Mass Effect 3 to have TIMED DECISIONS ! plz Bioware tell me this is not true....
#126
Posté 20 décembre 2010 - 04:38
IMO, a similar type of outcome shouldn't be present in ME3. You can save the day, but I don't think you should be able to save everyone. There needs to be loss for the player to appreciate the gravity of the situation, the power of the enemy and the importance of what you're doing. You play it how you want it, and what happens happens. if you're going to play for specific outcomes, that's another story.
#127
Posté 20 décembre 2010 - 04:42
edit: it was an emphatic 'yes' though and I'm not sure if it was 100% serious
Modifié par wildannie, 20 décembre 2010 - 04:43 .
#128
Posté 20 décembre 2010 - 04:43
charmingcharlie wrote...
Quaay wrote...
confirmed by Ray Muzyka and Greg Zeschuk in the vid...hhgs just asked the question
What EXACTLY did Ray and Greg actually say ? Did they clearly say "yes there will be timed decisions in Mass Effect 3" ? I ask because I really cannot be bothered to sit through an hour of HipHopGamer. The guy lies and exaggerates just to get hits for his crappy show and website.
I didn't watch the whole hour. The important part starts around 7:09 until about 8:03 so less than a minute to watch. Basically hhgs asked if the conversations would be timed like AP so that your decisions were more visceral and you felt real pressure and they said YESSSSS
#129
Posté 20 décembre 2010 - 04:52
wildannie wrote...
edit: it was an emphatic 'yes' though and I'm not sure if it was 100% serious
If they said yes then I would be inclined to go with the "having a joke" at HHG's expense, seriously HipHopGamer is considered a joke by pretty much everyone in the industry.
#130
Posté 20 décembre 2010 - 04:58
Damn epic fail ... why mess with a system that has been given almost universal prise and has been a major highlight for the series? Adding interrupts was fine since it added another layer to the system but adding AP's timed decisions is changing the core of the system. And what exactly will this accomplish? The only thing I see it accomplishing is making people rage about not having enough time to decide on something important and will increase the rage from using paraphrases since we will not have time to think what they will come out as. ME3 should have a look at DA2 and add some of them intent indicating pictures to the wheel.
#131
Posté 20 décembre 2010 - 05:00
charmingcharlie wrote...
wildannie wrote...
edit: it was an emphatic 'yes' though and I'm not sure if it was 100% serious
If they said yes then I would be inclined to go with the "having a joke" at HHG's expense, seriously HipHopGamer is considered a joke by pretty much everyone in the industry.
here's hoping, it was bizarre - I think you're probably right
#132
Posté 20 décembre 2010 - 05:00
ODST 5723 wrote...
That's the thing, they don't have to be agonizing moral dilemmas. You play how you naturally would and the game plays out accordingly. ME2 was a little bit too simplistic with its white hat outcomes. To save all squadmates and your entire crew there was limited variety to accomplish this, but it was possible.
IMO, a similar type of outcome shouldn't be present in ME3. You can save the day, but I don't think you should be able to save everyone. There needs to be loss for the player to appreciate the gravity of the situation, the power of the enemy and the importance of what you're doing. You play it how you want it, and what happens happens. if you're going to play for specific outcomes, that's another story.
I really don't mind games that let you save everyone. I figure real life is horrific enough that its nice to escape into a game world where happy endings are acheiveable.
That sad, Hamlet wouldn't be Hamlet if it had a cheery ending so there's definitely room for both. And I agree that there seemed to be such an emphasis on the final mission in ME2 and yet it didn't seem that difficult to save everyone. Of course I like to explore every plot point, mission, and upgrade so I suppose it only seems natural to acheive the best possible ending. Maybe there are plenty of more casual players that had part of their crew die. So I would fine with the scenario you proposed above, I just dislike what seems to be a current philosophy among gamers that no-win scenarios and tragedy = better. I'm sure it does for some folk, but I'm just as happy with save the damsel in distress, slay the dragon, and claim the crown!
#133
Posté 20 décembre 2010 - 05:02
I personally avoid games that attempt to rush me, I purchase games for leisure not to be pushed, I was peeved after recovering the IFF to find the game went virtuallly linear with little time to do anything else or risk losing some of the crew, as I said, if they impliment timed decisions, put it in the options menu.
#134
Posté 20 décembre 2010 - 05:32
Then again, if I were forced to make a decision quick, it may make it more impactful; e.g. Shepard had to make a split second decision effecting lives . . . Is that how AP plays out? For those that have played it, does it conjure those emotions?
#135
Posté 20 décembre 2010 - 05:38
stonbw1 wrote...
This is a worthless response by me, but I couldn't imagine being forced to make the Virmire decision on a timed basis. Wow. The first time I ran into that one, I sat on my couch for a good five minutes weighing the consequences. To me, that dilemma is what makes the ME series great and increases my imersion into the game.
Then again, if I were forced to make a decision quick, it may make it more impactful; e.g. Shepard had to make a split second decision effecting lives . . . Is that how AP plays out? For those that have played it, does it conjure those emotions?
