Thanks again to BioWare for having us!
-John McCarroll
Webmaster
RPGFan.com
Modifié par Aerim, 20 décembre 2010 - 07:21 .
Modifié par Aerim, 20 décembre 2010 - 07:21 .
Wulfram wrote...
Lonerghan? You mean Lothering, I think
Sounds good, it's little things like this that I like. It's just a detail but it makes sense story-wise.What's more, Hawke's battle quotes change over time depending on the tone you most often use in conversations with NPCs. The result is the ability to go from "we shall crush them" to "saving the world, one
baddie at a time" or a variety of others.
Modifié par Ramante, 20 décembre 2010 - 07:54 .
Modifié par Tamahome560, 20 décembre 2010 - 08:20 .
In addition, one minor change that I thought was a subtle, yet important improvement is that, if you change your skin tone/body style, your family's does as well. That's right, brown people no longer must be orphans in the Dragon Age universe.
Beerfish wrote...
"Battles are quicker, requiring consistent button pressing to fight."
That part concerns me. I don't mind faster response in battles but I would like to know the hows and whys of consistent button pressing. That is one thing put me off The Witcher a great deal. Once I assign my player to attack an opponent I hope to heck I don't have to push a button for each attack.

Because it's quicker, he probably just means that moves finish quicker. He also played on the 360 so he may not have been selecting auto-attack from the menu, instead electing to press A for every basic attack. The controls beyond that sound virtually the same as the console version of Origins and, having played both versions of origins, I'd say you press just about as much as you attack (exempting the change to the basic attacks).
Modifié par Adhin, 20 décembre 2010 - 08:33 .
Uhmm, ok"Characters move more fluidly, more quickly, and more realistically"
"Even the rogues act more like rogues, employing tactics such as disappearing, poisoning, and hopping around like rabid ninjas"
Intriguing. 0:shepard_lives wrote...
"being able to visit locations during day or night"?
Modifié par Thestral, 20 décembre 2010 - 08:45 .
shepard_lives wrote...
"being able to visit locations during day or night"?
Do we get night/day cycles?
Modifié par Dave of Canada, 20 décembre 2010 - 08:45 .
Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat.
Modifié par Maria Caliban, 20 décembre 2010 - 09:25 .
Maria Caliban wrote...
The use of the term 'oriental' raised my eyebrow but I was pleased by the more obscure 'occidental.'Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat.
I'm not sure what they mean by musou mode here. In SW, musou mode is single character's story told through a series of battles.
Modifié par relhart, 20 décembre 2010 - 09:36 .
Modifié par Thestral, 20 décembre 2010 - 10:24 .
Dave of Canada wrote...
I do think we were told that we don't have the cycles.
I'm assuming he means when we play through an area, we can show up later in the narrative at night.
David Gaider wrote...
Dave of Canada wrote...
I do think we were told that we don't have the cycles.
I'm assuming he means when we play through an area, we can show up later in the narrative at night.
We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.
David Gaider wrote...
We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.
D4rkFire wrote...
"Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat. Strategy, effective use of class and cross-class skills, and employing the right tactics for your party members is key to success in combat"
Sounds great didn't like just hitting A X or Y all the time in Origins
Omgsoexcited! :DDDavid Gaider wrote...
We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.
Saibh wrote...
David Gaider wrote...
Dave of Canada wrote...
I do think we were told that we don't have the cycles.
I'm assuming he means when we play through an area, we can show up later in the narrative at night.
We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.
Woah, really? Why...that's awesome!
Does that mean we get special quests depending on if it's night or day? Ooh, do companions react differently? OH MY GOD CAN I PUT MY NIGHT MAKE-UP ON?