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Reapers will Indoctrinate/Possess/Control Shepard in ME3 - Here's Why


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#26
Zulu_DFA

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iOnlySignIn wrote...

Zulu_DFA wrote...

One reason only:

To reveal the whole truth about the Reapers (origins, motives, goals) to the player.

Indeed. A Reaper-controlled Hack-shep may allow Shepard to sit down with the Reapers in a friendly atomsphere, and explore their bizzarre and terrifying culture from a closer standpoint. "Afternoon tea with Harbinger", hmmmm.

The Reapers don't need implants to indoctrinate you. They use them only to bolster the effect and/or allow themselves to "assume direct control".

(And "Overlord" was crap, and hacking Shepard's implants should be impossible, since they aren't meant for outside imput).

Modifié par Zulu_DFA, 20 décembre 2010 - 10:33 .


#27
Dominus

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"Yes! If the Reaper's could reanimate Saren's corpse, they could do the same to Shepard's." I hope that doesn't involve shepard jumping around like spider man and shooting out rockets at everyone.



Back to the topic at hand, I'm not exactly an indoctrination lore officionado - Cybernetic implants likely is more of a catalyst to reaper mind control, not necessarily the main ingredient, but you do have some very persuasive points, and there's plenty to think about there. All I can say is we'll find out in somewhere under a solar year. :P

#28
Nuala

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iOnlySignIn wrote...



Nuala wrote...



I
wouldn't be supprised if Shepard did actually have some type of control
chip in her/his brain. Even after Miranda's disapproving rant it
wouldn't be that much of a shock if TIM decided to just pop one in there
anyway.



Would explain why I couldn't steal the Normandy and fly about without the akuze murderers.



Seriously
though, I think hacked-shep could be possible. Maybe some 'Would you
kindly not destroy the Reapers?' dialogue.




I think
Cerebrus control chip is very unlikely - otherwise TIM would have used
it to force Shepard to secure the Collector Base. I think Cerebrus's
only blunder is that all those implants they built into Shepard just
paved the way for Reaper control.


Thats why I said 'seriously though,' after. Cerberus are too stoopid to have remotely any safeguards in place. They need Shepard to go rogue to meet their projects-that-have-gone-wrong quota.

I just want to see a dialogue wheel pop up with replies, 'Ok,' 'I suppose,' and 'I don't like this, but I'll do it,' in response to 'Beat TIM to death with a golf club.'

Ok, I'm done with Bioshock references.

Modifié par Nuala, 20 décembre 2010 - 10:35 .


#29
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Zulu_DFA wrote...

iOnlySignIn wrote...

Zulu_DFA wrote...

One reason only:

To reveal the whole truth about the Reapers (origins, motives, goals) to the player.

Indeed. A Reaper-controlled Hack-shep may allow Shepard to sit down with the Reapers in a friendly atomsphere, and explore their bizzarre and terrifying culture from a closer standpoint. "Afternoon tea with Harbinger", hmmmm.

The Reapers don't need implants to indoctrinate you. They use them only to bolster the effect and/or allow themselves to "assume direct control".

(And "Overlord" was crap, and hacking Shepard's implants should be impossible, since they aren't meant for outside imput).


Why not? Even Geth, the most advanced non-reaper machinery, can be hacked, so why not some human-made implants?

#30
Googlesaurus

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iOnlySignIn wrote...

Why not? Even Geth, the most advanced non-reaper machinery, can be hacked, so why not some human-made implants?


For a few seconds. 

Modifié par Googlesaurus, 20 décembre 2010 - 10:40 .


#31
b.clash_

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lol i'm bored but I thought about this for some laughs

That teaser trailer got me thinking about the last decision that we had to make wth the reaper technology. Everyone knows it took a lot of human sacrifice to build this human reaper. If in your decision you decided to keep the reaper to use it against them, then maybe that is what the trailer is about. To finish the human reaper project you would need human sacrifice. Maybe Shepard let's the Reapers destroy the humans and collects the bodies afterwards to complete the reaper, but that would go against the whole idea of saving humanity, wouldn't it?

