JohnEpler wrote...
Piecake wrote...
Addai67 wrote...
It is obviously not hindering them. So, where's all the hate?
I get that some people like it. I can even get that the devs like it better so they want to make their game that way. But dissing your own game and at least a portion of the fanbase to sell the new game, that seems counter-productive to me. Insulting, even. And the screechy poster was right that it was just thrown out there with nothing to support it.
How is saying that "People generally hated the silent protaganist" insulting to the people who liked that feature?
That would be the other part I'm curious about. I can guarantee Mike meant nothing of the sort by that statement, and while I'm always one to allow for misinterpretation, I'm really not certain how this interpretation was arrived at.
Maybe its not "insulting," but its worrisome that one would think that "generally people hated the silent protagonist." I just think thats flat out wrong- thats like saying "Generally people hated the isometric camera and tactical combat in Origins" or "Generally people hated the voiced PC and dialogue wheel in ME2." And to make a statement like that when one of the more notable changes from Origins is the voiced PC and dialogue wheel?
If you're going to make a blanket statement like people "generally hating the silent protagonist" you've got back it up somehow. Hate is a very, very strong word. I'd imagine that Mike knows that for a good number of people the Silent Protagonist was one of the key "spiritual successor to BG" features that people really enjoyed in Origins. I sure did! Its why despite enjoying ME, I don't really give a damn about Shepard or the crew- he's just another NPC that you're directing, you're not actually controlling Shep like you could the Warden.
And so when the Lead Designer for a game uses such a strong word as "
hate" to describe one of the primary, defining features of Origins, in comparison to other current BioWare games, especially knowing that the switch to a voiced PC is implicit in most of the "Dragon Effect" claims- its just not a very smooth way of handling things. Especially when on one hand you're saying that you're keeping all the great stuff about Origins, just making it better and telling people not to worry, and on the other hand saying how "generally" people "hated" one of the core RPG features of Origins.
Did everyone like the silent PC? Of course not. But when the Lead Designer makes such a strong worded and blanket statement such as that, combined with how every BioWare game (DA2, TOR and ME3) will be using the same "cinematic, paraphrased dialogue wheel, voiced PC approach" thats worrisome to me, as the primary reason I enjoyed Origins as much as I did and gave a damn about my Warden PC and the characters was because I didn't have some droll voice actor barging in and regurgitating back the dialogue. Its just extraordinarily disappointing and disheartening to seemingly see all AAA BioWare games simply adopt the same approach to storytelling, one which based on my time with ME, I don't find particularly engaging- if I wanted to watch a movie, I'd go to the movies.
And given that Mike made such a strong worded and blanket statement like that, it doesn't exactly instill much faith in me that we'll see an improved Silent PC approach in the future, but rather we'll simply see more BioWare games stick with some homogeneized "cinematic" voiced PC, 20 hour game angle. Its that loss of diversity in storytelling approaches that bothers me most.
Modifié par Brockololly, 23 décembre 2010 - 04:47 .