I was the same the first time I played Virmire - I couldn't believe I had to make that decision and sat there for ages before I chose.
As for AP, it's only for normal dialogue, and it is utterly un-suspenseful. It's like "Hey Mike, I've got some information, do you wanna hear it?" and you get to choose B = Professional respose, X = Suave response, Y = cocky respose. That's it. You have to metagame the choices to get certain perks throughout the game. While the whole system in AP works around this and I sort of don't mind it, in that context at least, I can't see how something like that would possibly work in the already-established ME games. Not in the last one of the trilogy.
Meh. Perhaps they'll just take the idea of timing and utilise it in one or two key conversations as part of game play and not actually in normal converstions.
Modifié par catabuca, 20 décembre 2010 - 05:39 .
#136
Posté 20 décembre 2010 - 06:06
Somewhat.stonbw1 wrote...
Then again, if I were forced to make a decision quick, it may make it more impactful; e.g. Shepard had to make a split second decision effecting lives . . . Is that how AP plays out? For those that have played it, does it conjure those emotions?
Most of the times it just makes the dialogues more fluent and cinematic, but thats hardly surprising.
Then there are some dialogues that require you to make quick decision without being able to analyze the outcomes.
Finally there are few situations, where you have to make decisions that may impact the rest of the game ... I found myself trying to play things safe, except the outcomes were not always what i expected.
Modifié par uzivatel, 20 décembre 2010 - 06:07 .
#137
Posté 20 décembre 2010 - 06:27
AllenShepard wrote...
I sure hope not. I like exploring all of the dialogue options. Hopefully they won't start experimenting in ME3 though. Same for multi-player, GTFO with that ****.
AGREED
#138
Posté 20 décembre 2010 - 06:53
#139
Posté 20 décembre 2010 - 07:23
JRCHOharry wrote...
Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.
So because this is a videogame website based around Hip Hop culture, this is supposed to be meaningless?
#140
Posté 20 décembre 2010 - 07:55
#141
Posté 20 décembre 2010 - 08:02
#142
Posté 20 décembre 2010 - 08:02
#143
Posté 20 décembre 2010 - 08:34
MajesticJazz wrote...
JRCHOharry wrote...
Confirmed? Huh? Who confirmed it? Some hip hop gaming website, riiiight.
So because this is a videogame website based around Hip Hop culture, this is supposed to be meaningless?
Someone's racist ass needs to go watch the video and see that it was 2 of Bioware's own who confirmed it, NOT the hip hop gaming site itself. They simply asked the question and provided the video.
Modifié par SomeKindaEnigma, 20 décembre 2010 - 08:36 .
#144
Posté 20 décembre 2010 - 08:47
Given how many people failed the Intelligence Test regarding the SM in ME 2 (What! My crew are Reaper chow cause I wanted to finish off all the N7 missions?), I look forward to the flood of people missing the bloody obvious when ME 3 comes out.
#145
Posté 20 décembre 2010 - 08:51
War Houndoom wrote...
Nice spam thread, don't believe this because it is fake.
are you out of your mind even the founders of Bioware confirmed it in some sort of way in the interview and i along with all the other people DO NOT WANT this ! if we did not warn them in this early stage(you can say) then this feature would become permanent.. and i do not want that..
#146
Posté 20 décembre 2010 - 08:56
#147
Posté 20 décembre 2010 - 08:56
khawaja07 wrote...
War Houndoom wrote...
Nice spam thread, don't believe this because it is fake.
are you out of your mind even the founders of Bioware confirmed it in some sort of way in the interview and i along with all the other people DO NOT WANT this ! if we did not warn them in this early stage(you can say) then this feature would become permanent.. and i do not want that..
Confirmed where? all there is, is a video of some little black kids trying to rap poorly.
#148
Posté 20 décembre 2010 - 09:03
War Houndoom wrote...
khawaja07 wrote...
War Houndoom wrote...
Nice spam thread, don't believe this because it is fake.
are you out of your mind even the founders of Bioware confirmed it in some sort of way in the interview and i along with all the other people DO NOT WANT this ! if we did not warn them in this early stage(you can say) then this feature would become permanent.. and i do not want that..
Confirmed where? all there is, is a video of some little black kids trying to rap poorly.
hahaha... you have'nt watched the full vid have you...
#149
Posté 20 décembre 2010 - 09:06
khawaja07 wrote...
War Houndoom wrote...
khawaja07 wrote...
War Houndoom wrote...
Nice spam thread, don't believe this because it is fake.
are you out of your mind even the founders of Bioware confirmed it in some sort of way in the interview and i along with all the other people DO NOT WANT this ! if we did not warn them in this early stage(you can say) then this feature would become permanent.. and i do not want that..
Confirmed where? all there is, is a video of some little black kids trying to rap poorly.
hahaha... you have'nt watched the full vid have you...
Why would I? the video quality is so poor and the beggining was an instant turn off. Besides timed decisions make sense.
#150
Posté 20 décembre 2010 - 09:16





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