#32
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Googlesaurus wrote...

iOnlySignIn wrote...

Why not? Even Geth, the most advanced non-reaper machinery, can be hacked, so why not some human-made implants?


For a few seconds. 


Heretic Rewrite Virus can hack *all* Geth *permanently* and it is a virus adapted from *Reaper technology*.

#33
Googlesaurus

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iOnlySignIn wrote...

Heretic Rewrite Virus can hack *all* Geth *permanently* and it is a virus adapted from *Reaper technology*.


That's not hacking.

Modifié par Googlesaurus, 20 décembre 2010 - 10:50 .


#34
Zulu_DFA

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iOnlySignIn wrote...

Zulu_DFA wrote...

iOnlySignIn wrote...

Zulu_DFA wrote...

One reason only:

To reveal the whole truth about the Reapers (origins, motives, goals) to the player.

Indeed. A Reaper-controlled Hack-shep may allow Shepard to sit down with the Reapers in a friendly atomsphere, and explore their bizzarre and terrifying culture from a closer standpoint. "Afternoon tea with Harbinger", hmmmm.

The Reapers don't need implants to indoctrinate you. They use them only to bolster the effect and/or allow themselves to "assume direct control".

(And "Overlord" was crap, and hacking Shepard's implants should be impossible, since they aren't meant for outside imput).


Why not? Even Geth, the most advanced non-reaper machinery, can be hacked, so why not some human-made implants?


The Geth have means of electronic communication -- transfering information between their platfoms and other electronic devices.

Shepard's implants only "communicate" with his brain. They are just smart prosthetics. They don't have antennas to receive radio signals or something. You can't hook up to them.

#35
Had-to-say

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I think this could offer some interesting gameplay segments. Along with the mentioned time sensitive decisions this could be very stressfull and fun. These time sensitive decisons were mentioned in a interview at the VGA's. We will have to wait on more information. But the interupt system in similar to this buit could be expanded.

#36
Alienmorph

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iOnlySignIn wrote...

Ah, sorry 'bout the spoilers! I just didn't think the topic fit into any other forums except "General Discussion". Maybe the mods will help me relocate the thread to another forum they see fit?

I'd LOVE to play as Tali/Liara/Ash/Garrus/Other LI to save Shepard! It will give us the chance to use their unique abilities from the first person, and direct the course of the romance from another point of view.


This could be interesting, but only if doesn't become just a smart way to kill Shep or the LI in the ending shutting down in a climax moment our freedom of choice... I want the chance to save them both. 

Let's think about that... you're at the ending of the game. The Harbringer assume the control of Shepard, and you go with the LI or the Shep's best friend. He/she has a linear sequence like the one with Joker, than he/she arrives near Shepard... and the Commander kills him/her and then the shock brought him back for the last time, letting him to finish the job.

Really someone would like to have this as unique possible ending, just to play someone else that Shep for a pair of minutes? I think not.

So, indoctrination as possible consequence of our actions? Yes. But as unavoidable doom 'cause of the Shep's implants? No thanks.

Modifié par Alienmorph, 20 décembre 2010 - 10:50 .


#37
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Alienmorph wrote...

iOnlySignIn wrote...

Ah, sorry 'bout the spoilers! I just didn't think the topic fit into any other forums except "General Discussion". Maybe the mods will help me relocate the thread to another forum they see fit?

I'd LOVE to play as Tali/Liara/Ash/Garrus/Other LI to save Shepard! It will give us the chance to use their unique abilities from the first person, and direct the course of the romance from another point of view.


This could be interesting, but only if doesn't become just a smart way to kill Shep or the LI in the ending shutting down in a climax moment our freedom of choice... I want the chance to save them both. 

Let's think about that... you're at the ending of the game. The Harbringer assume the control of Shepard, and you go with the LI or the Shep's best friend. He/she has a linear sequence like the one with Joker, than he/she arrives near Shepard... and the Commander kills him/her and then the shock brought him back for the last time, letting him to finish the job.

