RPGFan Dragon Age 2 Preview
#76
Posté 21 décembre 2010 - 09:53
#77
Posté 21 décembre 2010 - 09:53
In Exile wrote...
CoS Sarah Jinstar wrote...
If the game wasn't rushed through development to meet a firm set deadline maybe we would have had multiple race choices and the like. Sadly this didn't happen.
A dwarf PC would not work due to the issue with magic. An elf would not, given the background of Hawke's mother in Kirkwall.
They had no problem with class restrictions due to race in Origins, why would it need to be any different here? Its readily apparent, even though there are those who refuse to admit it, DA2 development is extremely influenced by ME/ME2. Wether or not that turns out for the best remains to be seen however.
#78
Posté 21 décembre 2010 - 09:56
CoS Sarah Jinstar wrote...
They had no problem with class restrictions due to race in Origins, why would it need to be any different here? Its readily apparent, even though there are those who refuse to admit it, DA2 development is extremely influenced by ME/ME2. Wether or not that turns out for the best remains to be seen however.
....
They had different plot in Origins. Are you being intentionally obtuse?
Moreover, who is denying that DA2 is influenced by ME2? What does that have to do with anything?
I am simply pointing out there are good reasons to think human exclusivity is neccesary for the plot. Now, Bioware could have chosen a different plot, but I just don't see how time factors into this at all.
#79
Posté 21 décembre 2010 - 09:58
Sylvius the Mad wrote...
I doubt that.CoS Sarah Jinstar wrote...
If the game wasn't rushed through development to meet a firm set deadline maybe we would have had multiple race choices and the like.
But it is strange that we got a release date announcement so early. That's entirely unlike BioWare. They typically will identify a target season (like "Holiday" or "Fall"), and then once that season has already begun we learn either that the game has been delayed or that it will be released within only a few weeks.
Hell they essentially shipped the release date in the Awakening box ffs. Biowares development cycles used to be "When its Done" much like Blizzard's now its "when our EA Overlords tell us" pretty much.
#80
Posté 21 décembre 2010 - 09:59
In Exile wrote...
CoS Sarah Jinstar wrote...
They had no problem with class restrictions due to race in Origins, why would it need to be any different here? Its readily apparent, even though there are those who refuse to admit it, DA2 development is extremely influenced by ME/ME2. Wether or not that turns out for the best remains to be seen however.
....
They had different plot in Origins. Are you being intentionally obtuse?
Moreover, who is denying that DA2 is influenced by ME2? What does that have to do with anything?
I am simply pointing out there are good reasons to think human exclusivity is neccesary for the plot. Now, Bioware could have chosen a different plot, but I just don't see how time factors into this at all.
They had 30 min fleshed out class/race origins that eventually funneled into the main set plot, you are correct, yet another aspect that adds to replayability that DA2 doesn't have.
#81
Posté 21 décembre 2010 - 10:01
#82
Posté 21 décembre 2010 - 10:02
Dave of Canada wrote...
The release date isn't in the Awakening box, the dates don't match.
One month off, I'd say thats fairly close wouldn't you?
#83
Posté 21 décembre 2010 - 10:04
#84
Posté 21 décembre 2010 - 10:08
CoS Sarah Jinstar wrote...
They had 30 min fleshed out class/race origins that eventually funneled into the main set plot, you are correct, yet another aspect that adds to replayability that DA2 doesn't have.
The point is the DA2 plot does not seem conductive to this at all. I have never understood how 30 minutes of non-identical content followed by 60 hours of identical content makes the game more replayable.
Modifié par In Exile, 21 décembre 2010 - 10:08 .
#85
Posté 21 décembre 2010 - 10:09
Dave of Canada wrote...
Close but still, a month is quite some time. I suspect it's not the same thing.
I'd imagine they expected to be done by Feb and it got bumped a month. Which happens ALL the time when it comes to release dates. Still for a complex RPG I think aside from Awakening this is the shortest cycle Bioware has ever had on what's considered a "full game".
