Sir Ulrich Von Lichenstien wrote...
Regarding aim-assist, not entirely sure if it is there. It didn't seem like it on veteran or above. Played demo 5 times now and only twice originally on normal, after that I've tried higher difficulty levels.
Trust me, it's there. As what you could call a FPS player (Halo/MW1+2/BO, though much much better at MW1+2/BO than Halo), aim assist can be a huge pain in the butt. Granted, I play Soldiers by trade and usually Widow snipe with them, but there's some tracking aim assist that I sorely wish I could lessen because I tend to quickscope and drag-shot in ME2 (I drag-shot all the time in the normal FPS games, though I try not to quickscope in those arenas as it is kind of lame). The pattern is usually 1. trigger AR, 2. approximate crosshairs on opponent, then ADS, ideally putting the sniper crosshairs close to or on the enemy, then 3. if I'm off a bit, drag my shot and release, or if I'm on the dot, just fire instantly. However, the tracking prevents me from doing this often as if the enemy moves, the scope moves along with them, prohibiting me from drag-shotting. To be accurate with my headshot I have to counteract the aim assist AND THEN in addition move my scope over onto the right enemy and fire. The tracking and aim assist also sometimes gives out at random points, leading me to drag my shot too far or it stays far past what I'd figured it would, leading me to not drag my scope over far enough.
Perhaps it seems like I'm making it out to be too severe of a problem, but I have probably wasted at least a few hours waiting for another AR cycle to pop up thanks to the aim assist preventing me from drag-shotting or quickscoping. It's not exactly a major problem and its presence to me is probably exacerbated by my style of play, but at the least it's a lengthy explanation proving the existence of aim assist in ME2. And that being said, I already said I'm fine with how ME works on consoles, it's just that some random things irk me.
Modifié par ezrafetch, 29 décembre 2010 - 07:31 .