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#26
AzuraLuna

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Ooooh I love the idea of day/night specific events. Sneaking around in the dark to carry out nefarious deeds and such. Poor Fenris would have to stay home, though. Can't have a living glowstick giving away hiding places.

#27
Sanctuary74

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Choosing between night and day sounds awesome.

It would be cool to go to a tavern at night and it being much busier than during the day.

#28
Sylvius the Mad

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In addition, one minor change that I thought was a subtle, yet important improvement is that, if you change your skin tone/body style, your family's does as well. That's right, brown people no longer must be orphans in the Dragon Age universe.

No, instead now Brown people are not allowed to be orphans, or different from their families in any visible way, regardless of how reasonable your justification for wanting it is.

I'm still upset about how one-sided the reporting on this is.

#29
Sylvius the Mad

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David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

That sounds great.  I love this idea.

#30
tmp7704

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Sylvius the Mad wrote...
No, instead now Brown people are not allowed to be orphans, or different from their families in any visible way, regardless of how reasonable your justification for wanting it is.

Though you could probably look at it, it does make them receive the identical treatment the white people get in this regard.

There's probably still some room for making characters visibly different through individual features, don't know if the system they've developed for the "trait inheritance" includes these too, and to what extent.

Modifié par tmp7704, 21 décembre 2010 - 12:30 .


#31
Bryy_Miller

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Sylvius the Mad wrote...

David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

That sounds great.  I love this idea.


A "rest option". I missed that. Only part of Elder Scrolls I wished was in Origins.

#32
Morroian

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Sylvius the Mad wrote...

In addition, one minor change that I thought was a subtle, yet important improvement is that, if you change your skin tone/body style, your family's does as well. That's right, brown people no longer must be orphans in the Dragon Age universe.

No, instead now Brown people are not allowed to be orphans, or different from their families in any visible way, regardless of how reasonable your justification for wanting it is.

I'm still upset about how one-sided the reporting on this is.


*facepalm*

Bioware really can't win.

#33
Aoba

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AzuraLuna wrote...

Ooooh I love the idea of day/night specific events. Sneaking around in the dark to carry out nefarious deeds and such. Poor Fenris would have to stay home, though. Can't have a living glowstick giving away hiding places.


In my eyes, Fenris' glowiness may be the last thing we'd want to worry about during our Hawke's nightly excursions. Part of me thinks the "what" in Fenris' quote (from his reveal--"They know what I am. Let them come, if they have the courage,") is a werewolf. Now that's definitely something I haven't seen in any game I've ever played--a companion/(LI?) who can not only fight by your side, but could also rip you to shreds. That would be pretty damned cool, though! I mean turning into a werewolf, not having my fem!Hawke torn into itsy bitsies. There's really nothing cool about that, heh.

Mind you, I read into things far too much and Fenris most likely won't turn into anything furry when the moon is full, but eh, pondering about what he may or may not be is helping me get through the next few months until DA2's in my hands. No character's held my interest this much since Zevran of DAO, Nate and Anders of DAA, and Thane of ME2. So excited. ZOMGYAYSQUEE.

Modifié par ACWolfe, 21 décembre 2010 - 01:58 .


#34
Thestral

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Morroian wrote...

*facepalm*

Bioware really can't win.

Huh? I thought they were being sarcastic.

#35
Crimson Invictus

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ACWolfe wrote...
Part of me thinks the "what" in Fenris' quote (from his reveal--"They know what I am. Let them come, if they have the courage,") is a werewolf. Now that's definitely something I haven't seen in any game I've ever played--a companion/(LI?) who can not only fight by your side, but could also rip you to shreds. That would be pretty damned cool, though! I mean turning into a werewolf, not having my fem!Hawke torn into itsy bitsies.


Morrigan could turn into both a bear and a giant spider, she was very capable of ripping you into shreds.

Leliana, on the other hand, wouldn't rip you to shreds, simply stab you in the kidneys.

Thestral wrote...

Huh? I thought they were being sarcastic.


If you mean Sylvius the Mad, no.

Modifié par Liana Nighthawk, 21 décembre 2010 - 01:58 .


#36
Maria Caliban

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ACWolfe wrote...

Now that's definitely something I haven't seen in any game I've ever played--a companion/(LI?) who can not only fight by your side, but could also rip you to shreds.


Morrigan.

Thestral wrote...

Huh? I thought they were being sarcastic.


I don't believe Sylvus has ever engaged in sarcasm. Sarcasm is meaning communicated through tone, which is something he's against.

While I wouldn't consider everything he says serious, I would consider it sincere.

Modifié par Maria Caliban, 21 décembre 2010 - 02:02 .


#37
AlanC9

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Thestral wrote...

Morroian wrote...

*facepalm*

Bioware really can't win.

Huh? I thought they were being sarcastic.


That was Sylvius Morroian responded to.  If he's ever posted sarcastically, I did not see it.

#38
Blacklash93

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Are skills still in? I haven't seen anything mentioning them, but crafting is clearly out of the picture for them.

Modifié par Blacklash93, 21 décembre 2010 - 02:59 .


#39
slimgrin

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Sylvius the Mad wrote...

David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

That sounds great.  I love this idea.


Yeah, I do too. they hinted at this months ago and I was speculating how they would incorporate day/night without an actual cycle.

#40
PsychoBlonde

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AlanC9 wrote...

Thestral wrote...

Morroian wrote...

*facepalm*

Bioware really can't win.

Huh? I thought they were being sarcastic.


That was Sylvius Morroian responded to.  If he's ever posted sarcastically, I did not see it.


