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DA2 Preview by The Escapist


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#1
magicwins

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What's new in Dragon Age II

New facts:

One new feature in DA2's combat is one you'll almost assuredly come to hate, but for all the right reasons: assassins, commanders, and devastating mages. These new specialized threats are mixed in with more common enemies and have moves all their own. They will also kick your ass. I ran into a few Assassins during my playthrough, and I'm pretty sure I could hear them giggling as they cut me to pieces.

Crafting
The crafting in Dragon Age: Origins made logical sense: In order to make, say, a health poultice, you had to first learn the recipe, then find all of the necessary ingredients. It was a fine system if you only wanted to make one or two items, but the games' many different potions, poisons, and traps meant you were running around Ferelden with all kind of components rattling around in your backpack. Fighting a demon with 87 frostrocks in your inventory is not heroic or sexy, so the entire system has been redone. Now, rather than having to carry components around with you, you simply have to find their source out in the world. Once you come across a strain of Elfroot, for example, all crafting vendors will have access to it - no need to shuttle bits and pieces back and forth. The challenge now comes from finding the different sources of raw materials, and the different strains of components. It's a far more elegant system, one that rewards exploration over hoarding, unclogging your inventory in the process.


Awesome screenie on Pg3 *Very manly squee* :o

Image IPB

Visuals
Even if you're willing to graciously forgive the technical limitations that made the console versions of Dragon Age: Origins so butt-ugly, it's still hard to argue that the PC version didn't look a bit dated. For all its magic and fantasy, Ferelden was a remarkably  brown place and its inhabitants were the same old Lord of the Rings-style creatures that we've seen and killed a thousand times. Dragon Age 2 takes full advantage of the fact it's a story being told by a dwarf who has no trouble embellishing details to make for a more exciting tale. Kirkwall is awash in color and composed like artwork. Matt Goldman took inspiration from sources as diverse as Akira Kurosawa's Throne of Blood and Pieter Breugel's "Triumph of Death." The aim is to not only make players "excited about what they're seeing," says Laidlaw, but also to "make sure that the story being told is about the character, and that the scenery is drawing focus to the people."
And to make the people look different from each other. True story: After coming back to Origins after a very long break I completely forgot I was playing an elf until one of the other characters referred to me that way. It's a situation not likely to happen in DA2, where the elves sport extra large eyes and ears, the dwarves don't merely look like short humans, and one monster doesn't look like a slightly redder version of the one two dungeons
back.

So, Does it Work?
If you've made it this far, you're probably wondering if all of these new elements come together in a way that's actually an improvement over Origins, but still feels true to the franchise. Stop worrying: Early signs point to "Oh, hell, yeah." The build I played was fairly early, so I didn't have access to everything Dragon Age 2 has to offer, but what I experienced felt like Origins with all of the fussiness removed. You'll notice little things immediately, like how junk loot is actually labeled as "Junk," making it very clear what you can sell with a clear conscience, and be amazed at how such a small change can so greatly improve your experience. It's also gorgeous, even on the Xbox 360; the visuals are something you'll actually enjoy as opposed to endure.

From what I saw, Dragon Age 2 is making all the right choices, but we'll have to wait until March 8 to know for certain.
Susan Arendt thinks Commander Shepard should have a cameo in Dragon Age II somehow.


*muah* Much love, Bioware!

PS: Is anyone clear about the rules regd copy pasting this stuff? I've linked the source and used an open image host for the pic, but if someone knows that this stuff is frowned upon I'll remove it.

Modifié par magicwins, 22 décembre 2010 - 03:28 .


#2
Khayness

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The crafting bit is interesting.

Now you have to find the source, inform the merchants so you can buy components from them, after you cut down an army to find one elfroot motherload. Hard work paid off all right.

Atleast that's how it came through for me.

#3
upsettingshorts

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Whoa boy, the boards are gonna have fun with this one:

"People generally hated the silent protagonist," he says, but that wasn't the only reason to adopt a main character who could speak for themselves; Having the hero stand stoically while drama erupted all around them "seemed to be doing a disservice to the storytelling."


While I'm one of those people who seriously did hate the silent protagonist, those that love it seem to be in the clear majority 'round these parts.

Modifié par Upsettingshorts, 20 décembre 2010 - 05:33 .


#4
andar91

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Upsettingshorts wrote...

Whoa boy, the boards are gonna have fun with this one:

"People generally hated the silent protagonist," he says, but that wasn't the only reason to adopt a main character who could speak for themselves; Having the hero stand stoically while drama erupted all around them "seemed to be doing a disservice to the storytelling."


While I'm one of those people who seriously did hate the silent protagonist, those that love it seem to be in the clear majority 'round these parts.

Image IPBImage IPBI didn't hate it, but I don't have a problem with the new system either.  But yeah, I kind of groaned when I read that quote.

