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Bye-Bye Arcane Warrior


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#126
Aermas

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Xewaka wrote...

Aermas wrote...

As long as I can emulate it with other abilities, it's okay with me, I know most people would rather get rid of it rather than balance it (which is sad)


If you are making a class-based system and you make a class not only have a wider array of skills than the other two combined, but directly allow it to supplant one of them, the system is broken.

If Arcane Warrior is to come back, I'd have it be a WARRIOR specialization, which gives him extra defense and close burst magic-like abilities.


I'm a firm believer of a 1/2 fighting 1/2 spells approach, not how Arcane Warrior was when you could act better than both. Nothing is being supplanted. If I have to but points into strength to wear armor I will (as long as armor does not effect my spellcasting) This will lower my Magic, & make me a less potent mage. This is fine by me, as a character I'm swapping power for versatility

#127
Master Shiori

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Xewaka wrote...

If Arcane Warrior is to come back, I'd have it be a WARRIOR specialization, which gives him extra defense and close burst magic-like abilities.


Isn't that the same as what we had in DA:O, except you're now giving a warrior magic abilities rather than giving mage melee ones?

In my opinion as long as Arcane Warriors are stuck with making auto-attacks and rellying on magic buffs they're fine, since they cannot match the melee expertise of a true warrior.

Arcane warrior should give a slight buff to your melee skills while hampering your magic ability to compensate. So you'd be outdone by a normal mage in magic department and by a warrior in melee, but you would be a jack-of-all-trades kind of character.

#128
Aermas

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Xewaka wrote...

Aermas wrote...

As long as I can emulate it with other abilities, it's okay with me, I know most people would rather get rid of it rather than balance it (which is sad)


If you are making a class-based system and you make a class not only have a wider array of skills than the other two combined, but directly allow it to supplant one of them, the system is broken.

If Arcane Warrior is to come back, I'd have it be a WARRIOR specialization, which gives him extra defense and close burst magic-like abilities.


If they implement an Arcane Warrior again, they need to make it it's own base class. It is the only way to truly balance it & to make it sense in game.

Warrior are not magical, they should not have access to Arcane Warrior. Mages are the only ones who should.

#129
ToJKa1

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Aww, my favorite specialisation! Oh well, there's always Skyrim to play non-human Spellsword in :D

#130
Xewaka

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Aermas wrote...

I'm a firm believer of a 1/2 fighting 1/2 spells approach, not how Arcane Warrior was when you could act better than both. Nothing is being supplanted. If I have to but points into strength to wear armor I will (as long as armor does not effect my spellcasting) This will lower my Magic, & make me a less potent mage. This is fine by me, as a character I'm swapping power for versatility


I misunderstood your former post, then. Apologies.

#131
nightcobra

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Aermas wrote...

Xewaka wrote...

Aermas wrote...

As long as I can emulate it with other abilities, it's okay with me, I know most people would rather get rid of it rather than balance it (which is sad)


If you are making a class-based system and you make a class not only have a wider array of skills than the other two combined, but directly allow it to supplant one of them, the system is broken.

If Arcane Warrior is to come back, I'd have it be a WARRIOR specialization, which gives him extra defense and close burst magic-like abilities.


If they implement an Arcane Warrior again, they need to make it it's own base class. It is the only way to truly balance it & to make it sense in game.

Warrior are not magical, they should not have access to Arcane Warrior. Mages are the only ones who should.


spirit warriors then, even if it's not theirs per se, they still use magical abilities.

#132
Aermas

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Yes, Spirit Warriors are the suedo-magical answer to Arcane Warriors, & Shadows are the suedo-magical Rogues

#133
Xewaka

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nightcobra8928 wrote...

Aermas wrote...
If they implement an Arcane Warrior again, they need to make it it's own base class. It is the only way to truly balance it & to make it sense in game.
Warrior are not magical, they should not have access to Arcane Warrior. Mages are the only ones who should.

spirit warriors then, even if it's not theirs per se, they still use magical abilities.


That's what I had in mind. Besides, the spirit warrior enhanced a defensive build, which is already intended as a warrior spec, rather than allow it to steal other classes' thunder.