#86
Posté 21 décembre 2010 - 10:11
Sylvius the Mad wrote..
But it is strange that we got a release date announcement so early. That's entirely unlike BioWare. They typically will identify a target season (like "Holiday" or "Fall"), and then once that season has already begun we learn either that the game has been delayed or that it will be released within only a few weeks.
Yeah, the announcement of DA2's release date was the 1st time I can recall in recent BioWare history that they announced a solid date months in advance of even showing the game off to the public at large.
Dave of Canada wrote...
Close but still, a month is quite some time. I suspect it's not the same thing.
Well, even back in February of last year during EA's quarterly financial report, they had a Dragon Age Title TBA slotted in for Fiscal Q4 2011, which goes from January1 to the end of March 2011. That plus the Awakening card date led people to believe it was either another expack or DA2. Of course, its likely the anime movie, but its likely they had DA2 slotted in Q4 2011 for some time now.
#87
Posté 21 décembre 2010 - 10:13
In Exile wrote...
CoS Sarah Jinstar wrote...
They had 30 min fleshed out class/race origins that eventually funneled into the main set plot, you are correct, yet another aspect that adds to replayability that DA2 doesn't have.
The point is the DA2 plot does not seem conductive to this at all. I have never understood how 30 minutes of non-identical content followed by 60 hours of identical content makes the game more replayable.
I daresay the Carver/Beth schtick alone, whatever issues one may have with it, makes DAII so much more replayable than DAO. Not saying DAO wasn't replayable (I'm halfway through my sixth character), just that DAII gives a much bigger incentive to play again.
I suspect that in-game repercussions of choices through the 10 years will be a large bonus to longevity too.
#88
Posté 21 décembre 2010 - 10:18
shepard_lives wrote...
In Exile wrote...
CoS Sarah Jinstar wrote...
They had 30 min fleshed out class/race origins that eventually funneled into the main set plot, you are correct, yet another aspect that adds to replayability that DA2 doesn't have.
The point is the DA2 plot does not seem conductive to this at all. I have never understood how 30 minutes of non-identical content followed by 60 hours of identical content makes the game more replayable.
I daresay the Carver/Beth schtick alone, whatever issues one may have with it, makes DAII so much more replayable than DAO. Not saying DAO wasn't replayable (I'm halfway through my sixth character), just that DAII gives a much bigger incentive to play again.
I suspect that in-game repercussions of choices through the 10 years will be a large bonus to longevity too.
Out of curiousity how do you figure? Considering the player has zero impact on what happens with Carver/Beth aside from a class choice predetermining the outcome.
#89
Posté 21 décembre 2010 - 10:20
CoS Sarah Jinstar wrote...
Out of curiousity how do you figure? Considering the player has zero impact on what happens with Carver/Beth aside from a class choice predetermining the outcome.
Because you've got to play at least two times if you want to experience all companions? I don't see how player input affects this.
#90
Posté 21 décembre 2010 - 10:47
Synthorasnow wrote...
Only the skin changes afaik. But i don't see there any problems - bethanys and carvers hair color fit into every skin change - and about eye and hair color? That's not important.
Me and my sisters have different eye and hair color (for example).
Yes it's confirmed, that his / her "body style" remains the same.
I've never seen black-haired and blonde-haired full siblings. Very dark brown and dark blonde, yes, but not black and pale blonde (unless one was an albino or something). If the siblings had had brown hair instead of black, that would have been a more neutral color to fit with any Hawke variation.
#91
Posté 21 décembre 2010 - 10:48
As Gaider has I think mentioned, this is assuming Bethany/Carver are companions for the whole game. For all we know they'll merely be companions for the first couple years in Hawke's Rise To Power™.shepard_lives wrote...
Because you've got to play at least two times if you want to experience all companions? I don't see how player input affects this.
Somehow I wouldn't be surprised if we have a bunch of temporary sort of companions in DA2 that maybe only stick around as companions for a given time frame and then simply become NPCs.
