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#201
In Exile

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MerinTB wrote..
At least you acknowledge this and accept it as your own problem.

I think this is what it may be for many who are upset by this.

And while I'm not personally upset by this at all, on a design level I find it... questionable, at best.  Still, like art style and monster design, I can disagree and still just shrug as it's not that important to me, personally.


It depends on how Bioware does it. If it does look like an entirely random event, that from the PC`s internal perspective there was never a way to change, I'm fine with that. Anything else would be metagame, and I don't like metagame.

If it's something where Hawke could have acted but didn't.... that I don't like.

And if Hawke saves someone based on class, I'll be irate.

#202
John Epler

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I would say that both Carver and Bethany add a lot to the plot and character development in their own unique way, and I wouldn't worry about it being better or worse depending who you get.

#203
Yaskaleh

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awwww, so I can't pick Beth as part of my main party if I chose to play as a mage? CRAP. That forces me to play as a rogue or warrior :(. Was hoping to play as a mage for once.

#204
_- Songlian -

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Well, I'm far from thrilled with this decision to assign different siblings to the PC depending on the character creator choice (huh?) and I honestly wish BW would have handled it differently. Even if no one said a thing about them being "available anywhere beyond the Prologue", it's still disappointing to know someone else made a choice for you before you even started to play the game.



Le sigh.

#205
Master Shiori

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JohnEpler wrote...

I would say that both Carver and Bethany add a lot to the plot and character development in their own unique way, and I wouldn't worry about it being better or worse depending who you get.


Good to know.

I helps that the decision between having one or the other in your group was made based on story requirements. I for one plan on replaying the game several times with different classes, so I'll be able to get to know both Carver and Bethany.

Wasn't thrilled by not having a choice in the matter or who I get to keep, but at least now I know there's a valid reason behind it then simply "balancing your group composition".

Modifié par Master Shiori, 20 décembre 2010 - 08:51 .


#206
_- Songlian -

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 *double post* 

Modifié par - Songlian -, 20 décembre 2010 - 08:50 .


#207
Nohvarr

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Liana Nighthawk wrote...


The circle don't want you back and your status as a warden means the templers have to kill you if they want to stop you. It's like suggesting you have no freedom because you follow the law.


Well that depends on whose law, and what it forbids. However, getting into a debat on law, and freedom is not why we are here.

it's still disappointing to know someone else made a choice for you before you even started to play the game.


You mean like having your family die in the cousland origin, or watching your betrothed get killed in the female Elf origin, or perhaps like being banished from your homeland in the Dwarf Nobel Origin?

#208
Kasen

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I think a lot of the reason people are taken aback by this with Carver and Bethany living or dying based on your class is that so many people had already written Carver off as a goner with the information we had up to this point. Admittedly it was a conclusion jumped to too soon, but that's what happened with me at least.



I honestly didn't expect much of anything from him... and this "herp derp" (a term I just hate) reputation he has gotten in some of the fan threads doesn't help - it's probably completely unfounded though, we'll have to wait and see.

#209
namedforthemoon

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At least it's not "If you're male you get Bethany and if you're female you get Carver", because I'd end up with Carver all the time. I plan on playing both a rogue and a mage in different play throughs.



And I'm sure that you'll still get to meet up with your other sibling from time to time, maybe at home.

#210
MerinTB

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I must admit some mild amusement how many of the people usually defending or indifferent to BioWare's DA2 design decisions are now actually upset with this one, even if only slightly.



It's a nice change of pace for the forums as a whole. :)

#211
Guest_Puddi III_*

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Saibh wrote...

If I can be indulged, is this screenshot in-game, or were one of the models replaced by someone who is actually there?

Image IPB


Hm... perhaps this is in the Fade.

Or maybe they can both live through the prologue, except only one helps you out after that.

Or maybe she lives regardless, and it's still only Carver who can die, because by that point you already have another warrior, if having people to fill integral party roles is one of their concerns.

Or maybe we should just wait and see...

#212
LexXxich

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"Mage Hawke won't get Bethany as party member". I hope there's a very, *very* good plot explanation for this. Or voodoo rituals (also known as modding) will have to be employed.

#213
Seb Hanlon

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MerinTB wrote...

I must admit some mild amusement how many of the people usually defending or indifferent to BioWare's DA2 design decisions are now actually upset with this one, even if only slightly.

It's a nice change of pace for the forums as a whole. :)


Well, it just goes to show what we (devs) have been saying all along -- you can't please everyone all the time.

#214
Shepard Lives

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It's incredible how much damage a thread and a bunch of derp jokes can generate.
I myself am having trouble shaking off the "subconscious", so to speak, preconception that Carver is worthless filler and Beth is a proper character. Damn you, Bioware boards. :P

So, seeing as pretty much everyone else seems to be having the same problem, perhaps we should try to smack the notion through our thick skulls.

CARVER AND BETHANY ARE BOTH FULL-BLOWN COMPANIONS. CARVER IS NOT MENTALLY HANDICAPPED.
I really should try and say it out loud a couple times.

Modifié par shepard_lives, 20 décembre 2010 - 09:03 .


#215
Maria Caliban

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JohnEpler wrote...

I would say that both Carver and Bethany add a lot to the plot and character development in their own unique way, and I wouldn't worry about it being better or worse depending who you get.


I don't think that's an issue though.

