MerinTB wrote...
You know how you learn something wrong once it takes like seven times or some such to unlearn it?
I THOUGHT I liked BioWare's game design, but what I was doing was mixing up Black Isle games with BioWare games (IWD over BG, for example) and it just took BioWare ALMOST making my kind of cRPG (DA:O) to open my eyes to how wrong I've kept thinking of them.
I get that. A lot of people do this. If you look at a game like BG, and you look at the changes from BG to BGII, and then from NWN:OC to NWN:HoTU, you can really see this Bioware "style" evolving. It's why they have fans like me, who as I'm sure you're aware aren't really fond of games like New Vegas or IWD that involve a different kind of cRPG.
Now I just accept that I love how BioWare melds adventure gaming into other gaming mechanics fairly well for me, and how cool I think their story telling and character design is. And I've crossed "RPG" off the list of things I look for from BioWare.
I am
so not getting into the what defines an RPG argument. I happen to think Bioware is better at making an RPG than the old Black Isle games by far. But I think a big part of that is that I never played PnP, so what an RPG is to me is not what an RPG is to other people.
This isn't a bad thing - it doesn't amount ot a small pile of lint as far as BioWare the company or it's employees are concerned, sure - but I mean I can like BioWare for what it is, not what I kept wanting it to be. :happy:
Which is, honestly, the best attitude for everyone. Because there are things Bioware sucks at, and things they deserve to be held accountable for, but they ought to be held to the appropriate standard re: design in terms of things like their motives or whatever.