#134
Aermas

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I've said it a bunch of times before, but if you are familiar with the Duskblade from 3.5, that is what I've always seen a Spell-sword/Arcane Warrior/Gish, instead of being an awesomely trained fighter, they focus on channeling magic through there weapon to do damage, they also get buffs, & spells to move about the battlefield because the have low survivability.

#135
lunarknightmage

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Aermas wrote...

I've said it a bunch of times before, but if you are familiar with the Duskblade from 3.5, that is what I've always seen a Spell-sword/Arcane Warrior/Gish, instead of being an awesomely trained fighter, they focus on channeling magic through there weapon to do damage, they also get buffs, & spells to move about the battlefield because the have low survivability.


there's still a chance that Force Mage could allow us to do that.............

it would be like the Jedi using the Force to enhance their combat prowess...........perhaps a Force Mage can do something similar............

cuz when you call it Force Mage.............I immediately thought Jedi spec!!  Posted Image

#136
Feraele

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Nyaore wrote...

Herr Uhl wrote...

Maria Caliban wrote...

"So, if you took Bloodmage, Bloodmage represents the entire tree of
potential abilities. When you start the game you have access to six
trees of abilities, and then later on you get a specialization point at
7, and one at 14, that lets you unlock higher level specialties. For a
mage it's spirit healer, blood magic, and force mage." 


Telekinesis?

Edit: Ninja'd.
I'm going to guess it's more in the vein of offensive spells that deal with the elements, like Cone of Cold and the like.
With that said however, as much as I adored the Arcane Warrior specialization it really was too overpowered for it's own good.


Well I have to say I played Arcane Warrior alot as a mage, (played other classes alot too!! :D)  But out with the old and in with the new....just never never put horns on Sten!!  hehe :D

I think we're due for some new things, and I have become more used to the idea of "my" game changing over time...I was pretty resistive to the idea at first, but its grown on me, and I'm okay with it now.  With a couple of exceptions of course...hehehe

#137
Aermas

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lunarknightmage wrote...

Aermas wrote...

I've said it a bunch of times before, but if you are familiar with the Duskblade from 3.5, that is what I've always seen a Spell-sword/Arcane Warrior/Gish, instead of being an awesomely trained fighter, they focus on channeling magic through there weapon to do damage, they also get buffs, & spells to move about the battlefield because the have low survivability.


there's still a chance that Force Mage could allow us to do that.............

it would be like the Jedi using the Force to enhance their combat prowess...........perhaps a Force Mage can do something similar............

cuz when you call it Force Mage.............I immediately thought Jedi spec!!  Posted Image


I've been of the opinion that the Force mage is a point-blank cannon with some survivability from force armor. Yes it should mix nicely with a Spellsword type mage. (if it works like I think)

#138
The Hardest Thing In The World

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Actually this is good news. Gosh, things got a little crazy with my Arcane Warrior, Blood Mage, Battle Mage combo.

#139
The Bard From Hell

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Force Mage... If we still have Crushing Prision (Force Choke) and Shock (Force Lightning), my second or third playthrough will be as a Sith Lord.

#140
Apollo Starflare

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My Mage was an Arcane Warrior, and I find myself not caring at all that it won't be in DA2. Swords + magic is cool, but not needed in every fantasy game afterall. It's actually a bigger shame that Shapeshifter is out really, although it makes sense from a lore perspective (Hawke would need someone to teach him) I think with some improvements it could have been brilliant.

#141
Maria Caliban

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Orge and werewolves, BioWare. Let us shift into something awesome. Remember Jade Empire?

#142
Addai

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Xewaka wrote...

He won't be missed. And look, we might get a mage specialization that actually involves magic! Not possession from beyond the veil, or forbidden arts, or becoming a melee death machine! A spec with actual, pure, blasting, magic!
I'm excited about that. I might even play a mage this time around! I can be a magic casting mage! Who would'a thunk that?

That's... strange.  I played plenty of destructo-mages.  Always spec'ed them to AW, though, if only to avoid the ugly robes.

