Bioware: Better Control Layout for Console Version of ME3
#1
Posté 20 décembre 2010 - 10:49
My suggestion for ME3 would be, for consoles, for assigning your squadmates positions be restricted to when you have the Power/Weapon pause menu up. That way, when your're outside of the pause menu, you won't risk accidentally sending your squad into the middle of the battle field when you want them to use their powers.
If you understand my rambling, I was wondering if anyone else agrees.
#2
Posté 20 décembre 2010 - 11:36
I want the ability to crouch again. It's important for immersion reasons and would allow you to use low cover without being "docked" into it.
I really would like the LB, RB and all 4 DPad directions to ANY of my powers or ANY of my squads powers.
#3
Posté 21 décembre 2010 - 01:32
ScroguBlitzen wrote...
I really would like the LB, RB and all 4 DPad directions to ANY of my powers or ANY of my squads powers.
I think that should work. That's 6 powers available to you. I would also make the left and right thumbstick clicks to assign squad positioning instead of mixing it up with the D-pad.
There was a wishlist of fixes that mentioned this, but that topic had a lot of stuff in it already. Console players really should be able to customize controller buttons to suit our playstyle. The inability to use less than 4 powers in real time prevents us from discovering the true potential of classes like the Adept, Engineer, and Sentinel. I loved the Engineer class, but it is impossible to use Overload, Incinerate, Combat Drone, and Cryo Blast without having to pause. If I wanted to play a pause-free game, i have to gimp myself and sacrifice one power for every mission. I see the awesome videos of shottie Engineers from PC players, and I'm just in total envy because there is no way for me play the class the same way.
Squad powers are also not fully utilized. If I assigned a squad power on my D-pad, I can't get rid of it. This severely limits the versatility of squadmates with more than one useful power like Miranda, Zaeed, Mordin, Garrus, Thane, Samara, and especially Kasumi.
#4
Posté 21 décembre 2010 - 01:49
It would be good to play pause-free, and also the reload trick with claymore, if we had more flexibility in the controller set-up.
#5
Posté 21 décembre 2010 - 02:00
Modifié par ScroguBlitzen, 21 décembre 2010 - 02:00 .
#6
Posté 21 décembre 2010 - 02:40
Modifié par Tony Gunslinger, 21 décembre 2010 - 02:41 .
#7
Posté 21 décembre 2010 - 06:21
Tony Gunslinger wrote...
I think the quest direction map should be part of the radar anyways, so that both thumb clicks could be used as squad positioners.
No. My left thumbstick needs to be Crouch.
#8
Posté 21 décembre 2010 - 06:54
In short, since a PC keyboard has 12 easily available keys to map:
123 456 789 0-+
Then just make each group of 3 mappable to XYB
123(XYB) 456(XYB) 789(XYB) 0-+(XYB)
(There's no reason for 12 but groups of 3 is a requirement. Could do 15,18,etc...)
So the LeftBar button moves you left across the groups of 3. RightBar button moves you right. Each rolls around in a circle. It's essential the power wheel without then need to pause the game and bring up the power wheel. But you would still hold the bar buttons for bringing up the power wheels for mapping, and old school pause and play.
Then you map ammo switching to "Press Right Stick". Anyone going melee (which was a waste of a button for I'd guess a majority of the players) could map 3,6,9,+ to melee and have a static melee button.
If you give people a choice and make it configurable enough, you could map it to the current M2 XYB settings! And before anyone harps on switching ammo, I play on Insanity mode and rarely ever use it. The game just isn't that demanding to justify burning the X button or the B buttons for a dedicated ammo switch, melee function.
Keep the squad position buttons, they're useful.
#9
Posté 21 décembre 2010 - 08:46
#10
Posté 21 décembre 2010 - 09:40
If BW increase level cap in ME3 and add additional powers (Shep and squadies) it will get even worse.
I like the DA:O tactics' concept:
[target] Enemy (surrounded by at least 2 allies) [target] without defenses > Pull
[target] Enemy (surrounded by at least 2 allies) [target] without defenses & [target] Ragdolled > Warp
or,
Enemy Krogan is charging Shep > Defenses still up > Warp
Enemy Krogan is charging Shep > Defenses gone > Neural Shock
A well designed tactical system would clear space for player to focus on Shep's powers and reduces number of hotkeys needed to get the most out of the combat system.
#11
Posté 21 décembre 2010 - 09:47
#12
Posté 21 décembre 2010 - 09:52
Skilled Seeker wrote...
Get a PC. The way its meant to be played. Problem solved
You can use 13 powers without pausing on your pc? I can't.
#13
Posté 21 décembre 2010 - 01:27
#14
Posté 21 décembre 2010 - 01:41
Skilled Seeker wrote...
Get a PC. The way its meant to be played. Problem solved
This is not too helpful. There are a lot of reasons to play xbox version instead of PC, but we would like to be able to perform pause-less warp explosions like you can on PC using the xbox controller.
I'm thinking that dedicated buttons for squad powers might be worth more than the positioning commands - Tony's idea. Hope somebody at bioware it looking at this thread.
#15
Posté 21 décembre 2010 - 02:20
#16
Posté 21 décembre 2010 - 03:20
#17
Posté 21 décembre 2010 - 04:08
ezrafetch wrote...
Am I the only one that doesn't mind the fact that you have to tactical pause on the console to issue those commands? If I want to bring up a Squad Power, it's handy because it makes me re-evaluate the battlefield and check to see if my strategy is correct. Granted, I hardly ever find myself wrong after checking now since I've played the game enough that I know what I theoretically should be doing, but it's an additional check on my strategic process and that's totally cool. I'm not particularly fazed by the whole "OMGZ MAI SPED RUNZ SLOW B 2 SEC BC OF PAUZ" shenanigans, I suppose.