Now we have confirmation that you get either Bethany or Carver based on your class.  Which makes me a little sad as I only play mages.

#5
Maria Caliban

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Wish we could actually see the images he's embedded in the preview.

#6
upsettingshorts

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andar91 wrote...

Now we have confirmation that you get either Bethany or Carver based on your class.  Which makes me a little sad as I only play mages.


Here's a position I don't get.  Why not roll a warrior or rogue, and then during combat simply "play" Bethany?  To you is there an intrinsic value to your protagonist simply being a mage?  Because if it's simply a question of gameplay, the option I present does exist.

Maria Caliban wrote...

Wish we could actually see the images he's embedded in the preview.


Higher-resolution versions are in the German preview thread.

Modifié par Upsettingshorts, 20 décembre 2010 - 05:39 .


#7
Khayness

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andar91 wrote...

But yeah, I kind of groaned when I read that quote.


The whole review plays into the hands of the almighty BioWare PR lines.

It really emphasises all the things BioWare was critical about its predecessor.

I facepalmed when I read about the elf PC being too human. It's not that bad.

Modifié par Khayness, 20 décembre 2010 - 05:45 .


#8
andar91

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Upsettingshorts wrote...

andar91 wrote...

Now we have confirmation that you get either Bethany or Carver based on your class.  Which makes me a little sad as I only play mages.


Here's a position I don't get.  Why not roll a warrior or rogue, and then during combat simply "play" Bethany?  To you is there an intrinsic value to your protagonist simply being a mage?  Because if it's simply a question of gameplay, the option I present does exist.

Maria Caliban wrote...

Wish we could actually see the images he's embedded in the preview.


Higher-resolution versions are in the German preview thread.

Image IPBImage IPBI guess the player character always feels more my own than an npc.  I get what you're saying, but it just...doesn't feel the same.  It's hard to explain.

That aside, I do think that rogues look much more interesting this time and I MIGHT attempt playing as one for a change.  

#9
Shepard Lives

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Gaaaah why are the screenies so small.



I like the part where she talks about the races looking more distinct than Origins.

#10
upsettingshorts

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Khayness wrote...

I facepalmed when I read about the elf PC being too human. It's not that bad.


Consider only the middle of the game (as in Ostagar-Landsmeet) and the differences - beyond the simple fact that your protagonist looks different - are extremely minor.  

#11
Ziggeh

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Maria Caliban wrote...

Wish we could actually see the images he's embedded in the preview.

Looks like they're the same ones as this french preview: http://www.rpgfrance...ives-dragon-age

#12
Shepard Lives

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Khayness wrote...

andar91 wrote...

But yeah, I kind of groaned when I read that quote.


The whole review plays into the hands of the almighty BioWare PR lines.

It really emphasises all the things BioWare was critical about it's predecessor.

I facepalmed when I read about the elf PC being too human. It's not that bad.


It's not bad in a way that clearly stands out. This, of course, makes people much less likely to complain about it, but it was quite bad. In my opinion, the only origin that steered well clear of the problem was the Dalish Elf, even though you got shafted in the "gather the army" department.

#13
Anarya

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"awash in color", eh? *rejoices* And confirmation that Beth/Carver's inclusion depends on your class. Interesting. Damn, multiple playthroughs will be necessary for me (oh who am I kidding? I was gonna do it anyway).



I'm somewhat irrationally excited for this goddamn game.

#14
Shepard Lives

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Anarya wrote...

"awash in color", eh? *rejoices* And confirmation that Beth/Carver's inclusion depends on your class. Interesting. Damn, multiple playthroughs will be necessary for me (oh who am I kidding? I was gonna do it anyway).
 


I'm really glad about it. That's what I call replay value.

#15
xyzmkrysvr

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"During my playthrough, I wanted to just tell someone I thought they were cute and ended up inviting them to bed, but flirting is open to all manner of interpretation, I suppose"



This is disconcerting. I wasn't that worried about the dialogue wheel... that is, up until now. The paraphrase/"icon" system is gonna really suck if I accidentally sleep with someone when I just wanted to flirt with them.

#16
upsettingshorts

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xyzmkrysvr wrote...

This is disconcerting. I wasn't that worried about the dialogue wheel... that is, up until now. The paraphrase/"icon" system is gonna really suck if I accidentally sleep with someone when I just wanted to flirt with them.


Consider the <3 to mean "I want to pursue an intimate relationship" and I imagine you'll get precisely what you expect.  Just my guess, though.

#17
andar91

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Upsettingshorts wrote...

xyzmkrysvr wrote...

This is disconcerting. I wasn't that worried about the dialogue wheel... that is, up until now. The paraphrase/"icon" system is gonna really suck if I accidentally sleep with someone when I just wanted to flirt with them.


Consider the <3 to mean "I want to pursue an intimate relationship" and I imagine you'll get precisely what you expect.  Just my guess, though.

