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Bye-Bye Arcane Warrior


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#101
upsettingshorts

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Dhiro wrote...

That's true. Sylvius' point can be a little... hard to grasp, sometimes, but at least he makes sense.


I'd say its hard to grasp in isolation.  If I didn't have a rather long back and forth with him in a long thread that eventually got locked for derailing into a debate over what an RPG is I don't think I'd understand either.  But overall it's not a challenging position to comprehend.  It's just idiosyncratic.  

In this case though, I am wondering if he was making a purely out of character decision regarding aesthetics and the Arcane Warrior specialization - or if there was an incharacter explanation for pursuing a specialty only to wear something.

Modifié par Upsettingshorts, 21 décembre 2010 - 08:18 .


#102
Dhiro

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...Maybe he just found the armor pretty?





What? I tried.

#103
Amonithil

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I liked the concept of Arcane Warrior, but couldn't bring myself to play as one in the game, I'd rather have been a lightly armoured mage who excelled at melee combat. I won't be suprised if we see the removed specialisations in future games/expansions.

#104
Dave of Canada

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BrotherWarth wrote...

Why are so many people acting like they were forced to be an Arcane Warrior? There were 4 specs in Origins and 6 in Awakening. You had other options.


Because each specialization that doesn't focus on a mage being a mage is still one specialization less? If I wanted to be a DPS Mage, I only had ONE spec available to me that didn't involve me doing things that changed my playstyle drastically.

#105
Guest_BrotherWarth_*

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Dave of Canada wrote...

BrotherWarth wrote...

Why are so many people acting like they were forced to be an Arcane Warrior? There were 4 specs in Origins and 6 in Awakening. You had other options.


Because each specialization that doesn't focus on a mage being a mage is still one specialization less? If I wanted to be a DPS Mage, I only had ONE spec available to me that didn't involve me doing things that changed my playstyle drastically.


The point of specializations is to improve the character in combat, not keep them the same. If you didn't want to change your mage then you didn't have to have any specializations at all. You could be a DPS mage with no specs whatsoever.
And your argument is basically that Bioware needs to have a whole plethora of spec options for every concievable character build. That's unrealistic and obviously isn't happening now, with or without the AW spec, since DA2 has fewer specs.

#106
Dave of Canada

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So a mage shouldn't receive specializations that improve upon being a mage? They have to drastically alter the gameplay of the character? How come rogues and warriors didn't get the memo?

#107
Dreamion

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ziggehunderslash wrote...

"Max level is now 50, which you're unlikely to get to :)"

Mark Darrah did a smiley during a sit down interview? How is that pronounced?


Colon closed parantheses.

#108
Guest_BrotherWarth_*

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Dave of Canada wrote...

So a mage shouldn't receive specializations that improve upon being a mage? They have to drastically alter the gameplay of the character? How come rogues and warriors didn't get the memo?


They can. You're just being picky about it. Mage has 3 good specs. If you don't want to be an arcane warrior you can still be a spirit healer and/or blood mage and be very effective while still meeting your picky definition of what a mage is supposed to be.
Really it only makes sense that mages are the most versatile class. It's not as if being a mage means you can't be strong or use a blade.
And stop acting like being an arcane warrior means you can no longer cast spells. It has benefits outside of melee combat and you know it.

#109
ankuu

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but how does mage hawke wear heavy armor then?

#110
Chaia

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Maria Caliban wrote...

For a mage it's spirit healer, blood magic, and force mage." 

Well I was half expecting Arcane Warrior to go as the only way the Warden found out how to be one is through a centuries old Elven phylactery, and I'm guessing Thedas isn't exactly teeming with them.

But I was kinda hopeing the Shapeshifting would be back as, even though it needed a bit of work,  the Hawke family are apostates so its not like the Warden who wouldn't know that kind of magic because of the Circle, but then again Morrigan did say something like Shapeshifting was only really remembered in small scattered areas of Thedas so perhaps thats why it was dropped............in which case maybe it could return in future DA titles.

#111
Ortaya Alevli

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Well, after all the talk about class diversity in the past, I wasn't expecting it to return anyway. We're back to the traditional squishy backliner wizard.

#112
Master Shiori

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Maria Caliban wrote...

From the Curse Interview

"So, if you took Bloodmage, Bloodmage represents the entire tree of potential abilities. When you start the game you have access to six trees of abilities, and then later on you get a specialization point at 7, and one at 14, that lets you unlock higher level specialties. For a mage it's spirit healer, blood magic, and force mage." 

Oh dear, my favorite spec -- gone!


Interesting, since in all the screeshots we've seen so far mage Hawke is shown wearing the same armor as warrior Hawke.

Does that mean combat magic is still around in some form or there are special armors that a mage can use?

Modifié par Master Shiori, 21 décembre 2010 - 11:13 .


#113
Guest_BrotherWarth_*

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Chaia wrote...

Maria Caliban wrote...

For a mage it's spirit healer, blood magic, and force mage." 