Alistiar and Morrigan are both great characters. If you could only pick up Alistiar as a mage and Morrigan as a warrior or rogue, people* would still sit at the character creation screen thinking "I want to play a mage... but do I want Alistiar as a companion? Maybe I want Morrigan."

And the thing is, that's not fun for me. When I create a character, I want to be thinking about making them look the way I like. I want to check out what various cool things I might be able to do and figure out the best way to allocate my points.

Instead, I'll be agonizing about my mini-Vermire. After all, my choice of class now determines who lives or dies. Seriously. You've taken an element of the game that used to be all about my wants and turned it into an important plot consideration. :P

*By people, I mean 'me.' I have no idea how many others think this way.

Modifié par Maria Caliban, 20 décembre 2010 - 09:04 .


#216
Kasen

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shepard_lives wrote...

It's incredible how much damage a thread and a bunch of derp jokes can generate.
I myself am having trouble shaking off the "subconscious", so to speak, preconception that Carver is worthless filler and Beth is a proper character. Damn you, Bioware boards.

This...

Maybe Bioware will give us some more information about Carver to help control some of the damage done to his character by the stupid derp jokes. Pretty please?

#217
MerinTB

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Seb Hanlon wrote...

MerinTB wrote...

I must admit some mild amusement how many of the people usually defending or indifferent to BioWare's DA2 design decisions are now actually upset with this one, even if only slightly.

It's a nice change of pace for the forums as a whole. :)


Well, it just goes to show what we (devs) have been saying all along -- you can't please everyone all the time.


It is so true.

I think it also shows that many on either "side" of that kind of thing truly do have different tastes and different opinions on what is important, as opposed to merely taking a side and sticking guns blazing.

;)

That's actually nice to see, really.

#218
Dave of Canada

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The choice between both will most likely influence my choice of class. :-/

shepard_lives wrote...

CARVER AND BETHANY ARE BOTH FULL-BLOWN COMPANIONS. CARVER IS NOT MENTALLY HANDICAPPED.


Image IPB

#219
Guest_Puddi III_*

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shepard_lives wrote...

CARVER AND BETHANY ARE BOTH FULL-BLOWN COMPANIONS. CARVER IS NOT MENTALLY HANDICAPPED.
I really should try and say it out loud a couple times.


That is surprisingly revelatory.

edit: *looks up*

Oh... right... you almost had me fooled there for a second, shepard_lives! You're such a joker. :P

Modifié par filaminstrel, 20 décembre 2010 - 09:12 .


#220
Maria Caliban

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MerinTB wrote...

I must admit some mild amusement how many of the people usually defending or indifferent to BioWare's DA2 design decisions are now actually upset with this one, even if only slightly.

It's a nice change of pace for the forums as a whole. :)


Yes, well, I've consistently ranked companions as being more important to me than RPG 'purity,' graphics, or combat.

I assume most of the people who are upset about the new UI or hate that they can't dress Isabela in pants would be indifferent to this as it doesn't impact gameplay.

#221
Shepard Lives

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Dave of Canada wrote...

The choice between both will most likely influence my choice of class. :-/

shepard_lives wrote...

CARVER AND BETHANY ARE BOTH FULL-BLOWN COMPANIONS. CARVER IS NOT MENTALLY HANDICAPPED.


Image IPB


Must... use... Shatner... voice... to resist... urge... to laugh!

#222
Brockololly

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Maria Caliban wrote...
I assume most of the people who are upset about the new UI or hate that they can't dress Isabela in pants would be indifferent to this as it doesn't impact gameplay.


Eh, no. I'm not happy with it as I consider the companions and the story/dialogue just as much of the overall game experience or gameplay if you like, as the combat and UI and all that.

Modifié par Brockololly, 20 décembre 2010 - 09:22 .


#223
LexXxich

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Maria Caliban wrote...
I assume most of the people who are upset about the new UI or hate that they can't dress Isabela in pants would be indifferent to this as it doesn't impact gameplay.

But it does. If, for whatever reason, I wanted a party with two mages, I can't have it (at least until Kirkwall). Two warriors is still possible through Aveline, yes, but she's no brother of Hawke.

#224
LiquidGrape

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Maria Caliban wrote...

I assume most of the people who are upset about the new UI or hate that they can't dress Isabela in pants proto-fashion leg prisons would be indifferent to this as it doesn't impact gameplay.


Sorry, I just felt this needed a slight adjustment.


Personally, I pre-ordered the game earlier today solely due to the more focused art direction and the promising character dynamic. I never cared for the actual gameplay of DA:O, but I didn't mind it since the interpersonal relationships were so interesting.
Add to that a potentially more interesting narrative, and I've got fairly high hopes.

Not doing the mistake I did prior to the release of ME2, though. Convincing myself it'll turn out the be all and end all of interactive entertainment. Oh no.
I love that game, but the experience felt eerily close to hanging out with the younger sibling of a good friend. That critter couldn't settle down for one second, and while I could appreciate the enthusiastic display, the lack of connection left me feeling somewhat weary.

#225
Schwadragon

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This seems like kind of a glass half empty/full kind of situation. A lot of people are viewing this as a loss of choice, like if you didn't actually get to choose who died on Virmire, but instead who died was based on your class. I kind og see it as an addition of variability, like if instead of Jenkins always dying sometimes he'd live and Kaiden would die, based on your class, and the game would be different.

Modifié par Schwadragon, 20 décembre 2010 - 09:27 .