druplesnubb wrote...
What I don't get is why you can'y just have both survive. Then you get more party members to choose from which leads to more class combinations andmore people get to experience both siblings.
Because in this story, a sibling dies.
Marionetten wrote...
HolyAvenger wrote...
People still whinging about the Carver/Bethany thing...aren't you all going to play through twice, once as a mage and once as a warrior or rogue in any case?
That's rather besides the point. People are irked because they are having the choice taken away from them. If you're a mage there is no way to rescue Bethany. You don't get to make that choice. No matter what you do, no matter how many times you reload, no matter how hard you try the story will always railroad you so that you can have a nice little Raistlin/Caramon relationship with Carver.
I don't know about the rest of you but I do not play BioWare games for the story. I play BioWare games because they enable me as the player to have an actual impact on the story. To have that taken away from me... well, that stinks. Hell, even BioWare used to think so. What happened here?
Are they also "taking away" your ability to be a Qunari? How about your ability to fly? Or to be a mage/rogue hybrid? Are they taking all of those choices away? Because by that logic, they're taking away an infinite number of things.
There's no game that is going to allow you to do anything you want. For that you have to stick to PnP, where your options are limited only by your imagination (and your DM's indulgence). This is a cRPG, where you have technological limitations, but more importantly--and more relevantly--it is a scripted story in which writers have determined that certain things will happen and certain things won't. As I said to druplesnubb, in this story, a sibling dies. It doesn't really matter if you wanted to keep both of them alive, because that possibility was never on the table.
As I've said elsewhere, I'd have liked to spare Loghain but remain BFFs with Alistair in DAO. The fact that that wasn't possible doesn't indicate that BioWare did something wrong. It was just the story they wanted to tell. If you have a problem with a sibling dying, that's fine (though you might as well have a problem with not being able to join the Darkspawn in DAO), but it's not like they're intruding on your freedoms or anything--or at least no more than any scripted story does, by definition.
Modifié par SirOccam, 22 décembre 2010 - 03:19 .