shepard_lives wrote...
The fact that the choice is out of the player's hands is quite excellent, in my opinion. I support events that happen without or regardless of player input, like Alistair sacrificing himself for a female Warden. I don't want complete and utter control over the world and its inhabitants, much less having everything revolve around the PC: I think it greatly cheapens the story and painfully lessens the individuality of the NPC characters.
Agreed. That was also one of the reasons why I adored many of the characters from Origins, in that while you could influence their growth to a certain extent there were still certain things that were out of your control. Hell, it's one of the reasons why I adore Anora so much in spite of her attitude. The sheer fact that she refused to bow down to the 'almighty PC' during game play if you didn't prove yourself to be a worthwhile ally endeared her to me greatly; because anything else would have cheapened her as a character.
Likewise, I think it's interesting that which Hawke sibling dies is largely out of the character's hands at this point. It takes a good amount of ultimate control away from the PC, something that I find favorable when done right and sparingly, and also gives you extra incentive to play all the classes. Want Carver with you? Play as a Mage. Want Bethany? Rogue or Warrior. It'll definitely mix things up.
Modifié par Nyaore, 20 décembre 2010 - 07:24 .