Graunt wrote...
I'm just going to assume you never played PnP RPGs much?
I'm not sure why you're assuming that, but go ahead.
The assumption is incorrect, but I also don't see how it matters here, so I see no reason t dispute it.
Again, this is the difference between fixed variables and what you can do outside of a video game. The kind of adventure you're talking about is not possible in a video game and I mostly agree with Wissenschaft on
the "in a box" vs "free roam" styles of gameplay.
Actually, I think free roam is more possible is a CRPG because a CRPG design team is quite a bit bigger than a tabletop game run by a single GM. They can flesh out the world a lot better than you get in a tabletop game
(unless you're using a pre-fab setting).
Furthermore, we've seen that kind pf free roam in CRPGs, so it's rather silly, I think, to declare it impossible. We've seen it. We saw it in Baldur's Gate (1, not 2). We've seen it in most of the Ultima games.
To me, Oblivion is one of the most boring RPGs I've ever played in my life, not only because of how many dead spots there are (where I'm assuming you would find to be some grand adventure in psychological
development), but because the actual gameplay was so utterly awful.
I agree entirely with you on Oblivion. Terrible game. The world was boring, the combat mechanic was terrible, and the levelling system was horribly horribly broken. Also, the main plot has the most idiotic hook I've ever seen, and in my opinion encouraged the player character never to follow it.
I certainly never saw Oblivion's main quest. I don't even know what it was.
Morrowind was vastly superior in all aspects other than graphics.
Basically the same combat, so I found both games entirely unpleasant.
There's a point where free roam for the sake of free roam is not a good thing. Fallout 3 was essentially "Oblivion with guns" yet for some reason it was a lot more interesting to me. Probably because of how they handled the narrative.
Fallout 3's world is far more detailed and interesting that Oblivion's was, and the quest design in FO3 is really very good.
I don't believe Dragon Age was nearly that bad at all in terms of the way they handled the story and "roaming", but my Bio-sense is leading me to belive it will be greatly improved in Dragon Age 2 despite what the
nasayers are saying right now.
DAO's roaming was basically equivalent to BG2 and KotOR, which is to say there wasn't much roaming except inside areas you'd been specifically told to visit. You couldn't just go wherever you wanted just because it was there.
BG1 allowed that. So did ME1. It's a good feature, I think.
In Exile wrote...
Which, of course, you had lots of control over. The issue isn't personality but what you think makes up that personality and what makes you feel like you are in control of it. That's at the centre of all these what is an RPG debate.
Yes, if you're not concerned with what your character says or how he says it, then I could see how you'd disagree with me on this.
Rather, on the topic of a free roam RPG, I'm rather sure that if Biioware did such a thing, depending on how exactly they were going to implement it, the game would probably fall into the same ''rental-only'' category I filled Fallout and Oblivion under.
I still don't know why you didn't like BG1.
If we had tactical turn based combat (hex based turn, like in Journeys) then I would buy the game with no concern for any other feature (I mean, I would have honestly bought a full version of Journeys).
So would I. I said so at the time. I was hoping EA 2D would make a full version of Journeys I could buy, but they never did.
Modifié par Sylvius the Mad, 27 décembre 2010 - 05:14 .