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Modifié par Aerim, 20 décembre 2010 - 07:21 .
Modifié par Aerim, 20 décembre 2010 - 07:21 .
Dave of Canada wrote...
I do think we were told that we don't have the cycles.
I'm assuming he means when we play through an area, we can show up later in the narrative at night.
Maria Caliban wrote...
I disagree. The developers do listen to people's thoughts on their games. I will say that many people who dislike elements of the game tend to communicate in the worst way possible. No, you can't influence the design of Dragon Age 2, but you can certainly influence that of Dragon Age 3.
Brockololly wrote...
Mike Laidlaw wrote...
I personally appreciate the passion that DA: O evoked, and can sympathize with people's concerns over changes. But blind rage in the face of, what? More than half a dozen positive, and theoretically reassuring previews? That doesn't hold a lot of sway with me.
But surely not everyone with legitimate concerns is simply engaging in "blind rage"? Based on how ME handled the voiced PC, I know that compared to Origins and the Silent PC Warden, that in part due to the VO'd Shep, I didn't give a damn about Shep and most of the characters. So when I read how DA2 is adopting a similar voiced PC /cinematic approach, thats not instilling much excitement in me. I'll wait and see how the game plays out of course- my expectations can't be much lower- but it really sucks to see alot of what I enjoyed in Origins tossed to the curb.
I wouldn't say those concerns are simply "blind rage," especially when the manner in which the game has largely been presented thus far is seemingly trying to show how different it is from Origins.