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Bioware: Better Control Layout for Console Version of ME3


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#26
ryoldschool

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Skilled Seeker wrote...

What reasons are there other than monetary to play xbox version over pc?


(1) If you have played xbox for a while and are not used to "wasd" for movement - for me personally this is the biggest reason.
(2) Work on a PC all day and don't want to "play" on a keyboard
(3) Don't want to deal with hardware compatibility problems with the game.

I actually purchased the PC version and xbox handles the video display perfect, no matter what TV I plug up to it.  PC version had to fool around with the settings a lot.  Visually the game looks beautiful on both systems.

#27
Datacakes

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sinosleep wrote...

This could be part of the problem...

Christina's response when I asked her why it is that PC games nearly always allow you to customize controls but console games seem to stick to presets unless it's a fighting game

Image IPB


 I've been playing Marvel Ultimate Alliance and they allow you to map the XYBA buttons to different powers.  They just do it through a menu but in Bioware's games you could do it through the powerwheel menu.  Heck in DA you can map XYB to different powers and have the right trigger switch to a different set of powers.  The problem with DA is that it only switches for as long as you have the right trigger pulled and switches back when you release the right trigger.  They almost did it correctly.  Just have right trigger switch permanently to the new mapping. So then Microsoft allows temporary remapping but not permanent?  Seems like a kinda of strange and inconsistent requirement for game developers.  This leads me to guess that "Lack of demand" is translation for developers not wanting to ... develop a solution.  

#28
ScroguBlitzen

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ryoldschool wrote...

Skilled Seeker wrote...

What reasons are there other than monetary to play xbox version over pc?


(1) If you have played xbox for a while and are not used to "wasd" for movement - for me personally this is the biggest reason.
(2) Work on a PC all day and don't want to "play" on a keyboard
(3) Don't want to deal with hardware compatibility problems with the game.

I actually purchased the PC version and xbox handles the video display perfect, no matter what TV I plug up to it.  PC version had to fool around with the settings a lot.  Visually the game looks beautiful on both systems.


(4) Don't want the temptation to play while working on your PC.
(5) Like to play FPS games on XBox to keep your skills sharp since you play with friends on XBox Live.
(6) 58 Inch Samsung Plasma Screen.
(7) Surround Sound System.
(8) Leather lazy boy recliner vs office chair.

#29
Tony Gunslinger

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sinosleep wrote...

This could be part of the problem...

Christina's response when I asked her why it is that PC games nearly always allow you to customize controls but console games seem to stick to presets unless it's a fighting game

Image IPB

Well, there goes my plan to use Rock Band's guitar to play CoD.

#30
PrinceLionheart

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ScroguBlitzen wrote...

ryoldschool wrote...

Skilled Seeker wrote...

What reasons are there other than monetary to play xbox version over pc?


(1) If you have played xbox for a while and are not used to "wasd" for movement - for me personally this is the biggest reason.
(2) Work on a PC all day and don't want to "play" on a keyboard
(3) Don't want to deal with hardware compatibility problems with the game.

I actually purchased the PC version and xbox handles the video display perfect, no matter what TV I plug up to it.  PC version had to fool around with the settings a lot.  Visually the game looks beautiful on both systems.


(4) Don't want the temptation to play while working on your PC.
(5) Like to play FPS games on XBox to keep your skills sharp since you play with friends on XBox Live.
(6) 58 Inch Samsung Plasma Screen.
(7) Surround Sound System.
(8) Leather lazy boy recliner vs office chair.


This is the opposite of where I wanted the thread to go. My fault for not putting a disclaimer in my OP. :?

Seriously, I'm not trying to turn this into a Console vs PC thread.

#31
Sir Ulrich Von Lichenstien

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Just thought I'd give a heads up for those not in the know.



The PS3 version controls are virtually the same, the only difference is, they moved the Zoom and Fire buttons to the L/R1 buttons respectively (I believe these would be what 360 call the shoulder buttons?) and the L/R2 buttons are used for power wheels and optional power mapping. (believe these are what are the 'trigger' buttons on 360 right?)

The Triangle, Square, Circle and X buttons all do what their respective buttons on the 360 controller do, as do the sticks and the D-pad. PS3 players can alternate the config of the buttons to the 360 style with the R/L1 and R/L2 buttons being swapped over if player wants.



I think me writing the 360 ones down beforehand allowed me to get it into my mind from the start what the buttons did, so it didn't take long to feel comfortable with them. Which is why the only thing that is taking me time to get used to is remembering which buttons the power wheels are.



