So, how much did DA:O sell, again? If it was so outdated, old-fashioned and all that, how come anyone bought it in the first place? And why it was so much loved? Just some questions that game to my head while reading that article. Other thing was, that I probably need a new computer to play DA2.
And what is wrong to have an invisible person rolling the dice behind the scene? That's roleplaying game for you, guys. Though I do like the fact, that mages and archers can melee, too, not just try to use ranged attacks all the time.
And the writer of the article couldn't tell the difference between an elf and a human? Maybe she needs new glasses... Or maybe I just have so outdated computer that my low graphics just made the differences to look more prominent. Although since I already spent time with DA:O just looking around at that "...bit dated..." "...remarkably brown place...", because to me it looked nice. Maybe I need new glasses?
And I've always disliked elves with extra large ears and eyes. Why do elves always have to look like the standard that is sold out to us?
And why would have people hated the silent protagonist? Most of us have been used to having a silent protagonist. The RPGs we have played and loved usually have silent protagonists. As is said before here, the hate goes mostly to the expressionless protagonist, not the silence. I have enough imagination of my own to imagine the voice for my main character. It's much harder for some reason imagine the expression, since the face is right there, in front of me, and I'm watching it. But since it's done, I'm just expressing my thoughts on it. And hoping that the silent protagonist will return at some point to some game, if not to DA (because it will save some money to make other things better in a game).
And what comes to the conversation wheel, well, I've not yet played ME (it just hasn't felt like a game for me at all), so I don't know how it's going to be, but from what I've heard this far, it seems I'm going to save before every conversation, and probable reload the save, when something goes terribly wrong... I just like to be in control of what my character says, completely in control. Somehow I've gotten the feeling that many people on this forum agrees. Then again, I'm not sure if Hawke is ever going to feel like my character, so maybe I'll just let her/him do what ever it is that pleases her/him. And watch the game like a movie, where I just push the buttons occasionally.
What I do like is the friends/rivals system. Sounds much more interesting than the approval-system in DA:O. I just hope it works the way it's described.
Modifié par Ubasti, 24 décembre 2010 - 06:58 .