tmp7704 wrote...
I understand you've made an arbitrary decision and don't feel like discussing it. It's just surprising that -- in situation where you are unable to determine what exactly the individual player would be basing their decision on, and in situation where these reasons could be numerous and varied -- you've decided to just yank the decision out of their hand and then attach it to the meta-gamey "melee = mage and vice versa" mechanics. Thus effectively just limiting possible variations for the player's game, and little else.
There's nothing arbitrary about our decision. I've explained the reasoning-- and if I'm not going to debate it that's because you've no basis for a debate beyond assumptions, and I've no way to explain further without going into spoilers. I'm also saying we've provided two full characters that work with the player's story, as opposed to "just limiting possible variations for the player's game". If we'd wanted to do that, we would have just had one sibling, period. I know some people started conjuring entire scenarios in their head based on those assumptions, and this seemingly destroys those scenarios, but we never promised otherwise. There is a great deal of story variation that rests on these characters, and I'm confident that players will see this in the end.




Ce sujet est fermé
Retour en haut




