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RPGFan Dragon Age 2 Preview


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#1
Aerim

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While I didn't get to go to snowy Edmonton again this year, we at RPGFan were happy to send one of our own to check out the game.  You can check out our preview at http://www.rpgfan.co...e_II/index.html , and we will have a preview with Mike Laidlaw following sometime this week.

Thanks again to BioWare for having us!

-John McCarroll
Webmaster
RPGFan.com

Modifié par Aerim, 20 décembre 2010 - 07:21 .


#2
Wulfram

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Lonerghan? You mean Lothering, I think

#3
Aerim

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Wulfram wrote...

Lonerghan? You mean Lothering, I think


I'll make sure that Damian gets a beating for making that mistake.  It's been fixed.

Thanks!

#4
ankuu

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at last something about music!

#5
Shepard Lives

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"being able to visit locations during day or night"?



Do we get night/day cycles?

#6
Ramante

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What's more, Hawke's battle quotes change over time depending on the tone you most often use in conversations with NPCs. The result is the ability to go from "we shall crush them" to "saving the world, one
baddie at a time" or a variety of others.

Sounds good, it's little things like this that I like. It's just a detail but it makes sense story-wise. :)

Modifié par Ramante, 20 décembre 2010 - 07:54 .


#7
D4rkFire

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"Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat. Strategy, effective use of class and cross-class skills, and employing the right tactics for your party members is key to success in combat"



Sounds great didn't like just hitting A X or Y all the time in Origins

#8
Adhin

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I agree Ramante that was my favorit bit of 'new' info (to me). The fact your in-combat voiced lines change based off personality too is something I adore. Ahh March, why the hell arn't you here yet?

#9
Tamahome560

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Honestly this is the best hands on preview so far :)

Modifié par Tamahome560, 20 décembre 2010 - 08:20 .


#10
Beerfish

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"Battles are quicker, requiring consistent button pressing to fight."



That part concerns me. I don't mind faster response in battles but I would like to know the hows and whys of consistent button pressing. That is one thing put me off The Witcher a great deal. Once I assign my player to attack an opponent I hope to heck I don't have to push a button for each attack.

#11
RevilFox

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In addition, one minor change that I thought was a subtle, yet important improvement is that, if you change your skin tone/body style, your family's does as well. That's right, brown people no longer must be orphans in the Dragon Age universe.




Neat.

#12
andar91

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Beerfish wrote...

"Battles are quicker, requiring consistent button pressing to fight."

That part concerns me. I don't mind faster response in battles but I would like to know the hows and whys of consistent button pressing. That is one thing put me off The Witcher a great deal. Once I assign my player to attack an opponent I hope to heck I don't have to push a button for each attack.

Posted ImagePosted ImageBecause it's quicker, he probably just means that moves finish quicker.  He also played on the 360 so he may not have been selecting auto-attack from the menu, instead electing to press A for every basic attack.  The controls beyond that sound virtually the same as the console version of Origins and, having played both versions of origins, I'd say you press just about as much as you attack (exempting the change to the basic attacks).

#13
Adhin

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Wow, never had lag cause a double-post with that many posts inbetween the original...eesh.

Modifié par Adhin, 20 décembre 2010 - 08:33 .


#14
tmp7704

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"Characters move more fluidly, more quickly, and more realistically"

"Even the rogues act more like rogues, employing tactics such as disappearing, poisoning, and hopping around like rabid ninjas"

Uhmm, ok Posted Image

#15
Thestral

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Ahh the abundance of preview articles makes me happy.~

shepard_lives wrote...

"being able to visit locations during day or night"?

Intriguing. 0:

Inon Zur, yay. :D

Good article, I liked it. :]

Modifié par Thestral, 20 décembre 2010 - 08:45 .


#16
Dave of Canada

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shepard_lives wrote...

"being able to visit locations during day or night"?

Do we get night/day cycles?


I do think we were told that we don't have the cycles.

I'm assuming he means when we play through an area, we can show up later in the narrative at night.

Modifié par Dave of Canada, 20 décembre 2010 - 08:45 .


#17
Maria Caliban

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The use of the term 'oriental' raised my eyebrow but I was pleased by the more obscure 'occidental.'

Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat.


I'm not sure what they mean by musou mode here. In SW, musou mode is single character's story told through a series of battles.

Modifié par Maria Caliban, 20 décembre 2010 - 09:25 .


#18
hexaligned

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Maria Caliban wrote...

The use of the term 'oriental' raised my eyebrow but I was pleased by the more obscure 'occidental.'

Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat.


I'm not sure what they mean by musou mode here. In SW, musou mode is single character's story told through a series of battles.


It was what story mode  in Dynasty Warriors was called I believe, or at least that's what came to mind when I read it.

Modifié par relhart, 20 décembre 2010 - 09:36 .


#19
The Bard From Hell

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Musou Mode was the special attack in SW2, that could be used to blast away everyone with a special attack "unique" to each character, or you could activate it and use your normal attacks, but with greater power. THat's it as far as I remember.

#20
Thestral

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It's a special attack in DW, too [sufficiently charge musou gauge, unleash musou attack and hack 'n' slash 9000 enemies away in flashy fury]. I think the use of it refers to the fact that the button-mash-without-thinking-to-blow-away-legions-of-enemies-in-one-swoop approach to combat only works in the first few fights of the game, and that after a few fights winning requires more than Dynasty Warriors-style mashing-of-a-single-button.

Modifié par Thestral, 20 décembre 2010 - 10:24 .


#21
David Gaider

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Dave of Canada wrote...
I do think we were told that we don't have the cycles.

I'm assuming he means when we play through an area, we can show up later in the narrative at night.


We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

#22
Saibh

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David Gaider wrote...

Dave of Canada wrote...
I do think we were told that we don't have the cycles.

I'm assuming he means when we play through an area, we can show up later in the narrative at night.


We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.


Woah, really? Why...that's awesome!

Does that mean we get special quests depending on if it's night or day? Ooh, do companions react differently? OH MY GOD CAN I PUT MY NIGHT MAKE-UP ON?

#23
Hawksblud

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David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.


Oh, man. This sounds awesome; I can really see how the world of DA is increasing in interactivity, really feel like we can connect with it. Also seems like a big plus for Rogues. :D

D4rkFire wrote...

"Of course, while at first the game seems to be set on "musou mode," only a few fights in, players will realize that mashing A does not equal winning a fight, and almost always results in defeat. Strategy, effective use of class and cross-class skills, and employing the right tactics for your party members is key to success in combat"

Sounds great didn't like just hitting A X or Y all the time in Origins


Thiss. I am very excited.

#24
Thestral

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David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

Omgsoexcited! :DD

#25
Shepard Lives

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Saibh wrote...

David Gaider wrote...

Dave of Canada wrote...
I do think we were told that we don't have the cycles.

I'm assuming he means when we play through an area, we can show up later in the narrative at night.


We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.


Woah, really? Why...that's awesome!

Does that mean we get special quests depending on if it's night or day? Ooh, do companions react differently? OH MY GOD CAN I PUT MY NIGHT MAKE-UP ON?



Isabela, I can still see you even if it's dark. Get your hands offa me.
Carver, don't go near the bats! Remember how much time it  took to get the last one out of your hair?