Addai67 wrote...
And if you like it, just buy it. Why does every thread have to be people saying they like this or that?
See, it works both ways. It's called discussion and is what the forum is for.
You are absolutely 100% correct.
I guess what I was trying to get out is that there are indivudals who have consistently stated they do not like the direction the game is going and therefore continually use these forums as platform to voice their displeasure - which is what they are here for, granted - on every single new topic that comes up. And that is what I do not understand.
Those of us that do come here and try end up having to sift through pages of meaningless arguements on the merits of the dialogue options that are present and if the repsonse choices actually match up to what an individual sees as being the correct response despite the fact that the game makers have stated this what we are trying to accomplish and this is the direction they are going in, and individuals saying that the game makers are incorrect in their assertation of their vision of the game they are making. And all I would like to do is read the discussion on how this all works and not read 10 pages of people bickering back and forth. Of course there I am totally making something up, but if you look at it, that is exactly what happens.
It all boils down to a very large circular arguement, where with each "new" feature or design or development that is introduced in anyone of these previews or video blogs, the same people harp on the game. Non stop. All the time. Every day. And night. And on weekends. And during the holidays.
Anyways, back on topic, or at least what it seems to have delved into. Isn't the whole purpose of roleplay to define who or what you want to happen, happen? Even if it's not what
YOU would do, isn't the purpose to be what
YOUR CHARACTER would do? I know in ME, I was playing Shepard. How would my version of Shephard react to certain things? By picking what ever preset I had, that assisted in framing how I would play that particular character. The hardend military type in my version really disliked fighting after seeing soo much bloodshed. Therefore the actions I picked were done from that perspective. Was I limited in what I wanted in some of the dialogue options? Sure I was, but that is because Bioware can not anticipate how I would play a character and all the option that I would need. To me, it doesn't mean the game is flawed.
Ninja Edit Now the topic is on VO. figures. I admit I like the VO in some cases, but there are times when it does make it feel like it's not my character. Which for a game like ME and now DA2 is the case. I am playing my interpretation of what Bioware gives us as Hawke. But Hawke will sound like how Bioware feels like Hawke should sound like...confusing I readily admit.
Modifié par Dagiz, 22 décembre 2010 - 07:43 .