otis0310 wrote...
C: Not quite sure what you mean by "story mechanic". Although I'd assume either characater would fit the story equally. Don't quote me on that though, because as I said, I don't know exactly what you mean.
You'll have to play the game to see what I mean.
B: Higly irrelevant. I get Zevran as a two weapon specialist later in the game. Does that mean I should just accept Lelliana as an archer? No, I do not, I get a mod that lets me respec Lelliana instead. Why? Because I need a two weapon specialist in my team, not an archer, and I think Zevran is a jerk, he has his uses so I don't kill him. But still a jerk.
Point is that simply because there is another mage/rogue that can take their place doesn't mean that we just use them instead. Maybe the other character is a grade A moron that you would rather feed to darkspawn than travel with. In which case I'd rather have my sister instead of the other guy, wouldn't I?
You're always going to only get the companions that we offer you. Some you will like, some you won't. In this case, some people are deciding they wanted either Carver or Bethany-- sans any further knowledge of them, or even any assurances they were actual companions-- based on their first impressions of screenshots. Which is fair enough, but we're not "taking away" anything other than their assumptions. Like you not liking Zevran or someone not even meeting Leliana or having Wynne turn on them at the Urn of Sacred Ashes you will get the companions that are appropriate to the game you're playing and they will react as we dictate. That's how it always is. In this case, the Bethany/Carver thing was
never a choice, nor could it be something we take away. In fact, what we did was
add a sibling who will work very well with the story you have ahead of you-- and that's the way it was always intended.
Insofar as my comment about mages in the party, I was referring to the complaint that without Bethany someone couldn't have their all-mage complement. This is a complaint that assumes Bethany was even available in the first place, or that there wouldn't be suitable companions elsewhere. Might be, might not be, but raging that we didn't give someone Bethany is no different than someone raging that Alistair & Loghain were mutually exclusive or that they lost their only Spirit Healer in Wynne or... whatever. Sorry, but that's how the cookie crumbles. If one wants to complain just to complain, ie. "you didn't give me the companion I thought I wanted! I hate that so much!" then fair enough. Go ahead and gnash your teeth if you must. But it isn't really
based on much, I'm afraid.
A: Great point, fantastic, so tell me, are they present beyond the prelude. Because if not there is little point in worrying about it, is there?
True. Either way, I guess you'll have to find out.
And a side thing completely off topic. I feel bad, ripped off acutally, about being forced to play as a human. I miss my elf in particular. I hope that Mr. Gaider reads this so they can fix that in the next installment. That is by far my number one gripe about it.
I personally believe the decision was based on money. Human male/female is two actors. Add an elf or dwarf in and you can get two more actors per race. More money to pay?
If not, I would like an explanation for that design decision. It's the worse one.
"Forcing" you to play a human. It's a strange word, sort of like us "forcing" you to have Bethany or Carver, I guess? From our perspective, this is simply how we're making this game. It's not the same game as Origins. You can choose to look at the glass as half-empty or as half-full, if you like, but what we're presenting is simply the game that is. The decisions we make are for generally for numerous reasons.
Much like having the player be human. Yes, saving the cost of multiple voice actors is one factor-- short of us having all races use the same actor for their gender, which might be awkward (since we ourselves have set up the races as having different accents). There's also the savings of only needing the multiple armor models for humans (as the PC is the only one who is actively changing their model via equipment changes). There's also the story consideration, in that a human Hawke works better for the tale we wanted to tell.
I suppose one could sneer at us wanting to save costs, and we should simply spend as much as is needed to make the game someone thinks we should be making-- and fair enough. We'll put the money where we think it needs to go, and I suppose budgets will never be as high as someone thinks they should be-- in particular when a budget isn't a factor for
them (outside of the sixty-odd dollars they're spending on the game).
But would it be better if the PC could be elven or dwarven? Maybe. It might also dilute the story we want, and take resources away from things we wanted to spend them on-- variation up front rather than later on, perhaps. There's
always a trade-off, whether you agree or not. At any rate, it works for this project and we'll see if it's something we want to pursue in potential future projects. It's not a given either way.
Modifié par David Gaider, 22 décembre 2010 - 08:50 .