dorquemada wrote...
I'm sorry, but wasn't the old-fashionedness, or, how it was PR'ed for Origins, "return to the roots aka BG's spiritual successor" the key selling point of Origins? So, a few years ago it was a huge marketing peak, now it's an annoying con to be rid of? Do marketing people think all customers have attention spans of a kitten or they just cater to this segment?
Disliking old-fashioned gameplay isn't the same thing as having the atttention span of a kitten, of course. And I don't think having a game that
looked old-fashioned and played clunky was ever a selling point in Bio's mind. There are some folks here who seem to positively prefer clunkiness, but I don't think Bio intended to cater to them with DAO. They just didn't a good job of making combat responsive.
I'd say something about difficulty, too, but that'll probably get me labeled as "leet" braggard. Even if I never went above casual in NWN, used alchemy in "Witcher" on easy all the time and still got my ass handed to me from time to time, and can do DA:O on nightmare after 3 pints o'beer and a cat sleeping on my keyboard.
That's the thing about DAO diffficulty -- it's not so much that it's a difficult game as that it's an
obscure game, thanks to inadequate documentation and feedback. The early combat and build threads were all over the map, if you'll recall. The game was simultaneously too hard for new players and too easy for experienced ones. And since most game players don't ever get to
be experienced players, the first of these is a bigger problem.