In Exile wrote...
Piecake wrote...
He never said a truly predifined character, and you were the one who brought up Thornton and Geralt as characters that are predefined yet have dialogue and choice/consequence.
He wasn't speaking to me. He mentioned 'predefined' with stat control and gender choice, so I was assuming that's what he took predefined to be, i.e. with no dialogue system at all.
a truly predefined character would be drastically different from what Bioware has designed, but I dont think its right to assume thats what he or I mean based on the history of the conversation.
It seemed to me to be the sort of thing he was thinking about. He certainly has to have excluded Bioware PCs so far from having been predefined (i.e. Hawke & Shepard) and the major difference with Geralt & Thorton were either how we picked the dialogue or how tight our leash was (+ the no gender change thing, but he allowed for that).
I think you were the one who said earlier about disagreeing about what "predefined" means.
BioWare has, repeatedly, stated that Shepard isn't the player's character but the game designers' character.
They have a story, and they want the character you play to have a very specific role / persona in that story.
***very old SPOILERS ALERT***
BG series - you are the Bhaalspawn. Not terribly restrictive on personality, race, stats, etc., but you have a specific role in the story regardless of what you want.
KotOR - you are Revan - this is much more restrictive. You are going to be a Jedi, regardless of what you pick as your starting class. Where you GO in the game is up to you, but who you were and what you are is not.
Jade Empire - you are a very specific person, again, and this one IMO is somewhere between BG and KotOR for restrictiveness... plus character creation was extremely limited
Mass Effect - you are Shepard, Alliance soldier, destined to be a Specter... you get the background choices of where you were born and what a major event that shaped you was, which is one sense more control than previous games, but these choices are barely more story worthy than which build you take - none of it limits your dialog choices or how you interact with people.... you can adjust stats on Shepard, just like on Mike Thorton, except you can also adjust gender and first name (which is only important for save game distinction, really)
Dragon Age: Origins - at least as open in character creation as the BG series, 3 races, 3 classes, 6 total different origins... arguably this is more restrictive than the background you could type in for BG, but game-wise it is more compelling for you making your character even if creativity is stifled a bit... you are GOING to be a Grey Warden, no choice about it really, but it's about as restrictive as being a Bhaalspawn in some sense - something assigned to you that doesn't change really who you are (whereas being a Jedi or Spirit Monk or Alliance soldier actually do change in a more fundamental way who you are.)
***end SPOILERS***
True, it IS arguable how pre-defined Shepard is compared to Mike Thorton and The Nameless One or the Avatar (Ultima) and the Vault Dweller...
but clearly he has many points about him (or her) that you do not have control over, about who and what he is, as for Mass Effect to work they NEED your character to be X, Y, and Z. He has to be human, despite there being other races who could be playable, for the story of you being the first human specter to work, and so on...
BioWare, IMO, is best at crafting a story with several break-off points where you make major story decisions that affect the overall end of the story as whole.... at making the adventure game... and you can craft a better story with a more defined (more limited, if you prefer) character.
I like their stories and the choices they offer me in the stories, but I don't like the "character creation" for how limited it often feels.
So, for me, I'm ok with them doing away with most of those RPG elements that deal with creating your own character, and instead have them say "here, male or female MC - fill out your abilities and talents as you like, but you will be Occupation X having lived through Experience Y and destined to become Heroic Title Z."
This is me, from my opinion - if I can't design my party from the ground up, if I can't make my own MC (as opposed to adjusting the MC like you do with Shepard IMO)... then I'd rather not have a half-way compromise.
You might like or love the compromise, the "balanced" features if you believe them to be balanced.
I'm saying if the story is more important, I'm happy with Lightning and Snow from FFXIII or Mike Thorton from Alpha Protocol.
I'd rather have the Courier from F:NV or especially my own party a la Wasteland... but I can enjoy a game without that... just don't remind me of it being missing by giving enough to tease but not enough to satisfy.