Image IPBImage IPBThis is along the lines of what I was thinking. 

#18
Apollo Starflare

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Thoughts:

Liking the new crafting system, I hated lugging around the sheer quantity of items you had to at times. Plus if it encourages exploration as they say then that is a very good thing and hints at areas that aren't entirely linear as some have feared.

The graphics are getting praise! And in an early build! Now I'm not a graphics expert, but I've seen people around here saying it actually looks worse than Origins. I've never seen that myself, and this seems to support that. No criticism of Kirkwall either? I'm remaining hopeful that Kirkwall will more than live up to the concept art come release.

The elite enemies sound great, although it seems to me that it's just an improvement on the classic 'elites' you would run into anyway. Still, another spanner in the argument that the game will be too easy. I have a feeling when those guys show up those using tactical pause and play will find it much harder not to get overwhelmed. Whereas if you are just fighting basic mobs you can push on through without having to micromanage everything all the time.

The silent protagonist thing is controversial on the boards sure, and I think it is more well loved than is often let on thesedays (I still can't imagine Zelda with a talking Link despite what the reviewers say for example), however in that quote I'm sure he is referring to the general public and gaming press. As such it makes sense really, because from everything I've seen people DIDN'T like the silent protagonist for precisely the reason he highlights. But yeah, controversial topic really, both have their limitations.

Finally the Bethany/Carver thing. Ugh, I really hope this isn't the case. I'm just really not a fan of having a companion decided by your class. Plus I fear it means Bethany and Carver's impact on the story will be diminished because of their optionality. This is particularly in the case of Beth whom I have long thought would play a key role in the plot being an apostate.

#19
Blacklash93

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I knew it was class-based! None of you would believe me! You all all laughed at me! Well, look who's laughing now! Muahahaha!

Also, it seems there are still normal High Dragons. I guess Flemeth's masked-Dragon look wasn't a complete redesign after all, just a unique look. But, why? She looked like any other Dragon in Origins. There's no reason for a shapeshifter to look unique in another form... I guess presentation beats out story consistency in this case.

Modifié par Blacklash93, 20 décembre 2010 - 05:55 .


#20
Ramante

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andar91 wrote...

Now we have confirmation that you get either Bethany or Carver based on your class.  Which makes me a little sad as I only play mages.

I don't like this at all...

My favourite class is rogue, assuming I will love DA2 as much as I love DAO, I will have at least 4 rogue playthroughs, does that mean that in everyone of those playthroughs my Hawke will only have her brother (or sister) with her?

The design team also decided to inject a bit of common sense into the combat. "If you're a mage, and you're carrying around this big stick, why can't you hit someone with it?"

This sounds good to me,  makes archery sound a lot more interesting, since they add it also works this way for archers (better melee attacks). =3

#21
Shepard Lives

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Blacklash93 wrote...

I knew it was class-based! None of you would believe me! You all all laughed at me! Well, look who's laughing now! Muahahaha!

Also, it seems there are still normal High Dragons. I guess Flemeth's masked-Dragon look wasn't a complete redesign after all, just a unique look. But, why? She looked like any other Dragon in Origins. There's no reason for a shapeshifter to look unique in another form.


She wants to look pretty and/or intimidating. Same reason why she appeared to the Warden as a deranged old bat (whereas if you confront her later to slay her she has a Senior Enchanter Robe on) and to Hawke as a cool old lady in feathery gear. Or maybe she just wanted to look different. Who's to say she didn0t wake up one day and decided that she wanted her dragon form to have horns? There's no apparent reason for her to look different, but there's no reason for her not to, either.

Also, art change. I wouldn't say horns or no horns are a big problem anyway.

Modifié par shepard_lives, 20 décembre 2010 - 05:57 .


#22
Aermas

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Crafting now sounds like mining from ME2....great...<_<

Modifié par Aermas, 20 décembre 2010 - 05:59 .


#23
Herr Uhl

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Ramante wrote...

The design team also decided to inject a bit of common sense into the combat. "If you're a mage, and you're carrying around this big stick, why can't you hit someone with it?"

This sounds good to me,  makes archery sound a lot more interesting, since they add it also works this way for archers (better melee attacks). =3

*pictures archer smacking someone with a longbow*

Nah.

#24
GodWood

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Well looks like I'll be rolling a mage.

...or a warrior.





God dammit.

#25
errant_knight

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Who knows, maybe Bioware is right that most people loved Origins in spite of the things that made me love it, not because of them. Maybe making things simpler, removing the need to think about your inventory or plan ahead, removing the need to actually use your imagination in terms of your character's responses, and the like will bring them massive acclaim regardless of the fact that a few people like me may see these things as negatives. But if they thought normal was too hard....well, this if going to be pretty freaking easy.

Modifié par errant_knight, 20 décembre 2010 - 06:10 .