With regard the squad positioning, I think to some extent it isn't really a console only issue as I remember having some trouble on the PC getting squadmates to go exactly where I wanted them and I had a couple of encounters on the demo where this happened (and in one instance jacob died because of it... aah jacob :P ) but then again I take it down to me getting used to playing the game again and remembering where to put squaddies.



Just figured would give this update anyway for those without PS3 who were intrigued as to what it would be like with the controls.

#32
Bourne Endeavor

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Skilled Seeker wrote...

What reasons are there other than monetary to play xbox version over pc?


Not everyone has their PC within reach of a TV they can then use as a monitor. And no matter the benefits of the PC version. The ability to play on a 52" TV screen verse a 19" monitor will come out on top every time. I also hold preference to a controller than a keyboard personally.

Modifié par Bourne Endeavor, 23 décembre 2010 - 05:16 .


#33
Sir Ulrich Von Lichenstien

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Bourne Endeavor wrote...

Skilled Seeker wrote...

What reasons are there other than monetary to play xbox version over pc?


Not everyone has their PC within reach of a TV they can then use as a monitor. And no matter the benefits of the PC version. The ability to play on a 52" TV screen verse a 19" monitor will come out on top every time. I also hold preference to a controller than a keyboard personally.

Apologies first to the OP as I know you didn't want this topic to be a PC vs Console thing, but I really do have to point out to Bourne and others using the TV/Monitor excuse... the point is moot. There are BIG tvs that allow PC connection, like the one in this Link Samsung 52" TV with PC compatibility.

Then of course there is the beauty of the PC having controller access, so a PC user if they wanted could sit in a 'lazy boy recliner' if they wanted. Or even use a wireless mouse/keyboard sat on their lap. So that point is also moot.

I know it ain't your fault Bourne as it was Skilled who brought this all into it, but this silly PC vs Console thing needs to stop. It's stupid, people should accept people playing it on whatever they feel most comfortable with.

#34
Encarmine

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Having been a owner of a gaming rig and now owning an xbox, i know why the PC crowd get upperty about the whole thing. I was there when MW2 sold out to consols, leaving PC players with the terrible xbox style host multiplayer system and i relised the gaming industry was moving away from the PC, high levels of piracy and MMOs sucking up the player base in the millions have made the PC a headache for the money concious game makers. That, along with having to spend way more time making the game compatiable/playable on such a large variable of performance.



this Has totally eqlipsed the better control system that is the good old mouse and keybord, also the ability to listen to your own music with ease, or listen to utube playlists, pause and have a chat with freinds on FB or whatever.



The argument of consol v pc is going to be redundant with the next gen consols anyway, they will be nothing more than standardised PCs, the two platforms will come back together, Microsofts move into the consol market was a trogan horse, they always intended to turn them into PCs, it was the back door into our living room lol



Back to topic. Control options will fix this surely, let us the player decide how to layout our buttons, or allow ME3 to support USB mouse and keybord (that would make my year)

#35
All-a-Mort

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Bioware should look at introducing voice commands for console gamers (at least) to free up buttons:



So, instead of struggling to get squadmates to use the right power at the right time by either pausing or using the d-pad and hoping you got it right, you could just do:



Squadmember name or number> Power or command

So, you target an enemy in the HUD> "Thane. Warp." Or "Garrus. Target". "Tali. Drone"



Granted voice command use isn't always terribly effective, but I found it ok in say Vegas 2 and have been using the PC program PilFius while commanding a whole squad/platoon in Arma, by reading passages of text to the program to configure it for my voice and then setting a word for a function/command and recording that word spoken. Surely with the limited commands available in ME games (just the names of the squadmates and move to, attack or target, the names of powers), it shouldn't be impossible to do? If you could toggle voice or button controls then you could choose to play a more immersive style where you have to talk to your squadmates and have them confirm by voice the command or the default rather limited but generally effective default approach.

#36
Tony Gunslinger

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Sir Ulrich Von Lichenstien wrote...

Just thought I'd give a heads up for those not in the know.

The PS3 version controls are virtually the same, the only difference is, they moved the Zoom and Fire buttons to the L/R1 buttons respectively (I believe these would be what 360 call the shoulder buttons?) and the L/R2 buttons are used for power wheels and optional power mapping. (believe these are what are the 'trigger' buttons on 360 right?)
The Triangle, Square, Circle and X buttons all do what their respective buttons on the 360 controller do, as do the sticks and the D-pad. PS3 players can alternate the config of the buttons to the 360 style with the R/L1 and R/L2 buttons being swapped over if player wants.