Well I was half expecting Arcane Warrior to go as the only way the Warden found out how to be one is through a centuries old Elven phylactery, and I'm guessing Thedas isn't exactly teeming with them.


Why couldn't there be a tome for it? Or a group that's been passing down the knowledge for generations? Or any other way that isn't a magic crystal?

#114
Ulous

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ankuu wrote...

but how does mage hawke wear heavy armor then?


Well guessing that Armor still requires a certain level of Strength for each type? Then it would simply be a case of putting points into Strength I would guess.

#115
Chaia

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BrotherWarth wrote...

Chaia wrote...

Maria Caliban wrote...

For a mage it's spirit healer, blood magic, and force mage." 

Well I was half expecting Arcane Warrior to go as the only way the Warden found out how to be one is through a centuries old Elven phylactery, and I'm guessing Thedas isn't exactly teeming with them.


Why couldn't there be a tome for it? Or a group that's been passing down the knowledge for generations? Or any other way that isn't a magic crystal?

Good point, as according to the DA wiki "The arcane warriors once widely existed amongst the ancient Elves. However, after their fall, the art of the Arcane Warriors is seemingly all but lost." and considoring that we know the Dalish Elves are going to have Welsh accents (and I think I remember reading somewhere Flemth sends Hawke deliver a package to a Dalish Elf clan) its safe to assume Hawke going to meet some along the way, where he could potrentially lean to be a AW

#116
Sable Rhapsody

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I'm just happy that blood mage is an option. I wanted to use it so bad in DA:O, but my mage never would have done it. (Characterization influencing gameplay? WHA?) Now I have a lovely unscrupulous mage all ready for DA2. BWAHAHA.

#117
Ulous

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BrotherWarth wrote...

Why couldn't there be a tome for it? Or a group that's been passing down the knowledge for generations? Or any other way that isn't a magic crystal?



Well we encountered at least two Arcane Warriors in DAO who were NPC's, so while the specialization is rare it is not completely lost and/or confined to learning it from elves trapped in phylactery's.

While we might not be able to be an Arcane Warrior in DA2 I definately wouldn't write off at least seeing one.

#118
Seagloom

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Glad to see blood mage will still be an option on my first DA2 run. :D I am also glad spirit healer is making a comeback, as it was my favorite specialization in terms of lore and sheer usefulness. I might have misunderstood the interview quote, however. Do we unlock a deeper tree of specialization options at level fourteen or do we have to choose another specialization as in Origins? I hope it is the former, but the wording left me wondering.

My condolences to arcane warrior fans. Although I had no love for that specialization I can guess at how disappointed you all feel. If BioWare axed blood mage I would be right there with you.

Modifié par Seagloom, 21 décembre 2010 - 12:08 .


#119
Shepard Lives

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I'm curious about Force Mage/Blood Mage. BM was a hybrid of damage and crowd control in DAO, so now one of the two aspects has probably been reformed into Force Mage. The point is, which one? Judging by the name, Force Mage could be either a heavy hitter spec (maybe Primal) or a CC spec (force fields and the like).

#120
1varangian

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It seems all mages are Arcane Warriors by default now. Which sucks. It should be more of an exception than a rule that a mage knows flashy melee moves.



When everyone and their aunt fight like weapon masters it's no longer special or cool to do.

#121
Master Shiori

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Do we have any info on how the mage staff will work in DA2?



Is it still the "you never miss, but you can't score critical hits" type of weapon? If so, how does it work in close combat? Same as ranged or is it treated as a normal melee weapon that uses strength/dexterity score to determine your chance to hit an opponent?

#122
Xewaka

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Master Shiori wrote...

Do we have any info on how the mage staff will work in DA2?

Is it still the "you never miss, but you can't score critical hits" type of weapon? If so, how does it work in close combat? Same as ranged or is it treated as a normal melee weapon that uses strength/dexterity score to determine your chance to hit an opponent?


The staff damage is dependent on magic, regardless of range. The melee attacks are just for looks.

#123
Adhin

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They've said there's no damage different for melee vs range when using a staff on mage. Though past that I have no idea if you can miss and crit with a staff (melee/ranged would be Identical). I think Bow users get some kind of 'push' or kick or something if things get in close range when your an archer too as a side note. Something about not shooting when something gets to close and it being a means to get away, or maybe you just start kicking/punching and there's some rogue, non-weapon specific stun and retreat stuff that you can use.

#124
Aermas

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As long as I can emulate it with other abilities, it's okay with me, I know most people would rather get rid of it rather than balance it (which is sad)

#125
Xewaka

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Aermas wrote...

As long as I can emulate it with other abilities, it's okay with me, I know most people would rather get rid of it rather than balance it (which is sad)


If you are making a class-based system and you make a class not only have a wider array of skills than the other two combined, but directly allow it to supplant one of them, the system is broken.

If Arcane Warrior is to come back, I'd have it be a WARRIOR specialization, which gives him extra defense and close burst magic-like abilities.