New facts:
One new feature in DA2's combat is one you'll almost assuredly come to hate, but for all the right reasons: assassins, commanders, and devastating mages. These new specialized threats are mixed in with more common enemies and have moves all their own. They will also kick your ass. I ran into a few Assassins during my playthrough, and I'm pretty sure I could hear them giggling as they cut me to pieces.
Crafting
The crafting in Dragon Age: Origins made logical sense: In order to make, say, a health poultice, you had to first learn the recipe, then find all of the necessary ingredients. It was a fine system if you only wanted to make one or two items, but the games' many different potions, poisons, and traps meant you were running around Ferelden with all kind of components rattling around in your backpack. Fighting a demon with 87 frostrocks in your inventory is not heroic or sexy, so the entire system has been redone. Now, rather than having to carry components around with you, you simply have to find their source out in the world. Once you come across a strain of Elfroot, for example, all crafting vendors will have access to it - no need to shuttle bits and pieces back and forth. The challenge now comes from finding the different sources of raw materials, and the different strains of components. It's a far more elegant system, one that rewards exploration over hoarding, unclogging your inventory in the process.
Awesome screenie on Pg3 *Very manly squee*

Visuals
Even if you're willing to graciously forgive the technical limitations that made the console versions of Dragon Age: Origins so butt-ugly, it's still hard to argue that the PC version didn't look a bit dated. For all its magic and fantasy, Ferelden was a remarkably brown place and its inhabitants were the same old Lord of the Rings-style creatures that we've seen and killed a thousand times. Dragon Age 2 takes full advantage of the fact it's a story being told by a dwarf who has no trouble embellishing details to make for a more exciting tale. Kirkwall is awash in color and composed like artwork. Matt Goldman took inspiration from sources as diverse as Akira Kurosawa's Throne of Blood and Pieter Breugel's "Triumph of Death." The aim is to not only make players "excited about what they're seeing," says Laidlaw, but also to "make sure that the story being told is about the character, and that the scenery is drawing focus to the people."
And to make the people look different from each other. True story: After coming back to Origins after a very long break I completely forgot I was playing an elf until one of the other characters referred to me that way. It's a situation not likely to happen in DA2, where the elves sport extra large eyes and ears, the dwarves don't merely look like short humans, and one monster doesn't look like a slightly redder version of the one two dungeons
back.
So, Does it Work?
If you've made it this far, you're probably wondering if all of these new elements come together in a way that's actually an improvement over Origins, but still feels true to the franchise. Stop worrying: Early signs point to "Oh, hell, yeah." The build I played was fairly early, so I didn't have access to everything Dragon Age 2 has to offer, but what I experienced felt like Origins with all of the fussiness removed. You'll notice little things immediately, like how junk loot is actually labeled as "Junk," making it very clear what you can sell with a clear conscience, and be amazed at how such a small change can so greatly improve your experience. It's also gorgeous, even on the Xbox 360; the visuals are something you'll actually enjoy as opposed to endure.
From what I saw, Dragon Age 2 is making all the right choices, but we'll have to wait until March 8 to know for certain.
Susan Arendt thinks Commander Shepard should have a cameo in Dragon Age II somehow.
*muah* Much love, Bioware!
PS: Is anyone clear about the rules regd copy pasting this stuff? I've linked the source and used an open image host for the pic, but if someone knows that this stuff is frowned upon I'll remove it.
Modifié par magicwins, 22 décembre 2010 - 03:28 .




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