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#701
MerinTB

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MerinTB wrote...
So, for me, I'm ok with them doing away with most of those RPG elements that deal with creating your own character, and instead have them say "here, male or female MC - fill out your abilities and talents as you like, but you will be Occupation X having lived through Experience Y and destined to become Heroic Title Z."


And, having argued myself into a corner yet again, I realize that Hawke is a big step in this direction.

<_<

I hate when I logic and reason myself into accepting things I was resisting, especially when I don't realize I'm doing it until it's too late.

:mellow:

#702
HolyJellyfish

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Wow, @rNEBL. That was really thoughtful and sweet. I like the analogy of DA2 being a wrapped present.

Modifié par HolyJellyfish, 23 décembre 2010 - 09:13 .


#703
HiroVoid

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Just out of curiosity, has anyone mentioned about how the choice between Carver and Bethany is basically set up so that no matter what you do, you end up with an apostate mage in your family.

#704
HolyJellyfish

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HiroVoid wrote...

Just out of curiosity, has anyone mentioned about how the choice between Carver and Bethany is basically set up so that no matter what you do, you end up with an apostate mage in your family.


... Interesting. I never thought of it like that.

#705
Xewaka

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HiroVoid wrote...

Just out of curiosity, has anyone mentioned about how the choice between Carver and Bethany is basically set up so that no matter what you do, you end up with an apostate mage in your family.


That is intentional. I mean, it's an easy and convenient way to spark conflict and plot development in a templar-controlled city.

#706
Shady314

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HiroVoid wrote...

Just out of curiosity, has anyone mentioned about how the choice between Carver and Bethany is basically set up so that no matter what you do, you end up with an apostate mage in your family.

Yes many people many times. I'd prefer two apostate mages though.

#707
HolyJellyfish

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Shady314 wrote...

HiroVoid wrote...

Just out of curiosity, has anyone mentioned about how the choice between Carver and Bethany is basically set up so that no matter what you do, you end up with an apostate mage in your family.

Yes many people many times. I'd prefer two apostate mages though.


Its possible for story telling purposes that Bioware doesn't want us to. Something deeper may or may not happen.

#708
Shady314

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HolyJellyfish wrote...
Its possible for story telling purposes that Bioware doesn't want us to. Something deeper may or may not happen.

It has nothing to do with storytelling and everything to do with creating less content for a shorter game. It's going to be the NOT.

Modifié par Shady314, 23 décembre 2010 - 09:34 .


#709
HolyJellyfish

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Shady314 wrote...

HolyJellyfish wrote...
Its possible for story telling purposes that Bioware doesn't want us to. Something deeper may or may not happen.

It has nothing to do with storytelling and everything to do with creating less content for a shorter game. It's going to be the NOT.


You make it sound like you've played the game and can give a proper criticism that isn't based on speculation. Glad to hear.

#710
rNEBL

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HolyJellyfish wrote...

Wow, @rNEBL. That was really thoughtful and sweet. I like the analogy of DA2 being a wrapped present.


   thank you i didnt want to rant, its imploite.  i realy wanted to be a mage and have
 bethany in my party and for a wille i was mad but i understand were they were coming from i just wish it was other wie que sara:?

#711
Shady314

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HolyJellyfish wrote...
You make it sound like you've played the game and can give a proper criticism that isn't based on speculation. Glad to hear.

? No I don't. I just sound pessimistic and cynical. Obviously it's speculation. We'll see if I'm right or not. Let's hope I'm wrong.

Modifié par Shady314, 23 décembre 2010 - 09:40 .


#712
Xewaka

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Shady314 wrote...

HolyJellyfish wrote...
You make it sound like you've played the game and can give a proper criticism that isn't based on speculation. Glad to hear.

? No I don't. I just sound pessimistic and cynical. Obviously it's speculation. We'll see if I'm right or not. Let's hope I'm wrong.


Pessimism and cynism is the best approach to life. If you're right, it is as expected. If you're wrong, that means things are better than expected, so you're pleasantly surprised. It's win-win.

#713
Maria Caliban

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I expect Dragon Age II will be a great game. I'll like the story and the companions. I'll enjoy playing my Hawke and being the Champion of Kirkwall while I learn more about the Dragon Age lore and meta-story. Inevitably there will be elements I dislike but I'll probably end the game completely satisfied.

And if I don't like it as much as DA:O...? I'll tell the developers why and then play one of the roughly 16 other games I'm looking forward to next year.

#714
Shady314

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Maria Caliban wrote...

I expect Dragon Age II will be a great game. I'll like the story and the companions. I'll enjoy playing my Hawke and being the Champion of Kirkwall while I learn more about the Dragon Age lore and meta-story. Inevitably there will be elements I dislike but I'll probably end the game completely satisfied.

And if I don't like it as much as DA:O...? I'll tell the developers why and then play one of the roughly 16 other games I'm looking forward to next year.

I suspect it will be OK and I'll play it once. Like ME2. But you are right. There are quite a few games coming out next year. That will lessen the disappointment.

Modifié par Shady314, 23 décembre 2010 - 10:15 .


#715
The Masked Rog

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Xewaka wrote...
Pessimism and cynism is the best approach to life. If you're right, it is as expected. If you're wrong, that means things are better than expected, so you're pleasantly surprised. It's win-win.

It also means you are miserable, most of the time.

#716
upsettingshorts

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Xewaka wrote...