Why people are so befuddled at the idea of a spellsword, I dunno.  If we still have access to melee abilities and armor via a different route, I can live with that.

#143
Xewaka

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Maria Caliban wrote...
Orgy and werewolves, BioWare. Let us shift into something awesome. Remember Jade Empire?


Fixed.

#144
lunarknightmage

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Addai67 wrote...

Xewaka wrote...

He won't be missed. And look, we might get a mage specialization that actually involves magic! Not possession from beyond the veil, or forbidden arts, or becoming a melee death machine! A spec with actual, pure, blasting, magic!
I'm excited about that. I might even play a mage this time around! I can be a magic casting mage! Who would'a thunk that?

That's... strange.  I played plenty of destructo-mages.  Always spec'ed them to AW, though, if only to avoid the ugly robes.

Why people are so befuddled at the idea of a spellsword, I dunno.  If we still have access to melee abilities and armor via a different route, I can live with that.


^this

#145
ErichHartmann

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I say just mimic the D&D multiclass system.

#146
Maria Caliban

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Xewaka wrote...

Maria Caliban wrote...
Orgy and werewolves, BioWare. Let us shift into something awesome. Remember Jade Empire?


Fixed.


I don't remember any orgy with werewolves in Jade Empire, but maybe it was just that good.

#147
Ashaman X

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That's a real pity that it's out, but I will cling to the fact that my Warden is still out there with AW and Battle Mage skills, and since she will be somehow related to Hawke (Amell family) I will pretend that at some point they meet and she teaches Hawke the skills.



That being said, it will be interesting to see what Force Mage is all about. Also, I can build a mage who is similar to an Arcane Warrior, i.e. a jack of all trades. My mage will not be using Blood Magic, but definitely Spirit Healer, if we are allowed more than one special skill. Pity though

#148
Beerfish

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I have no problem with a mage/fighter kind of combo as long as the appropriate penalties are applied to the class. (ala some of early DnD). I played an Arcane warrior in one play through and though it was fun it was really over powered. After a while I found I was being very slack in any battle prep as I knew I'd waltz through most any battle easily. (This was totally my own fault however as I don't think I was on the highest difficulty level.)

#149
wickedwizzard01

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Feraele wrote...

Nyaore wrote...

Herr Uhl wrote...

Maria Caliban wrote...

"So, if you took Bloodmage, Bloodmage represents the entire tree of
potential abilities. When you start the game you have access to six
trees of abilities, and then later on you get a specialization point at
7, and one at 14, that lets you unlock higher level specialties. For a
mage it's spirit healer, blood magic, and force mage." 


Telekinesis?

Edit: Ninja'd.
I'm going to guess it's more in the vein of offensive spells that deal with the elements, like Cone of Cold and the like.
With that said however, as much as I adored the Arcane Warrior specialization it really was too overpowered for it's own good.


Well I have to say I played Arcane Warrior alot as a mage, (played other classes alot too!! :D)  But out with the old and in with the new....just never never put horns on Sten!!  hehe :D

I think we're due for some new things, and I have become more used to the idea of "my" game changing over time...I was pretty resistive to the idea at first, but its grown on me, and I'm okay with it now.  With a couple of exceptions of course...hehehe


Yes i feel the same here, didn't like the ideas at all to totally change DA
but now i'm ok with it for the most part 
but still i am afraid that i might going to miss the arcane warrior 
i enjoyed  charging  next to my Tank and throwing spells everywhere while chopping some Darkspawn  to bloody bits..:D 
But unless they have planned some crazy changes (i doubt it) i just might like this game the way i do Origins
i  guess i'd better  do since i finallly preordered it  a few weeks ago:O

Modifié par wickedwizzard01, 21 décembre 2010 - 05:57 .


#150
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Well I did feel kind of forced to play Arcane Warrior, because I almost never took Blood Mage for RP reasons, which only left Spirit Healer, Shapeshifter, and Arcane Warrior. And Shapeshifter, well, it's alright. Arcane Warrior and Spirit Healer are better though.



The two Awakening specs were pretty good standard mage specs.