I think me writing the 360 ones down beforehand allowed me to get it into my mind from the start what the buttons did, so it didn't take long to feel comfortable with them. Which is why the only thing that is taking me time to get used to is remembering which buttons the power wheels are.

With regard the squad positioning, I think to some extent it isn't really a console only issue as I remember having some trouble on the PC getting squadmates to go exactly where I wanted them and I had a couple of encounters on the demo where this happened (and in one instance jacob died because of it... aah jacob :P ) but then again I take it down to me getting used to playing the game again and remembering where to put squaddies.

Just figured would give this update anyway for those without PS3 who were intrigued as to what it would be like with the controls.


Interesting. Personally, I never liked the PS controller's triggers, but I wonder if that was why they decided to swap the functions of the triggers and shoulder buttons, and/or there's another reason behind it. Are there dfferent controller presets in the demo that you can switch to? How about mapping Shep's and squadmates' powers?

Edit: Can you turn off aim assist??

Modifié par Tony Gunslinger, 23 décembre 2010 - 05:17 .


#37
Cra5y Pineapple

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 I've always used consoles and had no problems with mapping powers and I don't really care to map more. The console control layout for ME2 is very good.

#38
fmsantos39

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the only class I would like to map atleast one more power is Adept but I really don't see other Xbox buttons free to be used as a maped power (L button must be for crouch in ME3), maybe they could put tap Y for one power and hold Y for other.

#39
Sir Ulrich Von Lichenstien

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Tony Gunslinger wrote...

Sir Ulrich Von Lichenstien wrote...

*Snipped previous post*


Interesting. Personally, I never liked the PS controller's triggers, but I wonder if that was why they decided to swap the functions of the triggers and shoulder buttons, and/or there's another reason behind it. Are there dfferent controller presets in the demo that you can switch to? How about mapping Shep's and squadmates' powers?

Edit: Can you turn off aim assist??

You can swap them to the 360 equivalent (1+2 buttons being flipped) and also southpawed (R + L buttons being flipped for lefties) and reverse southpawed (360 lefties).

I think it comes down to what Christina said in her tweet in that MS believes the trigger button should be the button used for shooting with. I've never understood this myself, because as far as I know most people use their index finger to fire a gun. Now ok am not a regular user of a 360 pad so don't know how people use those buttons but for me on PS3 controller, I always have my index fingers on the R+L1 buttons and then the finger next to that below on the R+L2 buttons with my other two fingers used to hold the controller underneath and my thumbs to utilise the d-pad, analog sticks and other buttons on top. The only time I'll naturally move my fingers off the shoulder buttons is if playing a game that requires multiple buttons to be pressed at same time (like Heavy Rain... gah that was a major pain :P )

As for the powers, the squadmates can have one of their powers mapped to either the left or right d-pad buttons and Shep's powers can be mapped to Triangle, R+L2 buttons. Seems fairly easy to map too as it just a case of going into the power wheel, highlighting the power and confirming which button you want the power mapped to.

Regarding aim-assist, not entirely sure if it is there. It didn't seem like it on veteran or above. Played demo 5 times now and only twice originally on normal, after that I've tried higher difficulty levels.

#40
Tony Gunslinger

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Sir Ulrich Von Lichenstien wrote...

I think it comes down to what Christina said in her tweet in that MS believes the trigger button should be the button used for shooting with. I've never understood this myself, because as far as I know most people use their index finger to fire a gun. Now ok am not a regular user of a 360 pad so don't know how people use those buttons but for me on PS3 controller, I always have my index fingers on the R+L1 buttons and then the finger next to that below on the R+L2 buttons with my other two fingers used to hold the controller underneath and my thumbs to utilise the d-pad, analog sticks and other buttons on top. The only time I'll naturally move my fingers off the shoulder buttons is if playing a game that requires multiple buttons to be pressed at same time (like Heavy Rain... gah that was a major pain :P )


Right, the PS controller sorta-kinda allows you to hold it with your middle fingers on the bottom buttons. I remember the days of playing games like Armored Core that way, but the Xbox controller is pretty fixed about the positioning for the 'triggers'. But frankly, I don't think either controllers are very good at operating R+L1 and R+L2 buttons at the same time. When I was playin racing games, I made a rough mock-up of where I preferred to have my shoulder buttons so they'll function like shifting paddles:

Image IPB

#41
ezrafetch

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Sir Ulrich Von Lichenstien wrote...

Regarding aim-assist, not entirely sure if it is there. It didn't seem like it on veteran or above. Played demo 5 times now and only twice originally on normal, after that I've tried higher difficulty levels.