Sylvius wants to be able to pretend that his character is *actually* a time-traveling Space Dragon from Mars and/or a Trans-gendered Amnesiac Unicorn  and not have anything in the game contradict this.  Although, if he's going to pretend his character is something other than what the game presents the character as, I don't get why he can't just pretend that everyone in the game is delusional and his "family" looks just like him because the Space Tyrants are trying to deceive him.

The REST of us likely aren't trying to write our own story and superimpose it over the events in the game, so we're more likely to be happy with characters that are more nuanced and detailed.  Granted, some may dislike that they only get to play one type of character (a human--well two if you count male/female as distinct enough to be different character types), but I think most people are okay with the fact that this means they'll get to play a human and the game will actually act like they're human instead of having to have the same situations work out in pretty much the same way no matter WHAT you're playing.

#41
Bryy_Miller

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PsychoBlonde wrote...
The REST of us likely aren't trying to write our own story and superimpose it over the events in the game


Well, it depends on exactly what kind of character we made up in our heads. Obama Cousland, later known as King Obama I, was an orphan taken in by the very white Cousland family and raised as royalty. It was a rags to riches story. It made the fact that his entire family (or so he thought) got slaughtered all the more revengeful for him. Starter was green-skinned, and as such, became (over the course of the games and DLC), Thedas' Wicked Witch of the West. 

I get what you are saying, but just because it is a finite story, doesn't mean that the character is finite.

#42
Davasar

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PsychoBlonde wrote...

Sylvius wants to be able to pretend that his character is *actually* a time-traveling Space Dragon from Mars and/or a Trans-gendered Amnesiac Unicorn  and not have anything in the game contradict this.  Although, if he's going to pretend his character is something other than what the game presents the character as, I don't get why he can't just pretend that everyone in the game is delusional and his "family" looks just like him because the Space Tyrants are trying to deceive him.


Way to misrepresent/overexagerate.

PsychoBlonde wrote...
The REST of us likely aren't trying to write our own story and superimpose it over the events in the game, so we're more likely to be happy with characters that are more nuanced and detailed.  Granted, some may dislike that they only get to play one type of character (a human--well two if you count male/female as distinct enough to be different character types), but I think most people are okay with the fact that this means they'll get to play a human and the game will actually act like they're human instead of having to have the same situations work out in pretty much the same way no matter WHAT you're playing.


If you dont like the fact that the first game didnt do this, then blame the game makers.  We who wanted more then one race choice would have liked that other races be included, and the race matter how you stated above.

Instead of improving on an existing game feature, they took it out.

So again, blame the game makers.

#43
Bryy_Miller

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Davasar wrote...
Instead of improving on an existing game feature, they took it out.


How do you know that the story is lesser if you have not played the game yet?

#44
MerinTB

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Sylvius the Mad wrote...

David Gaider wrote...

We don't have day-night transitions... meaning that an area won't shift from day to night while you stand around. There are areas, however, that have both day and night versions and you can go to either (actively controlling whether it's "day" or "night" at the world map level). Sometimes this will be important.

That sounds great.  I love this idea.


Agreed.  This sounds very nice. :)

#45
Gabey5

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sounds interesting

#46
magicwins

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"combat was a bit on the easy side in Origins, BioWare reassures that DA2 will be more balanced."



Hmm... I think that reporter's in for a disappointment. All that I've seen so far is indicative of easier combat. I hope casual is still easy peasy, but I would like the rest to be harder.

#47
AtreiyaN7

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Interesting read. I'm glad that the voice-acting will be good, because I've been playing Borderlands of late. It's a fun game, but the voice-acting becomes a bit grating after a while. Then again, maybe the BW games have spoiled me as far as voice-acting goes.

Modifié par AtreiyaN7, 21 décembre 2010 - 08:53 .


#48
Iberius

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DA2 sounds like it is going to be.........quality Posted Image

#49
upsettingshorts

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Sylvius the Mad wrote...

I'm still upset about how one-sided the reporting on this is.


I can say this with more confidence than almost every other post I've ever written on any board:  The number of people who want the skin color of their player to be reflected in their family vastly outnumbers the ones who want them to be unrecognized, adopted orphans.

The idea that a reporter ought to consider that there's one guy - literally in this case - on one message board who liked it the old way isn't something they can professionally account for, or their article would end up being 90% qualifiers and 10% information.

They're giving their impression to their audience.  They probably wanted that change, and they probably - reasonably - expect their audience would be excited for it as well.  It is not their place to either account for all possible perspectives on all changes, nor attempt to convert more people into accepting your unusual position on the issue.

Modifié par Upsettingshorts, 21 décembre 2010 - 06:47 .


#50
AlanC9

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Davasar wrote...

PsychoBlonde wrote...
The REST of us likely aren't trying to write our own story and superimpose it over the events in the game, so we're more likely to be happy with characters that are more nuanced and detailed.  Granted, some may dislike that they only get to play one type of character (a human--well two if you count male/female as distinct enough to be different character types), but I think most people are okay with the fact that this means they'll get to play a human and the game will actually act like they're human instead of having to have the same situations work out in pretty much the same way no matter WHAT you're playing.


If you dont like the fact that the first game didnt do this, then blame the game makers.  We who wanted more then one race choice would have liked that other races be included, and the race matter how you stated above.

Instead of improving on an existing game feature, they took it out.

So again, blame the game makers.


Is "blame the game makers" your new catchphrase?

PsychoBlonde doesn't have to blame them for anything. She's happy with how things turned out.

But if you're unhappy, feel free to blame Bio for not having infinite zots, or maybe blame Bio for not cutting lots of other stuff from the game in order to give us more playable races.