I was reading this guide on the net that said the spells that create duplicates of the caster also create duplicates of their items. Is it possible to take these items from the duplicates (in any way the game allows, including stealing?) and what items does it apply to? I don't think tomes of intelligence or any other permanent attribute raising items? What about temporary increasers such as Potion of Cloud Giant Strength?
Question: projected images/simulacrums and items?
Débuté par
jonnyblueballs
, déc. 20 2010 02:15
#1
Posté 20 décembre 2010 - 02:15
I was reading this guide on the net that said the spells that create duplicates of the caster also create duplicates of their items. Is it possible to take these items from the duplicates (in any way the game allows, including stealing?) and what items does it apply to? I don't think tomes of intelligence or any other permanent attribute raising items? What about temporary increasers such as Potion of Cloud Giant Strength?
#2
Posté 20 décembre 2010 - 09:58
You can wish for new wands/potions and then kill the simulacrum/project image and pick up the wished for potion/wand, but they don't drop any items already on the character. This can of course create an infinite amount of wands/potions in the basegames as long as you have enough casts of wish (and you have nearly unlimited as you can always just chose the rest option whenever it appears). This probably requires 18 wis though.
Note that the most notable cheese with summoned characters like this is that you can use consumables and they don't disapear from your main character. For example the staff of fire can easily summon 10+ fire elementals before your spare character dissapear. Add to this that the summonlimit of 5 is removed for summoned character and it becomes quite abusive. Be careful in using summons from summons from summons as you might not get experience from their kills if the inbetween links dissapear(you can cast simulacrum from a project imaged sorceror at least, though the items seems to work wierdly then). Anything with a target, like protection from undead scrolls for example can be used by the summon on the main character, but consumables only usable on self can only be used on the summon itself. You can not access inventory of a summon so you are limited to whatever you put in the equiped slots and their abilities (3 quick slot items + whatever weapons you have that give abilities like the aforementioned staff of fire or staff of the magi).
Note that the most notable cheese with summoned characters like this is that you can use consumables and they don't disapear from your main character. For example the staff of fire can easily summon 10+ fire elementals before your spare character dissapear. Add to this that the summonlimit of 5 is removed for summoned character and it becomes quite abusive. Be careful in using summons from summons from summons as you might not get experience from their kills if the inbetween links dissapear(you can cast simulacrum from a project imaged sorceror at least, though the items seems to work wierdly then). Anything with a target, like protection from undead scrolls for example can be used by the summon on the main character, but consumables only usable on self can only be used on the summon itself. You can not access inventory of a summon so you are limited to whatever you put in the equiped slots and their abilities (3 quick slot items + whatever weapons you have that give abilities like the aforementioned staff of fire or staff of the magi).
#3
Posté 20 décembre 2010 - 05:16
I see, that's interesting and very informative, thanks. I was never much of an illusionist. But it seems these spells are more prestigious than i had thought.





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