#92
Posté 21 décembre 2010 - 10:53
#93
Posté 21 décembre 2010 - 10:59
Varric -"And then... I died! A bolt through my skull, right here!"
Cassandra - "If you're dead then how are we talking?"
Varric - "Good question... Good question..."
#94
Posté 22 décembre 2010 - 07:48
Tamyn wrote...
Synthorasnow wrote...
Only the skin changes afaik. But i don't see there any problems - bethanys and carvers hair color fit into every skin change - and about eye and hair color? That's not important.
Me and my sisters have different eye and hair color (for example).
Yes it's confirmed, that his / her "body style" remains the same.
I've never seen black-haired and blonde-haired full siblings. Very dark brown and dark blonde, yes, but not black and pale blonde (unless one was an albino or something). If the siblings had had brown hair instead of black, that would have been a more neutral color to fit with any Hawke variation.
Mister McFeely, Lothering's postman (and also the postman in Mr. Roger's Neighborhood) looks alot like Carver...some say the resemblance is uncanny...ahem, it's just a rumor/freak coincidence.
And I'm not sure about the issue of Bethany/Carver adding too much to the replay value of the game. I haven't played it of course, but, with three classes and two genders and one race...I could see myself playing at least twice to experience genders and classes, perhaps doing a partial playthrough to decide which melee class I would prefer. Two playthroughs, one experience for Carver and one for Bethany. There isn't as much draw for me as there was in Origins where I played through as each Origin trying to see what reactions I could get from NPCs. Granted, more could of been done with NPC interactions regarding race and class lore and Origin material popping up later, but each Origin is still pretty fun. I loved Mass Effect 1 and 2 but playing through them twice, once as FemShep and then as MaleShep, was enough for me outside of brief experiments with classes.
#95
Posté 22 décembre 2010 - 05:01
Eh, not really. No more than Virmire makes ME replayable. When there's so much redundancy in the PC, it's not really worth it to go through the hassle. This is what YouTube is for.shepard_lives wrote...
I daresay the Carver/Beth schtick alone, whatever issues one may have with it, makes DAII so much more replayable than DAO. Not saying DAO wasn't replayable (I'm halfway through my sixth character), just that DAII gives a much bigger incentive to play again.
I suspect that in-game repercussions of choices through the 10 years will be a large bonus to longevity too.
#96
Posté 22 décembre 2010 - 05:08
Addai67 wrote...
Eh, not really. No more than Virmire makes ME replayable. When there's so much redundancy in the PC, it's not really worth it to go through the hassle. This is what YouTube is for.
That's a strange answer. I might be wrong on this, but weren't you one that believed that despite the fact there were also no content differences, the origins in DA:O had much value?
Modifié par In Exile, 22 décembre 2010 - 05:09 .
#97
Posté 22 décembre 2010 - 05:13
Games with a fixed character have no replay value for me. Not sure what you are talking about.In Exile wrote...
Addai67 wrote...
Eh, not really. No more than Virmire makes ME replayable. When there's so much redundancy in the PC, it's not really worth it to go through the hassle. This is what YouTube is for.
That's a strange answer. I might be wrong on this, but weren't you one that believed that despite the fact there were also no content differences, the origins in DA:O had much value?
#98
Posté 22 décembre 2010 - 05:15
#99
Posté 22 décembre 2010 - 05:17
Addai67 wrote...
Games with a fixed character have no replay value for me. Not sure what you are talking about.
You are saying here that having an entirely different character is irrelevant because party composition would make such a character redundant. But you somehow value completely identical content with the only justification being the RP experience. How does an entirely different character not fit under the same umbrella?
This is what I'm confused about. It seems that the reason you dislike a fixed PC ought to be the reason you would think Carver/Beth is important.
#100
Posté 22 décembre 2010 - 05:20
And he always becomes champion of Kirkwall, saves the world etc. That's pretty fixed.Upsettingshorts wrote...
What precisely about Hawke is fixed? Origin, race, and voice?





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