If they implemented a solution similar to what I proposed, then you'd still be able to have pause and play via the power wheel. Plus you could map XYB to ammo reload, class power and melee just as in you have it in ME2. The only thing that changes is the ability to map XYB for those that choose to do so.
As brain dead simple as the GUI is for ME and DA, you'd think something like this would be workable within 4 weeks.
#18
Posté 21 décembre 2010 - 04:12
Can't see them having put the Squad controls to the left stick, that'd seem silly. So it has me wondering if some of the other controls have been moved around. Guess some people will be able to confirm later when the demo is released on PSN. My main point is, perhaps if people like those controls and they could easily work for the 360 controller as well that Bioware would consider adding some patch for the 360 to allow them to use that layout?
#19
Posté 21 décembre 2010 - 04:44
Sir Ulrich Von Lichenstien wrote...
With no wishes/intentions to start a console war, I thought might add that Jesse Houston stated in the podcast about PS3 version going gold that the PS3 versions controls are different to the 360 (but with option to have them similar). To me I found that a little strange because other than the Left analog stick and D-Pad being in the others position on the differing controllers and the actual design of the pad itself, I don't see that much difference. Both IIRC have same number of buttons, sticks and a D-pad.
Can't see them having put the Squad controls to the left stick, that'd seem silly. So it has me wondering if some of the other controls have been moved around. Guess some people will be able to confirm later when the demo is released on PSN. My main point is, perhaps if people like those controls and they could easily work for the 360 controller as well that Bioware would consider adding some patch for the 360 to allow them to use that layout?
You are correct about the PS3 and XBOX controls. Left stick and d-pad are swapped but they each have the same control.
Current takes the path of least resistance. More than likely if both pads are the same, then nothing was done. I just find it incredibly ironic that the intent of the GUI design is to be sleek and minimal so that it does not get in the way of the gaming experience. Yet half the game is spent staring at a power wheel that takes up 25% of the screen real estate. A hotbar would take up 5%, if even that. Add an option in the game settings for, always hide/show hotbar and wallah... sleek and minimal.
As you said, It will be interesting to see how the PS3 handles control.
#20
Posté 21 décembre 2010 - 04:55
#21
Posté 21 décembre 2010 - 05:01
ezrafetch wrote...
Am I the only one that doesn't mind the fact that you have to tactical pause on the console to issue those commands? If I want to bring up a Squad Power, it's handy because it makes me re-evaluate the battlefield and check to see if my strategy is correct. Granted, I hardly ever find myself wrong after checking now since I've played the game enough that I know what I theoretically should be doing, but it's an additional check on my strategic process and that's totally cool. I'm not particularly fazed by the whole "OMGZ MAI SPED RUNZ SLOW B 2 SEC BC OF PAUZ" shenanigans, I suppose.
There's nothing wrong with playing strategically; the power wheel is meant to be used exactly that way. I like the fact that the game is flexible enough so you can play either strategically or live action. But with the universal CD, you need to be aware of real time passing and be attentive to the physical environment a lot more than you did in ME1. Pausing too much takes that away; you'll be missing opportunities to attack because you can't recognize when enemies are retreating or reloading, where they will be in the next .5 seconds, how fast the guided missiles are coming at you, how soon the next squad power would be available, how long will the enemy be frozen or getting caught in singularity, etc. If you're more aware of these things, then more attack options will be open to you. I don't care about speedruns and pwnage, it's about taking full advantage of the opportunities that are available, and experience power-heavy classes without limitations.
#22
Posté 21 décembre 2010 - 05:14
spock06 wrote...
At least allow us to re map the Y button.
Already can; I discovered this accidently the other week and had to waste some eezo correcting it. After selecting the Retain Powers option in the Normandy Tech Lab, the first skill you put a point in will now be mapped to the Y button. I was confused to say the least the other week when I hit the Y button and my Engineer casted Overload instead of Combat Drone. Respecced again and this time put the first point in Combat Drone; everything back to normal.
Modifié par Simbacca, 21 décembre 2010 - 05:14 .
#23
Posté 21 décembre 2010 - 05:37
Christina's response when I asked her why it is that PC games nearly always allow you to customize controls but console games seem to stick to presets unless it's a fighting game
#24
Posté 21 décembre 2010 - 06:15
Bozorgmehr wrote...
Skilled Seeker wrote...
Get a PC. The way its meant to be played. Problem solved
You can use 13 powers without pausing on your pc? I can't.
When I started my Engie run (after playing Vanguard a lot, where you're pretty much set with 2, maybe 3 slots) I was like "what the hell? now what?" I ended up neglecting powers. I don't like pausing the game either.
#25
Posté 21 décembre 2010 - 06:25
ryoldschool wrote...
Skilled Seeker wrote...
Get a PC. The way its meant to be played. Problem solved
This is not too helpful. There are a lot of reasons to play xbox version instead of PC, but we would like to be able to perform pause-less warp explosions like you can on PC using the xbox controller.
I'm thinking that dedicated buttons for squad powers might be worth more than the positioning commands - Tony's idea. Hope somebody at bioware it looking at this thread.
We CAN do pauseless warp explosions on the 360 controller. The problem is once I map Pull to Samara and Warp to Miranda, then where do I map Samara's Reave and/or Throw powers? You can't.
If you take Reave yourself then on any class you can press Y, Left DPad(Pull), Right DPad (Warp) and you get instant warp explosion. You need to keep your squad mates behind you and out of view when doing this. Their powers are only instant when you can't see them. If you can see them then you have to wait for their animations before they use their powers.
I don't use them because it seems overpowered to be able to turn any normal target into a bomb every 6 seconds or so.





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