Really someone would like to have this as unique possible ending, just to play someone else that Shep for a pair of minutes? I think not.

So, indoctrination as possible consequence of our actions? Yes. But as unavoidable doom 'cause of the Shep's implants? No thanks.


Agreed. Nothing should be *unavoidable* in ME3 since it is the final segment of the trilogy. But people on this thread has shown how much interesting gameplay/plot can be generated from an Indoctrinated/Possessed Shepard, so I think it is a strong possibility that it will feature in ME3.

#38
Uszi

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Liec wrote...

Btw if that's the case why didn't harbinger assume direct control of Shepard in ME2?


Maybe it's more difficult to go from Reaper --> Thrall#1 --> Thrall#2 then it is to go Reaper --> Thrall#1.

I think we can assume Harbinger was maintaining control through that little center panel thing... not much reason for him to be staring in the eyes of the general as he releases control other than needing that kind of proximity.


One theory!

#39
Uszi

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Zulu_DFA wrote...



(And "Overlord" was crap, and hacking Shepard's implants should be impossible, since they aren't meant for outside imput).


Shepard:  "So how does my brain communicate with my implants?"
TIM:  "Oh, wifi network."

#40
Alienmorph

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iOnlySignIn wrote...

Agreed. Nothing should be *unavoidable* in ME3 since it is the final segment of the trilogy. But people on this thread has shown how much interesting gameplay/plot can be generated from an Indoctrinated/Possessed Shepard, so I think it is a strong possibility that it will feature in ME3.


I'd like this too as possible situation, but not as unique way to end the story. Surely it would be an awesomely tragic ending.

#41
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Uszi wrote...

Liec wrote...

Btw if that's the case why didn't harbinger assume direct control of Shepard in ME2?


Maybe it's more difficult to go from Reaper --> Thrall#1 --> Thrall#2 then it is to go Reaper --> Thrall#1.

I think we can assume Harbinger was maintaining control through that little center panel thing... not much reason for him to be staring in the eyes of the general as he releases control other than needing that kind of proximity.


One theory!


Agree with Uszi. The way Harbinger controls Collectors is through the Collector General (the more insect-like Collector that always stay inside the Collector Ship). It is only plausible that he can only
control Collectors, but not other species through this method (The Collector General controls Collectors - you may need a Human General to control Humans). The Collector General must have existed since the beginning of the Collectors as a means specifically designed by Reapers to control the Collectors remotely from Dark Space.

Harbinger, the Reaper, is still in Dark Space with the other Reapers and too far away. Once the Reapers themselves reach our galaxy though, it'd be an entirely different matter. In ME1, Sovereign could not easily control Shepard even though it did arrive at our galaxy, because Shepard did not have such extensive cybernetic implants.

Modifié par iOnlySignIn, 21 décembre 2010 - 12:03 .


#42
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Liec wrote...

If
anything it's gonna be the other way around: Shepard's cyborgness will
allow her to influence the Reapers, just like that connection allowed
her to stop David from taking over the Normandy.


It may give her/him deeper understanding of the Reapers than a normal organic, but I highly doubt the implants are powerful enough to influence the Reapers. The purpose of these implants are medical, after all. It is far more likely the Reapers will control Shepard through these implants by siezing his/her vital functions. Who knows, perhaps Shepard's implants contain direct neural stimulators (NOT only for pleasure, but for all common neural functions like pain and consciousness). That would allow the Reapers to directly control Shepard's thoughts and feelings.

I am unaware of how Shepard's cyborgness allowed her to stop David from taking over the Normandy? It gave her/him a better understanding of David through David's virtual reality, sure, but it does not seem to give Shepard an edge in fighting/stopping David.

Modifié par iOnlySignIn, 21 décembre 2010 - 12:12 .


#43
kold213

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In Retribution, Grayson was indoctrinated with a single excruciatingly painful cerebral implant and massive dosages of red sand. It could happen to Sheperd..

