to go at my own pace. 

Now I don't mind them if they're contained.  For example if we have x number of minutes/hours to finish a particular mission or quest, that can be interesting.  But I dislike a time-limit on completing the main quest.  One of the things I did not enjoy about the original Fallout.

All that being said, given the question and answer reference AP's dialogue system it seems to me the context is timed dialogue, which I'll say again is something I despise.

I figure if players want the frantic pace of quick answers, nothing is stopping them from replying quickly, however if there is a timed sequence there's nothing I can do to eliminate the timing sequence to allow me to play the game the way I would like to short of modding or using some sort of trick via the guide button.


I do agree with you in the regard that I'd like my own pace.


in what I'm suggesting you'd still be playing at your own pace.  that pace would have consequences.  consequences aren't always negative, either.  keep that in-mind.

and if all of that has an impact on the end in addition to how the plot unfolds, this can increase variation in the experience.  When you decide to do 10 sidemissions in a row before advancing the main plot you might not be able to save everyone, but you may save the people you want to save and they might not be very happy with you as a result.  you might not be able to save a certain human colony., but you don't lose a certain alien squadmate who is integral in getting his/her race to help others.

doing certain things earlier or later than suggested could have benefits and costs, opening some doors and closing others.  allowing you to recruit a squadmate you wouldn't have had before, or preventing you from getting another.

I think that can add to the richness of the ME experience. With this type of game, playing at your pace would give you a unique experience and plenty of opportunity for replayability since the outcomes vary not just on decisions but on timing.

#118
JRCHOharry

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Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.

#119
CarlSpackler

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ODST 5723 wrote...

in what I'm suggesting you'd still be playing at your own pace.  that pace would have consequences.  consequences aren't always negative, either.  keep that in-mind.

and if all of that has an impact on the end in addition to how the plot unfolds, this can increase variation in the experience.  When you decide to do 10 sidemissions in a row before advancing the main plot you might not be able to save everyone, but you may save the people you want to save and they might not be very happy with you as a result.  you might not be able to save a certain human colony., but you don't lose a certain alien squadmate who is integral in getting his/her race to help others.

doing certain things earlier or later than suggested could have benefits and costs, opening some doors and closing others.  allowing you to recruit a squadmate you wouldn't have had before, or preventing you from getting another.

I think that can add to the richness of the ME experience. With this type of game, playing at your pace would give you a unique experience and plenty of opportunity for replayability since the outcomes vary not just on decisions but on timing.



This could be interesting if it were balanced properly and not every section of the gamer were done in this manner.  If there were a hanful of plot points that were time-based coupled with a few side quests limited to those points.  I just don't know if I would enjoy an entire game like that.  I'm all for difficult decisions in games, but I don't want every one to be some agonizing moral delima.  Sometimes I want to put on the white hat, ride into town and save the day!

#120
ShaggyWolf

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Cyberstrike nTo wrote...

So let me see if I got this right:  there are time limits for you to make a decision (or to go somewhere) and if you don't  do it with in the time limit, the decesions will be made for you or you will lose the option to make it one way or the other?


You know, especially when you put it like that,  this feature sounds incredibly stupid. Kinda defeats the point of having choices if you don't get time to think about them. I mean, it's a single player game, it's not like my taking 10 seconds to think is going to ruin someone's schedule. If anything the feature's going to ruin mine by having me reload because I picked a bad decision because of a time constraint.

In short: terrible idea. If I wanted to rush through a game without caring about choices or dialogue, I wouldn't play a Bioware game.

#121
Quaay

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JRCHOharry wrote...

Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.


confirmed by Ray Muzyka and Greg Zeschuk in the vid...hhgs just asked the question

#122
JRCHOharry

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Quaay wrote...

JRCHOharry wrote...

Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.


confirmed by Ray Muzyka and Greg Zeschuk in the vid...hhgs just asked the question

This is why I don't watch videos! They're cursed!

#123
efesiah1DAO

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Quaay wrote...

JRCHOharry wrote...

Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.


confirmed by Ray Muzyka and Greg Zeschuk in the vid...hhgs just asked the question


yes, but is the answer serious or just a joke?

Modifié par efesiah1DAO, 20 décembre 2010 - 04:52 .


#124
wildannie

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The response in the video was specifically regarding conversations and time limits on responses rather than order of missions.



I'm not sure if the response from BW was entirely serious though...



...if it is, I'm concerned I would hate to be forced through a conversation with a time limit, it would break immersion for me.



It's a game, I want to play it in my own time and own pace, if I want to leave Liara for an hour while I chat on the phone, that should not be a problem. She's not *really* waiting for a reply, I stop playing to answer the phone = game time suspended. I don't want it to f*** up and have to replay a section because I couldn't get it paused on time when RL events demanded my attention... that would really suck IMO

#125
charmingcharlie

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Quaay wrote...

confirmed by Ray Muzyka and Greg Zeschuk in the vid...hhgs just asked the question


What EXACTLY did Ray and Greg actually say ?  Did they clearly say "yes there will be timed decisions in Mass Effect 3" ?  I ask because I really cannot be bothered to sit through an hour of HipHopGamer.  The guy lies and exaggerates just to get hits for his crappy show and website.