Maria Caliban wrote...
There are lore differences that require different biology from the human norm. The dwarves don't enter the Fade and are resistant to the dangers of lyrium. I don't think the average person would believe that there were a group of immortal humans who ruled over the land and then lost their immortality because of interacting with other humans.
I of course can't possibly explain away every change necessary to make all of the races of Thedas work as human without inventing various excuses. Like, "well, the underground humans have lived near and worked with lyrium for so many generations that they have developed a tolerance" (think lactose intolerance in humans). As far as the immortality thing goes, that does seem like it'd be harder to account for. A loss of immortality I think - in upsettingshorts' silly view of Thedas - could be interesting if it is metaphorical; such as representative of wisdom and a considerate and deliberate nature. Contact with humans making them more impatient and worldly. Keep in mind of course, that I'm really not all that knowledgeable when it comes to Thedas lore.
However:
Maria Caliban wrote...
Immortality does not exist within the human norm. The ability to naturally connect to the Fade is one that animals have in the setting. Not having it is a bizarre abnormality.
I never said anything about abandoning the spiritual. Maybe the Maker just cursed them. Or, in the case of the no-longer immortal humans, were once demigods favored by the Gods who lost their gifts by intermingling with humans. Or at least that's the excuse they give.
Maria Caliban wrote...
The city elf/human divide does require a physical difference between them. You could use skin color, but the impact on the audience is different. 'Humans keep city elves in alienages' is problematic. 'White humans keep black humans in alienages' is going to be a direct commentary on the real world. Imagine the response to a fantasy game where in one origin a white man interrupts the wedding of non-whites, and then takes all the women home to rape.
You might be fine with that. Many people wouldn't be. I'm not sure the writers and developers of a fantasy game want to end up knee deep in real world racial politics.
You've brought up that point before. You were right then, and you're right now. But like I said, I was just speaking of my preferences and indeed - I would be fine with that. The treatment of the elves in the city elf origin
is brutal, reprehensible, and offensive - and most wouldn't consider it a political commentary on the real world. But of course I'm not silly enough to think that, as you say, most people wouldn't have a problem with it if it was about whites and nonwhites as opposed to humans and elves.
Science fiction and fantasy do have the luxury - or at least, the right set of tools in their toolbox - to address real world issues like racism, sexism, violence, etc - in a way that gives them some emotional distance while still being potentially thought provoking. And in general I have no desire to take that away from them. However, the underlying problem is the common, reflexive apprehension towards confronting controversial issues in a thoughtful way. Which is the reason that sci fi and fantasy have to jump through hoops to address those issues - when that is in fact their goal - in the first place. Even then, it still has the potential to make people uncomfortable.
Racism for example is a real world issue. Dressing it up into a human versus elves problem may make it less controversial, but it also blunts the edge of the point. Writers and businesses have to consider that. I, as a consumer and reader, really don't.
Now that I've gone much farther with the point than I intended...
Modifié par Upsettingshorts, 23 décembre 2010 - 10:52 .