Trust me, it's there.  As what you could call a FPS player (Halo/MW1+2/BO, though much much better at MW1+2/BO than Halo), aim assist can be a huge pain in the butt.  Granted, I play Soldiers by trade and usually Widow snipe with them, but there's some tracking aim assist that I sorely wish I could lessen because I tend to quickscope and drag-shot in ME2 (I drag-shot all the time in the normal FPS games, though I try not to quickscope in those arenas as it is kind of lame).  The pattern is usually 1. trigger AR, 2. approximate crosshairs on opponent, then ADS, ideally putting the sniper crosshairs close to or on the enemy, then 3. if I'm off a bit, drag my shot and release, or if I'm on the dot, just fire instantly.  However, the tracking prevents me from doing this often as if the enemy moves, the scope moves along with them, prohibiting me from drag-shotting.  To be accurate with my headshot I have to counteract the aim assist AND THEN in addition move my scope over onto the right enemy and fire.  The tracking and aim assist also sometimes gives out at random points, leading me to drag my shot too far or it stays far past what I'd figured it would, leading me to not drag my scope over far enough.

Perhaps it seems like I'm making it out to be too severe of a problem, but I have probably wasted at least a few hours waiting for another AR cycle to pop up thanks to the aim assist preventing me from drag-shotting or quickscoping.  It's not exactly a major problem and its presence to me is probably exacerbated by my style of play, but at the least it's a lengthy explanation proving the existence of aim assist in ME2.  And that being said, I already said I'm fine with how ME works on consoles, it's just that some random things irk me.

Modifié par ezrafetch, 29 décembre 2010 - 07:31 .


#42
tonnactus

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They could just use the D-Pad for mapping powers and buttons for positioning the squad.This way,even console players
could map 8 powers. Worked in Oblivion and Fallout.

#43
JRKnight

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tonnactus wrote...

They could just use the D-Pad for mapping powers and buttons for positioning the squad.This way,even console players
could map 8 powers. Worked in Oblivion and Fallout.

Well, I only played Fallout 3 once before but I think I remember what you're talking about.  You were able to assign different weapons options to the four D-pad buttons then four to the diagonal keys.  I also remember cause of how d-pads on the original Xbox controller were setup, putting it simply it was very frustrating.  Might not be a problem with the new 360 controllers, seriously their a step up from the originals.

Its an interesting idea, one way to solve only being able to map one power per squadmate.  Other ideas just seem a little too out-there for me.  Certian problems need fixing, I agree,I still think there just needs to be a more practical solution though.

As for Aim-Assist.  I knew Mass Effect 2 had to have something like that programmed into it, but I've only encountered it a couple of rare times, mostly when I had my sniper rifle out and was in an overwatch position keeping my squad covered.  There's a Geme Defaults option on the Xbox's profile taht lets you set defaults for certian types of games, normally I've got the Aim-Assist and Auto-Center options set to off.   Just thought I'd mention it, seems like something most people would know.  Normally I play on hardcore and instanity if that matters.

Modifié par JRKnight, 01 janvier 2011 - 12:48 .


#44
ryoldschool

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JRKnight wrote...

tonnactus wrote...

They could just use the D-Pad for mapping powers and buttons for positioning the squad.This way,even console players
could map 8 powers. Worked in Oblivion and Fallout.

....

As for Aim-Assist.  I knew Mass Effect 2 had to have something like that programmed into it, but I've only encountered it a couple of rare times, mostly when I had my sniper rifle out and was in an overwatch position keeping my squad covered.  There's a Geme Defaults option on the Xbox's profile taht lets you set defaults for certian types of games, normally I've got the Aim-Assist and Auto-Center options set to off.   Just thought I'd mention it, seems like something most people would know.  Normally I play on hardcore and instanity if that matters.


We looked at this in the "Remove Aim-Assist" thread, and that setting does nothing if you change it.

#45
JRKnight

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Thanks, ryoldschool. Didn't think it had already been tested and debunked, and I'm assuming you mean this Removie aim-assist thread:

http://social.biowar...index/5058303/1



First time I've actually ever read that thread. Wrong thread to ask this but:

Open question; Aim-Assist (all five of them) =//= Camera Sensitivity setting (increases or decreases the response of RS in ME2); Anyone ever test to see if there was ever a link between those two at all?

#46
Lvl20DM

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I'd like the thumbsticks to be mapped for powers (unless they plan on reintroducing crouch). They currently don't do much when depressed, and that would cover most powers.

#47
ryoldschool

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Jrknight - yes that is the thread. Maybe ScroguBlitzen can answer your question.