RussianSpy27 wrote...
3. The creator of the wonderful fantasy world, with the interesting Origins concepts that allowed players to experienced the deep histories and backgrounds of each of several of Theidas' races, that provided diversity and intense fun in the fantasy world says that he finds nothing intrinsically amazing about playing a non-human character. (?????????????). With all due respect, I guess it follows that you did not find it intrinsically amazing about playing someone like the Dwarf character that brought before us the entire realm of what it's like to be a Dwarf, what culture and politics of Orzammar? That was so freaking fun that I could replay that 100 times and not be bored!
Okay, let me address this point since you're not alone in misinterpreting what I said.
I was responding to the idea that humans are
boring. I did not say that elves and dwarves are boring. They are interesting, and have great story potential (which is why I do and will continue to write them). They don't, however, have any
more potential to be interesting than a human character does. Someone can really like the elven story or the dwarven story, sure-- personal preference will lead people to like one thing over another all the time-- but I simply reject the idea that humans must be "mundane" when there is an equal amount of potential among all the human cultures of Thedas to explore.
And that's all I said.
So no, we were not told that there would definitely not be future revisiting of the silent PC with all of then-alleged story benefits (and hence, per Mr. Woo's posts, I will not try to be a seer), but the comments seem to make such revisiting unlikely, as the concept is frowned upon. Can a frowned-upon concept change tomorrow into a smiled-upon concept? Everything is possible, but just seems unlikely from what we've just been told.
Unlike what you seem to be assuming, profitibility is not the only consideration. A big part of it is what works for
this project. When we look at what is an acceptable expense and what isn't, it's in comparison to how that expense makes for a return in the project we're working on. If we do a project in the future where we feel the expense of having multiple player races (along with the voiced PC) gives us enough bang for our buck, we'll do it. It's also possible we could abandon the voiced PC altogether, though like you I consider that unlikely.
Still, stranger things have happened, and a lot of it will depend on how we implement our changes as well as how they're ultimately received. "People didn't like the silent protaganist" in DAO could become "people didn't like the voiced protaganist" in DA2, who knows? Perhaps the game won't sell, in which case we'll have to go back to the drawing board. We don't have a crystal ball regarding that any more than anyone here on the forums does.
In the end we take feedback (the constructive kind) and go with our gut-- because we're the ones making the game, and it's our money
on the line. Someone can demonize the fact that there are business decisions to be made, and imply that we're soulless automatons who value it above all else (which people have done) but that doesn't change the fact that we also have creative interest in our creation. One simply cannot exist without the other, and that's the simple truth.
Modifié par David Gaider, 23 décembre 2010 - 10:12 .