Pessimism and cynism is the best approach to life. If you're right, it is as expected. If you're wrong, that means things are better than expected, so you're pleasantly surprised. It's win-win.


I prefer not to attach my ego to the accuracy of my predictions.

#717
Xewaka

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The Masked Rog wrote...

Xewaka wrote...
Pessimism and cynism is the best approach to life. If you're right, it is as expected. If you're wrong, that means things are better than expected, so you're pleasantly surprised. It's win-win.

It also means you are miserable, most of the time.

With the way my sense of humour works (sarcasm overload), it keeps me rather cheerful, actually. Well, perhaps amused would be a better word.

Upsettingshorts wrote...
I prefer not to attach my ego to the accuracy of my predictions.

I prefer to be pleased by my mistakes than miserable because of them.

Modifié par Xewaka, 23 décembre 2010 - 11:30 .


#718
twincast

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I'll just drop in and proclaim once more:



Regarding the Warden, I hated the lack of facial animations (or pretty much any physical reaction), but I loved the lack of a fixed voice.

#719
Addai

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HolyJellyfish wrote...

I have no aversion to these changes. I can understand why some people would, because it is familiar, but if you stay with familiar, new things never happen and you don't see an evolution in the product. Its risky, but you can't bang it until you try. But that is my opinion.

Please try not to be so patronizing in the statement of your preferences.  Thanks.

#720
Addai

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Maria Caliban wrote...

I played through Fallout: NV and never had a problem. The silent protagonist can work, but not when I'm seeing a third-person representation of them slit a boy's throat without a hint of emotion. And that same 'expressionless' presentation is used when telling Leliana you love her or arguing passionately before the Landsmeet.

I would have no problem with a completely first person presentation of cutscenes etc.  And I really don't get how people say that this hinders immersion.  It's how we experience RL, assuming we aren't carrying around a mirror that we're holding out all the time.  I feel pretty immersed in my own life.  Sometimes I wish it were a movie with a dialogue wheel...

#721
Addai

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Wissenschaft wrote...
Thats not what he meant. David clearly would rather write romances about an LI personal issues and personality rather than make that LI all about, HEY I'M AN ELF, LOOK HOW Different I AM.

Its pretty much like complaining theres no black character to romance in DA:O therefore DA romance sucks.

Whether or not an LI is a human, elf, whatever, really has no baring on whether that romance is good or not.

And yet part of the drama of Maric and Fiona, for example, is that she was an elf and a mage and he was a human king.  It's not the only way you can bring out drama, but it's one way.  My favorite pairing in Origins was Alistair-elf mage.  Lots of good drama potential in pairing an elf mage with a templar prince.  Despite the reams of fanfiction written about Alistair and femCousland, it never struck me as interesting.

#722
upsettingshorts

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Addai67 wrote...

And I really don't get how people say that this hinders immersion. 


Then you haven't been paying attention to all the posters who feel that way explain it?

I may disagree with plenty of people on the boards, and feel incapable of appreciating the same game in the same way they do, but that doesn't mean I gon't get them.  Because I actually read what they post and take them seriously.  Well, most of them.

Modifié par Upsettingshorts, 23 décembre 2010 - 03:56 .


#723
Ziggeh

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Shady314 wrote...
It has nothing to do with storytelling and everything to do with creating less content for a shorter game. It's going to be the NOT.

You seriously don't see the storytelling potential in sibling rivalry and alternate perspectives?

#724
Addai

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Upsettingshorts wrote...

Addai67 wrote...

And I really don't get how people say that this hinders immersion. 


Then you haven't been paying attention to all the posters who feel that way explain it?

I may disagree with plenty of people on the boards, and feel incapable of appreciating the same game in the same way they do, but that doesn't mean I gon't get them.  Because I actually read what they post and take them seriously.  Well, most of them.

Sure, I hear what they're saying, but it doesn't compute.  I can agree with them that it was jarring when the camera switched to the Warden's face, especially when you were making a dialogue choice, but there's also no reason for the camera to do that.

I also wouldn't mind if there was some way to control PC actions like "punch this guy's lights out" or "kiss him," and see the appropriate facial expressions in a brief cutscene.

#725
Dagiz

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Addai67 wrote...

Upsettingshorts wrote...

Addai67 wrote...

And I really don't get how people say that this hinders immersion. 


Then you haven't been paying attention to all the posters who feel that way explain it?

I may disagree with plenty of people on the boards, and feel incapable of appreciating the same game in the same way they do, but that doesn't mean I gon't get them.  Because I actually read what they post and take them seriously.  Well, most of them.

Sure, I hear what they're saying, but it doesn't compute.  I can agree with them that it was jarring when the camera switched to the Warden's face, especially when you were making a dialogue choice, but there's also no reason for the camera to do that.

I also wouldn't mind if there was some way to control PC actions like "punch this guy's lights out" or "kiss him," and see the appropriate facial expressions in a brief cutscene.


I see how Addai says that as I don't get what half the people half the people say on the boards anyways.  Try as  I might, I just don't get how declarative statements can be made about a product we don't even have.

And Addai - that would be an awesome idea, the ability to punch someone and see it in a cutscene - rather than a do or die sword fight, woulda been cooler if you just beat the snot out of Logain.  A gloved (if you were the warrier type) fist knocking some teeth out.  Or if you were a rogue, sneaking up behind him with a candlestick and wahcking him in the back of the head.  or a mage taking your staff and smacking him.  that would have been cool.

Modifié par Dagiz, 23 décembre 2010 - 04:28 .