Destructoid DA2 Preview
#1
Posté 20 décembre 2010 - 06:16
#2
Posté 20 décembre 2010 - 06:40
Modifié par JohnEpler, 20 décembre 2010 - 06:40 .
#3
Posté 20 décembre 2010 - 06:45
JohnEpler wrote...
I'm sure David or another writer will correct me if I'm mistaken, but I can't recall a single instance while working on the game where I saw a dialogue that told me 'THIS PERSON YOU'VE NEVER MET BEFORE IS SOMEONE YOU KNOW WELL, TRUST ME'. In my experience, anyone I'm expected to know about is someone that I, well, know about.
Correct. On occasion you'll encounter someone who you've "met" before during a time jump, based on whatever you were up to in that time jump (I'm being vague here, but the idea is that you are up to stuff during that time and presumably doing stuff even if it's not earth-shattering). We'll mention the fact that you know them in context, but try not to take too many liberties outside of that. Most people you meet or know about are ones that you will encounter during active play.
#4
Posté 20 décembre 2010 - 06:48
Aermas wrote...
Will there be montages or cinematics between timejumps?
Yes.
#5
Posté 20 décembre 2010 - 06:50
Maria Caliban wrote...
The idea that the player must immediately know everything the PC does is problematic at best and unworkable at worst. I don't know what it's like to be from Lothering. I have no idea what it's like to have an apostate father or Bethany as a sister despite the PC knowing them for all of her life.
Why then should I immediately know my relationship with an NPC that the PC has interacted with for a year? As long as the game allows me to fill in that gap in knowledge with contextual clues, it has done its job.
Right-- we did the same thing in Origins. The player doesn't know everything the PC does, and rather than having the PC go around saying "Who are you?", "What is an elf?", "I live in an Alienage? What's that?" we instead present some information in context... without necessarily establishing for the player how they feel about such things. We walk the same line here.
#6
Posté 20 décembre 2010 - 10:48
Upsettingshorts wrote...
Basically, swear words are used for impact. And if they don't have any, they come off as comical. A modern swearword like the one Cassandra uses has the appropriate impact for modern audiences.
Exactly. "Occasional" and "impactful" are our watchwords when it comes to profanity. Even then, we try to avoid things that are maybe a tad too modern, but that's pretty much subject to personal interpretation. So it's our interpretation, but we at least try to be consistent about it throughout the entire game.
If I could have them swear in iambic pentameter, though, I'd definitely do it a lot more.
Modifié par David Gaider, 20 décembre 2010 - 10:49 .





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