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RPGFan Dragon Age 2 Preview


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#1
Aerim

Aerim
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While I didn't get to go to snowy Edmonton again this year, we at RPGFan were happy to send one of our own to check out the game.  You can check out our preview at http://www.rpgfan.co...e_II/index.html , and we will have a preview with Mike Laidlaw following sometime this week.

Thanks again to BioWare for having us!

-John McCarroll
Webmaster
RPGFan.com

Modifié par Aerim, 20 décembre 2010 - 07:21 .


#2
David Gaider

David Gaider
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Dave of Canada wrote...
I do think we were told that we don't have the cycles.

I'm assuming he means when we play through an area, we can show up later in the narrative at night.


We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

#3
Mike Laidlaw

Mike Laidlaw
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Maria Caliban wrote...

I disagree. The developers do listen to people's thoughts on their games. I will say that many people who dislike elements of the game tend to communicate in the worst way possible. No, you can't influence the design of Dragon Age 2, but you can certainly influence that of Dragon Age 3.


The problem is that until the game comes out, the signal to noise ratio is remarkably poor. Right now, I can only react to people's interpretations of the design of Dragon Age II, and the most vocal reactions, also tend to be the most extreme interpretations, in the vein of, "So, you have a dialog wheel? Oh, so I guess I spend the whole game firing my bow from cover and you've cut the inventory screen and I'm in a spaceship?!?!?!?"*

It's not the most useful dialog to have, as, of course, we're not at liberty to detail every decision we have made in exhaustive detail. And even if we were, we would not, as there are very important things to be done to finish Dragon Age II that take precedence.

I personally appreciate the passion that DA: O evoked, and can sympathize with people's concerns over changes. But blind rage in the face of, what? More than half a dozen positive, and theoretically reassuring previews? That doesn't hold a lot of sway with me.


*And yes, I have been asked all three of those things on seperate occassions. Only one person was joking.

#4
Mike Laidlaw

Mike Laidlaw
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Brockololly wrote...

Mike Laidlaw wrote...
I personally appreciate the passion that DA: O evoked, and can sympathize with people's concerns over changes. But blind rage in the face of, what? More than half a dozen positive, and theoretically reassuring previews? That doesn't hold a lot of sway with me.


But surely not everyone with legitimate concerns is simply engaging in "blind rage"? Based on how ME handled the voiced PC, I know that compared to Origins and the Silent PC Warden, that in part due to the VO'd Shep, I didn't give a damn about Shep and most of the characters. So when I read how DA2 is adopting a similar voiced PC /cinematic approach, thats not instilling much excitement in me. I'll wait and see how the game plays out of course- my expectations can't be much lower-  but it really sucks to see alot of what I enjoyed in Origins tossed to the curb.

I wouldn't say those concerns are simply "blind rage," especially when the manner in which the game has largely been presented thus far is seemingly trying to show how different it is from Origins.


Legitimate concerns receive reasonable responses. People claiming that "the writer clearly had to brush their teeth after visiting bioware" do not. If I were interested in dismissing everything said in these forums, not only would I not post, I wouldn't even read.

And as to your concern about how things are different, I believe a number of people from Bioware, and I would expect a large amount of the previews recently posted, should have suggestes that a large number of things are the same. If that is not enough to salve your expectations, then I suspect only time will do so.

And I do not control time.

Yet.