#44
JamieCOTC

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iOnlySignIn wrote...

Googlesaurus wrote...

If Shepard is indoctrinated in ME3, who are we going to play?


Temporarily indoctrinated only. He/she has to fight it, like in the Overlord DLC.


I actually like that idea.  :happy:

#45
IndigoWolfe

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How about a Reaper-controlled Shepard as a final boss for ME3? And you would fight him/her as a certain asari character who is guaranteed to be in ME3... *looks about shiftily*

Modifié par IndigoWolfe, 21 décembre 2010 - 12:50 .


#46
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kold213 wrote...

In Retribution, Grayson was indoctrinated with a single excruciatingly painful cerebral implant and massive dosages of red sand. It could happen to Sheperd..


I pray that our dear Commander won't be subjected to the same fate. :crying: However, that would most likely happen after the Reapers capture Shepard. My Indoctrination/Control theory could happen without Shepard being captured at all - the implants are already there. A Reaper just need to be near Shepard to hack them.

#47
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IndigoWolfe wrote...

How about a Reaper-controlled Shepard as a final boss for ME3? And you would fight him/her as a certain asari character who is guaranteed to be in ME3... *looks about shiftily*


Haha I'm also a diehard Liara fan, and I can certainly see that happen. Not as the *final* boss battle though - ME is "Shepard's story", so the final boss should be Shepard's to take down. Maybe as the second to last boss battle. And it will be such a pain against an Infiltrator/Soldier/Vanguard Shepard, with Shepard appearing and disappearing, teleporting everywhere at light speed, and hitting you with Widow/Claymore shots from where you aren't looking - argh.

Modifié par iOnlySignIn, 21 décembre 2010 - 12:58 .


#48
IndigoWolfe

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iOnlySignIn wrote...

IndigoWolfe wrote...

How about a Reaper-controlled Shepard as a final boss for ME3? And you would fight him/her as a certain asari character who is guaranteed to be in ME3... *looks about shiftily*


Haha I'm also a diehard Liara fan, and I can certainly see that happen. Not as the *final* boss battle though - ME is "Shepard's story", so the final boss should be Shepard's to take down. Maybe as the second to last boss battle. And it will be such a pain against an Infiltrator/Soldier/Vanguard Shepard, with Shepard appearing and disappearing, teleporting everywhere at light speed, and hitting you with Widow/Claymore shots from where you aren't looking - argh.


Well, maybe Shepard could take part the fight within their own mind. It doesn't sound like as good an idea now that I'm writing it, but maybe Shepard could be trying to regain some semblance of control, and if you had enough Charm or Intimidate points, you could weaken Possessed-Shepard's defenses?

And if Shepard were assumed direct control of, I think the usual Harbinger orange-black biotics would override the powers of the picked class.

#49
sympathy4saren

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"The Reapers are just a myth. One you insist on perpetuating."

#50
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IndigoWolfe wrote...

Well, maybe Shepard could take part the fight within their own mind. It doesn't sound like as good an idea now that I'm writing it, but maybe Shepard could be trying to regain some semblance of control, and if you had enough Charm or Intimidate points, you could weaken Possessed-Shepard's defenses?

And if Shepard were assumed direct control of, I think the usual Harbinger orange-black biotics would override the powers of the picked class.


The "Mind Battle" is certainly a good idea. Maybe it will allow Shepard/the player to see Reapers in their "True Form", like how in Lord of the Rings, Frodo sees the Nazgul differently once he puts on the Ring. But I hope that Charm/Intimidate points are not the only thing that decides it - I expect awesome dialogue and voice acting as we've learned to expect from BioWare.

Come to think of it, Liara fighting against Shepard of any class won't be hard at all. All Liara needs to do is get all cooldown/duration upgrades and whip out Enhanced Stasis, punch Shepard's head relentlessly as he/she try to get up, repeat until the Commander regains her/his senses. :lol: