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DA2 Preview by The Escapist


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#26
upsettingshorts

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Aermas wrote...

Crafting now sounds like mining from ME2....great...


No it doesn't.  It sounds more like upgrading the keep in Awakening.  Except instead of finding those sources resulting in upgrades, it changes the inventory of available merchants. 

#27
tmp7704

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"Kirkwall is awash in color"

Image IPB

ORLY

Upsettingshorts wrote...

Khayness wrote...

I facepalmed when I read about the elf PC being too human. It's not that bad.


Consider only the middle of the game (as in Ostagar-Landsmeet) and the differences - beyond the simple fact that your protagonist looks different - are extremely minor.  

The review is referring specifically to visual differences, though. Supposedly the elves in DA2 have "bigger eyes and ears" although if Fenris is anything to go by, i don't really see that.

#28
Wulfram

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Not much new or interesting, apart from the Carver/Bethany stuff.

#29
Shepard Lives

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Aermas wrote...

Crafting now sounds like mining from ME2....great...<_<


Do explain the similarities.

#30
Wulfram

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All I ask from crafting is the ability to ignore it.

#31
upsettingshorts

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Wulfram wrote...

All I ask from crafting is the ability to ignore it.


...like playing The Witcher on Easy to avoid having to use Alchemy? 

#32
bsbcaer

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Aermas wrote...

Crafting now sounds like mining from ME2....great...<_<


How do you figure?

#33
ralph2190

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Okay so if we choose a warrior, we are getting Bethany and if we choose a mage, we are getting Carver. Does that mean if you choose a rogue, you get to keep both :P

#34
Batknight

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ralph2190 wrote...

Okay so if we choose a warrior, we are getting Bethany and if we choose a mage, we are getting Carver. Does that mean if you choose a rogue, you get to keep both :P


no it means you get Bethany

#35
Shepard Lives

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Upsettingshorts wrote...

Wulfram wrote...

All I ask from crafting is the ability to ignore it.


...like playing The Witcher on Easy to avoid having to use Alchemy? 


I don't think it's going to be quite as important as Alchemy.

#36
upsettingshorts

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shepard_lives wrote...

I don't think it's going to be quite as important as Alchemy.


Probably not.  Though having a metric ton of health and mana pots in DA:O as opposed to just the ones you loot from time to time was certainly significant.

#37
Brockololly

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Upsettingshorts wrote...

Whoa boy, the boards are gonna have fun with this one:

"People generally hated the silent protagonist," he says, but that wasn't the only reason to adopt a main character who could speak for themselves; Having the hero stand stoically while drama erupted all around them "seemed to be doing a disservice to the storytelling."


While I'm one of those people who seriously did hate the silent protagonist, those that love it seem to be in the clear majority 'round these parts.



Yeah......not smooth Laidlaw, not smooth. >:(

#38
Wulfram

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Upsettingshorts wrote...

Wulfram wrote...

All I ask from crafting is the ability to ignore it.


...like playing The Witcher on Easy to avoid having to use Alchemy? 


I haven't played The Witcher.  But I haven't encountered a game where I didn't find crafting tedious.  It frequently destroys all semblence of balance too.

#39
Khayness

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Wulfram wrote...

All I ask from crafting is the ability to ignore it.


Well, in most games it's just a fun optional feature and a huge gamebreaker.

I hope it will be balanced and an integral part of the gameplay.

Modifié par Khayness, 20 décembre 2010 - 06:13 .


#40
Pzykozis

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Brockololly wrote...

Yeah......not smooth Laidlaw, not smooth. >:(


To be fair to Laidlaw, and whilst this is I guess an assumption, I know many more people who didn't really like the silent character versus people that did actually like the silent character, and you or.. us guys and gals on here are a tiny microcosm of the audience, no matter how vocal or dedicated or whatever we are.

Me myself? I'm not really all that fussed it does sap from the drama when having a silent protagonist, but also there's a problem if the voice doesn't really mesh well with your character.

Edit: as for the reveals, the crafting change sounds awesome to me, I hate having to hoard things, even if it is in my nature to pick up everything. Not happy about the sibling thing, though I guess it makes sense, just cause soemthing makes sense doesn't mean I have to like it :(. I guess as a Rogue I'll get Beth since Ave is around to take up the warrior role, I'd say this would imply the best balance early on, though since you get the other two rogues seemingly not long after I guess not.

Also the promise of colour in the game sounds gooood. I'm tired of brown.

Modifié par Pzykozis, 20 décembre 2010 - 06:19 .


#41
Dave of Canada

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Disappointed in the Carver / Bethany thing, I wanted Bethany on my Mage Hawke but I can sort of understand why they did it (considering they want one apostate running around). I wanted to be the bigger brother to Bethany, dammit!
Though that's replay value to the extreme.

... and just to say, I thought Iona and most elven characters that had their ears covered were human. I'd much prefer distinct appearences for elves rather than something that could be hidden.

Modifié par Dave of Canada, 20 décembre 2010 - 06:15 .


#42
ralph2190

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kingkyle wrote...

ralph2190 wrote...

Okay so if we choose a warrior, we are getting Bethany and if we choose a mage, we are getting Carver. Does that mean if you choose a rogue, you get to keep both :P


no it means you get Bethany


Oh well. I cannot believe they would actually hire Carver's voice actor to give lines for a character that only exists in one specific playthrough of DA2. I mean, rogue and warrior Hawkes would be in a majority of poeple's playthroughs, and they wouldn't get to hear Carver's lines.

#43
DanaScu

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Upsettingshorts wrote...

Whoa boy, the boards are gonna have fun with this one:



"People generally hated the silent protagonist," he says, but that wasn't the only reason to adopt a main character who could speak for themselves; Having the hero stand stoically while drama erupted all around them "seemed to be doing a disservice to the storytelling."


While I'm one of those people who seriously did hate the silent protagonist, those that love it seem to be in the clear majority 'round these parts.


Look at the bright side; you can still be terribly misunderstood by others. Even with the "flirty heart" icon.


There's still a bit of wiggle room, but you should always end up saying pretty much exactly what you meant to say. (During my playthrough, I wanted to just tell someone I thought they were cute and ended up inviting them to bed, but flirting is open to all manner of interpretation, I suppose.)


"Always end up saying pretty much what you wanted to" isn't what I was hoping for. And that part about accidently inviting someone to go to bed with your pc is bringing up "conversation with Jacob" flashbacks. Personally, I'd rank "Wanna go to bed with me now?" as little teensy bit more than "flirty".

And if you want to see people who are dead set against a voiced pc, you should have seen the poll/thread over on the Skyrim forum. That thread was definitely a majority of participants being dead set against it.

I'm still hoping for the last piece of information; who is femHawke's voice actor. Saw a rumor that it was "annoying", so I'm curious as to whether that is the "annoying" level of maleShep, or "TEEghan" Isolde level to me. Everyone's tolerance is different.

Modifié par DanaScu, 20 décembre 2010 - 06:17 .


#44
andar91

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ralph2190 wrote...

kingkyle wrote...

ralph2190 wrote...

Okay so if we choose a warrior, we are getting Bethany and if we choose a mage, we are getting Carver. Does that mean if you choose a rogue, you get to keep both :P


no it means you get Bethany


Oh well. I cannot believe they would actually hire Carver's voice actor to give lines for a character that only exists in one specific playthrough of DA2. I mean, rogue and warrior Hawkes would be in a majority of poeple's playthroughs, and they wouldn't get to hear Carver's lines.

Image IPBImage IPBBoth of them will be at the beginning of the game.  Look at Origins; you could ignore Leliana and Sten, and you could kill Wynne, but they had totally recorded voice tracks.  I think they'll have plenty of people playing different classes to make up the cost of recording two character's voice tracks.  Granted, I usually only play mages....

#45
Apollo Starflare

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errant_knight wrote...

Who knows, maybe Bioware is right that most people loved Origins in spite of the things that made me love it, not because of them. Maybe making things simpler, removing the need to think about your inventory or plan ahead, removing the need to actually use your imagination in terms of your character's responses, and the like will bring them massive acclaim regardless of the fact that a few people like me may see these things as negatives. But if they thought normal was too hard....well, this if going to be pretty freaking easy.


Y'know, they could make normal easier without making every difficulty easier, they are probably just re-balancing the difficulty modes. I'm pretty sure I remember some folks complaining that the difficulty wasn't balanced very well in Origins when it came out.

And how are they removing the need to think about your inventory when... It's almost identical to Origins? There was a junk folder in that game afterall. The companion outfits have been much discussed, but they hardly mean that you don't need to think about your inventory.

#46
Minxie

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So... I won't get to be a mage and tear up the Free Marches with my fellow apostate little sister? :blush:

Is she just going to hang out somewhere else with Mama Hawke or something if I play a mage? Or is she going to die a la cutscene early on while Carver lives?

#47
Aermas

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Yes crafting is also just like finding upgrades to the keep.



Why can't Hawke pluck a few Elfroots to brew himself a potion instead of walking all the way back to town?



Also, they made a big deal about playing an unheroic "everyman" that rose to power, yet then they say what you are doing isn't heroic enough so they let you have explosive attack chains & not function as an "everyman"

#48
Wittand25

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It depends on Hawke´s sex not on the class another preview talks about a female rouge Hawke and her brother slaughtering darkspawn in the beginning.

#49
ENolan

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Anarya wrote...

"awash in color", eh? *rejoices* And confirmation that Beth/Carver's inclusion depends on your class. Interesting. Damn, multiple playthroughs will be necessary for me (oh who am I kidding? I was gonna do it anyway).

I'm somewhat irrationally excited for this goddamn game.



Yeah, I can see why. As for the Beth/Carver role-decides-who-goes-on thing, I find that to be enragingly more interesting than a simple decision made during the gameplay itself would be, and yet that is a refreshing change.







Oh, wait.... This is a preview of DAII; something might be off.^_^

#50
Dave of Canada

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Wittand25 wrote...

It depends on Hawke´s sex not on the class another preview talks about a female rouge Hawke and her brother slaughtering darkspawn in the beginning.


I think the introduction sequence would play out with the opposite gender but class decides who lives and dies, as I understand they'd want only one apostate Hawke running around. Warrior and Rogue has Bethany, Mage has themselves. Then should key moments in the game play out with the apostateness, you'd have the sibling to help you do the opposite role.

... or that's how I see it, at least. I might be wrong.

Modifié par Dave of Canada, 20 décembre 2010 - 06:31 .