Sylvius the Mad wrote...
The voice is likely to be the only part that causes me any difficulty. I'm not at all confident Hawke will be able to be meaningfully different from one generated character to the next.
Hawke can have three different personalities. That's three different people.
Addai67 wrote...
Since I spend the whole game trying to work
out how my character's unique background affects the choices she makes,
it's 60 hours worth of unique content to me. My HNF and my Dalish PC
both ended the werewolf curse, but their perception of it is very
different.
Now I suppose I'll hear some patronizing crap about
how it was all only in my head. Spare me.
Why would I? There is a difference between determining motives and judging PC VO to silent VO.
What you did is what role-play is. Having a baseline concept, and asking yourself, who does this mean I (as the character, not you the person) am?
What I am going to object to is that this is any
less possible with a voiced PC with a fixed background.
In BG, you had a fixed background but not voice. Does that give
less roleplaying freedom than DA:O? Maybe, maybe not.
But to say that you can't do this at all in DA2 is just wrong. Again, we can argue about a cut-off, and we can argue about the
right amount to have a true RPG, but one thing that isn't true is that Hawke or Shepard must be one and only one person.
Hell, the best counter-example I can give you is that in ME1 Shepard can either be a racist or not. That's a
hell of a difference.
Addai67 wrote...
It doesn't. Paragon Shepard is dull as a
board and I have no desire to play that route. I only started enjoying
ME when I started playing it as a renegade, because to me that is the
only way Shepard works. I'm not going to replay just to see what few
minor differences here and there might have cropped up, especially since
you always arrive at the same place anyway.
If you think Paragon Shepard is dull, that doesn't mean anything.
It's like me saying I think elves and dwarves suck and mages are unrealistic, so I only played human nobles, therefore DA:O has a fixed protagonist. It's just not a coherent way to think.
There aren't "minor" differences, because in terms of content, you have the same variability as you do in DA:O.
But you have
widely different Shepards.
A Renegade Colonist Ruthless Shepard is someone who
lost his/her familiy to slavers and threw his/her squad into a
meatgrinder to murder Batarian slavers out of nothing more than hatred for what happened. This is a human supremacist Shepard who wants nothing more than a human dominated galaxy.
A Paragon Spacer War Hero Shepard is someone who grew up in a military family admiring his/her parents, and who heroically saved a world during the Skyllian Blitz. This is a consumate hero who always saves the day, who always chooses the hard path, so that everyone can go home happy. This is someone who believers in galactic peace and stability, over and above human interests.
You could not have more different people. Yeah, you can't have
a lot of characters, and you can't vary the concept as much as in DA:O, but saying that Shepard is the same person just means you're wrong.