Modifié par hrothgar99, 29 janvier 2011 - 07:17 .
DA2 Preview by The Escapist
Débuté par
magicwins
, déc. 20 2010 05:22
#1076
Posté 29 janvier 2011 - 07:13
i just want more info on the game ........there's wayy too much thats unknown and unclear ...........
#1077
Posté 14 février 2011 - 11:27
David Gaider wrote...
Not that this is something you're really concerned about, I imagine, but this came down to a design decision. I understand that you're deciding who you like more based on a meta-gaming decision (using information gleaned from previews, along with assumptions as to what Bethany and Carver are about) but someone who's playing the game for the first time won't know these things. How would they make such a decision, based on characters they've only just met? It would feel hollow at best-- and providing a decision that indirectly did the same thing (meaning you weren't directly deciding between them, but whatever decision you did make had the same end effect) might also feel cheap.
This did what we needed for the story to work-- and personally I really like the fact that both Bethany and Carver are fully-realized characters, providing you family members that aren't killed off right at the beginning of the story who are also going to work as part of it. I would caution you not to assume the worst about characters you haven't met yet and a story you don't know about... but you are of course free to jump to whatever conclusions you like.
I personally think it's a brilliant system. New players get a balanced party no matter what class they play so they aren't killed in the first five minutes of gameplay like you might be in other rpg's. AND it adds replayability. I imagine that playing as a mage with a warrior brother who has to put up with you being an apostate is going to be different than playing as the warrior/rogue and having to deal with your sister's templars. Plus I might actually just play through again to see how the relationships between the siblings differ.
All in all I think you guys get a lot of constructive critism, which I'm sure you appreciate, but I don't think people appreciate just how hard you have to work to find a system that works for all kinds of players. SO thank you guys. Your doing an amazing job and I look forward to playing this game a lot!


Not that this is something you're really concerned about, I imagine, but this came down to a design decision. I understand that you're deciding who you like more based on a meta-gaming decision (using information gleaned from previews, along with assumptions as to what Bethany and Carver are about) but someone who's playing the game for the first time won't know these things. How would they make such a decision, based on characters they've only just met? It would feel hollow at best-- and providing a decision that indirectly did the same thing (meaning you weren't directly deciding between them, but whatever decision you did make had the same end effect) might also feel cheap.
This did what we needed for the story to work-- and personally I really like the fact that both Bethany and Carver are fully-realized characters, providing you family members that aren't killed off right at the beginning of the story who are also going to work as part of it. I would caution you not to assume the worst about characters you haven't met yet and a story you don't know about... but you are of course free to jump to whatever conclusions you like.
I personally think it's a brilliant system. New players get a balanced party no matter what class they play so they aren't killed in the first five minutes of gameplay like you might be in other rpg's. AND it adds replayability. I imagine that playing as a mage with a warrior brother who has to put up with you being an apostate is going to be different than playing as the warrior/rogue and having to deal with your sister's templars. Plus I might actually just play through again to see how the relationships between the siblings differ.
All in all I think you guys get a lot of constructive critism, which I'm sure you appreciate, but I don't think people appreciate just how hard you have to work to find a system that works for all kinds of players. SO thank you guys. Your doing an amazing job and I look forward to playing this game a lot!
#1078
Posté 18 février 2011 - 04:28
after reading a lot of posts, i'm just going to say i don't want my family members to die. actually, i like both of the twins.
i'm expecting a 'live with it' comment.
i'm expecting a 'live with it' comment.
#1079
Posté 18 février 2011 - 04:33
nyankuro wrote...
after reading a lot of posts, i'm just going to say i don't want my family members to die. actually, i like both of the twins.
i'm expecting a 'live with it' comment.
Live with it.
#1080
Posté 18 février 2011 - 04:34
Your expectations are in vain. Instead, you get a "please don't necro threads when we've had much more recent discussions on the same matter" comment.
[#import "lock.h"]
[#import "lock.h"]




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